[Feature Request] Rework the Results Panel and Inputs

edited October 2022 in General

In Prime, one of the major display information changes, was the use of the "Toast" error message for more elements of the game.

The key ones that most people now see are the portal cooldown/burn out.

The purpose of toasts is generally to report some sort of 'instant' relevant message, such as 'out of XM' or an error code, which isn't required to really gather information from. The toasts flash past quickly and are generally overridden by more 'important' messages such as what your hack output is for another portal.

Because the information in these two is important, this can make people attempt hack a portal twice, or even three times, just to read the message and the cooldown time especially. Combine that with the transitive drag when a hack fails, and it can be frustrating just to find out how long is left on the portal cooldown.

However, under the old game, these two messages appeared as part of the old hack output message queue, because their information has significance to the players.

Hack Acquired No Items

Portal Burned Out

Portal Running Hot

All of the messages came up as part of the queue, and while one of the big complaints back then was that these messages didn't list the portal (something that Prime improved on for hacks at least), they were definitely messages people wanted to read and get information such as the cooldown time from.

Suggestion

Instead of presenting the Cooldown and Burnout as messages I'd like to suggest they be incorporated into the Hack Output message queue.

Hack acquired no items already appears as part of this, but it needs to gain the Portal name to complete the upgraded information. Currently it misses one of the key gains that the new Hack window has provided.

With Cooldown and Burnout messages here and listing the portal they refer to, it eliminates the double or even triple hacks of a portal on cooldown, and would reduce some of the 'UI annoyance' that more long term users have with elements that are less informative than the classic client.

Addtional Request

Additionally, back in the Classic client, when glyph hacking enemy portals, you'd sometimes get "Hack Acquired No Items" messages because it was possible to get no output from the primary hack, but still get bonuses from the Glyphs. In Prime, where glyphing is the standard hack method, often people will only see a single Bonus output message for the glyph bonus.


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