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        <title>Updates — Ingress</title>
        <link>https://community.ingress.com/en/</link>
        <pubDate>Thu, 28 Mar 2024 16:00:11 +0000</pubDate>
        <language>en</language>
            <description>Updates — Ingress</description>
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        <title>Game stuck on loading screen</title>
        <link>https://community.ingress.com/en/discussion/22227/game-stuck-on-loading-screen</link>
        <pubDate>Wed, 13 Dec 2023 14:45:10 +0000</pubDate>
        <category>Report a Bug</category>
        <dc:creator>Lerida13</dc:creator>
        <guid isPermaLink="false">22227@/en/discussions</guid>
        <description><![CDATA[<p>After the most recent update (12/12/23), when I open the app, I can’t get past the Ingress Prime loading screen. I have uninstalled and reinstalled but that has not helped at all. I have an iPhone 13 Pro Max</p>]]>
        </description>
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        <title>Key duplication was suspended, when will it come back?</title>
        <link>https://community.ingress.com/en/discussion/21712/key-duplication-was-suspended-when-will-it-come-back</link>
        <pubDate>Thu, 13 Jul 2023 12:12:17 +0000</pubDate>
        <category>Ingress Community Feedback</category>
        <dc:creator>Disturbinator</dc:creator>
        <guid isPermaLink="false">21712@/en/discussions</guid>
        <description><![CDATA[<p>Dear peoples of the Niantics, at some point in time you have decommisioned the quantum capsules, and at that time you said it would return as functionality in the kinetic capsules. </p><p>I also heard that this functionality is not on the roadmap anymore. Which I think is a pity for our PITA portals.</p><p>I can understand it if your game is to discourage large fields, but then just say that.</p><p>For the BAF fielders the fun is gone, and I think both factions enjoy organising BAF's.</p><p>Can you clarify wether or not this key duplication will ever come back? #askingforalotoffriends.</p><p><br /></p><p>Cheers,</p><p>Agent disturbinator</p>]]>
        </description>
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        <title>Duplication of a nomination submitted by an Ingress Prime Player.</title>
        <link>https://community.ingress.com/en/discussion/22246/duplication-of-a-nomination-submitted-by-an-ingress-prime-player</link>
        <pubDate>Sun, 24 Dec 2023 08:29:19 +0000</pubDate>
        <category>General</category>
        <dc:creator>VastExplorer</dc:creator>
        <guid isPermaLink="false">22246@/en/discussions</guid>
        <description><![CDATA[<p>Let's say an Ingress player submitted an eligible nomination, which doesn't exist on the Intel map. But the nomination is already an existing wayspot in Wayfarer, leading to duplication of the nomination when reviewed.</p><p>My question is: does such a duplicated nomination (which doesn't exist on Intel Map) make it to Intel Map or not? If not, why such discrimination? Because wayfarer is the common place for all Niantic games.</p><p>The nomination is not within the 20m of an existing portal.</p><p>Everyone has probably heard about the "Wayspots addition to India" recently, which is exclusive to Pokemon GO. The newest wayspots also contain temples, churches, mosques, etc. I have submitted temples and mosques as nominations through Ingress that were not present on the Intel Map but exist on Wayfarer. What happens when such a nomination is duplicated?</p><p>I think such a duplicated nomination should be added to Ingress.</p><p>How would it make an Ingress player feel when their nomination is duplicated, which doesn't exist on Ingress?</p><p>This is a huge disadvantage for Ingress players who are trying to add more portals in areas where there are zero or fewer portals.</p><p>It should be simple, such that if an Ingress player submits an eligible wayspot that doesn't exist on Intel Map, it should be added to Ingress, subjected to the existing 20-metre rule.</p><p>The Ingress team should look into making certain types of wayspot categories (like temples, churches, mosques, etc.) when they are marked as dupliocates also added to Ingress if they are not present in Ingress.</p>]]>
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        <title>Crash upon startup after recent update</title>
        <link>https://community.ingress.com/en/discussion/21884/crash-upon-startup-after-recent-update</link>
        <pubDate>Fri, 01 Sep 2023 12:12:43 +0000</pubDate>
        <category>Report a Bug</category>
        <dc:creator>Tertiaritus</dc:creator>
        <guid isPermaLink="false">21884@/en/discussions</guid>
        <description><![CDATA[<p>After Sep 1st update to tackle startup issues with older GPU, app crashes on launch. Reinstalling doesn't help.</p>]]>
        </description>
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    <item>
        <title>Niantic Lightship AR</title>
        <link>https://community.ingress.com/en/discussion/21576/niantic-lightship-ar</link>
        <pubDate>Tue, 06 Jun 2023 20:56:43 +0000</pubDate>
        <category>General</category>
        <dc:creator>King0fHearts</dc:creator>
        <guid isPermaLink="false">21576@/en/discussions</guid>
        <description><![CDATA[<p>How do I find out if my phone supports Lightship AR?  </p><p>Do you need Lightship AR to use overclock?</p>]]>
        </description>
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        <title>Kinetic Capsule Program: Portal Keys to Portal Keys</title>
        <link>https://community.ingress.com/en/discussion/21418/kinetic-capsule-program-portal-keys-to-portal-keys</link>
        <pubDate>Wed, 26 Apr 2023 07:14:53 +0000</pubDate>
        <category>General</category>
        <dc:creator>P4rzivall</dc:creator>
        <guid isPermaLink="false">21418@/en/discussions</guid>
        <description><![CDATA[<p>It's been more than 3 months since we don't have quantum capsules and we can't reproduce keys, reproducing keys has always been essential for operations with strategic portals.</p><p>Less important programs have been prioritized. We hope that they will prioritize the implementation of the program to reproduce keys.</p><p>It is good to have improvements in the game but more important not to leave behind what we already have.</p><p><br /></p><p><a data-username="NianticThia" data-userid="47111" rel="nofollow" href="https://community.ingress.com/en/profile/NianticThia">@NianticThia</a> <a data-username="NianticThia" data-userid="47111" rel="nofollow" href="https://community.ingress.com/en/profile/NianticThia">@NianticThia</a></p>]]>
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        <title>When will the value of Recharger be updated?</title>
        <link>https://community.ingress.com/en/discussion/21353/when-will-the-value-of-recharger-be-updated</link>
        <pubDate>Thu, 06 Apr 2023 05:41:18 +0000</pubDate>
        <category>General</category>
        <dc:creator>ObserverAndy</dc:creator>
        <guid isPermaLink="false">21353@/en/discussions</guid>
        <description><![CDATA[<p>Recently, my Recharger achievement is approaching 100 million, so I want to charge the Recharger value to 100 million.</p><p>But I found a problem: after charging, the value of Recharger may not be updated.</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/SD89XTLAZ4CP\/screenshot-2023-04-06-at-13-38-13.png&quot;,&quot;name&quot;:&quot;Screenshot 2023-04-06 at 13.38.13.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:235622,&quot;width&quot;:846,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;small&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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            <img src="https://us.v-cdn.net/6031689/uploads/SD89XTLAZ4CP/screenshot-2023-04-06-at-13-38-13.png" alt="Screenshot 2023-04-06 at 13.38.13.png" height="700" width="846" data-display-size="small" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/SD89XTLAZ4CP/screenshot-2023-04-06-at-13-38-13.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/SD89XTLAZ4CP/screenshot-2023-04-06-at-13-38-13.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/SD89XTLAZ4CP/screenshot-2023-04-06-at-13-38-13.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/SD89XTLAZ4CP/screenshot-2023-04-06-at-13-38-13.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/SD89XTLAZ4CP/screenshot-2023-04-06-at-13-38-13.png 1600w, https://us.v-cdn.net/6031689/uploads/SD89XTLAZ4CP/screenshot-2023-04-06-at-13-38-13.png" /></a>
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<p>As shown in the picture above, I counted nearly 100 times of charging, the green is the actual value I calculated, and the blue is the value displayed by the Recharger. It can be found that the blue is basically lagging behind the green (the two values ​​will become the same after the Recharger is updated). And I didn't find the regularity of Recharger update.</p><p>Now the value of my Recharger has reached 99999300 (the displayed value of Recharger has just been updated, and it is now equal to my calculated value), according to my plan, charging seven resonators of a first-level potal can make up 100 million target. But Recharger may not be updated by then, which is the most critical.</p><p>What is the value update rule of Recharger? How many times do I have to charge in order to achieve the goal of 100 million?</p>]]>
        </description>
    </item>
    <item>
        <title>New Kinetic capsule program proposal</title>
        <link>https://community.ingress.com/en/discussion/21006/new-kinetic-capsule-program-proposal</link>
        <pubDate>Tue, 24 Jan 2023 21:11:18 +0000</pubDate>
        <category>TKO (Tactical Kinetic Operations)</category>
        <dc:creator>d4rkSkY3r</dc:creator>
        <guid isPermaLink="false">21006@/en/discussions</guid>
        <description><![CDATA[<p>I didn't found a post about this subject yet:</p><p>Share with us via the Ingress Community Forum any new Kinetic Programs or Kinetic Capsule features that you would like to see.</p><p><br /></p><p>Here is a bunch of proposals:</p><ul><li>Same program than making 8 x l8 resonators out of 40 x l4+ resonators, but for bursters</li><li>The same for l8 ultra striks, but maybe only 1 l8 US out of 5 l4+ US (they are much more rare to hack)</li><li>A program that multiply a key x 5, out of 1 key and 10 x l4+ cubes (same amount than for hyper cube program to get a balance with rare Kinetic capsule hack rate) </li></ul>]]>
        </description>
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    <item>
        <title>Kinetic duplication of keys</title>
        <link>https://community.ingress.com/en/discussion/21175/kinetic-duplication-of-keys</link>
        <pubDate>Thu, 02 Mar 2023 08:11:23 +0000</pubDate>
        <category>TKO (Tactical Kinetic Operations)</category>
        <dc:creator>ADADistortion</dc:creator>
        <guid isPermaLink="false">21175@/en/discussions</guid>
        <description><![CDATA[<p>With the change from Quantum Capsules to Kinetic capsules; we've lost the ability to duplicate keys.</p><p><br /></p><p>Will there be a way of duplication in the future, or is this the destined road we walk from now on...?</p>]]>
        </description>
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    <item>
        <title>Lets keep quantum capsules in game</title>
        <link>https://community.ingress.com/en/discussion/20768/lets-keep-quantum-capsules-in-game</link>
        <pubDate>Sat, 10 Dec 2022 15:12:44 +0000</pubDate>
        <category>General</category>
        <dc:creator>kirvland</dc:creator>
        <guid isPermaLink="false">20768@/en/discussions</guid>
        <description><![CDATA[<p>Since the implementing of quantum capsules it become a very inmortent part of the Ingress gameplay. In the time of Covid quantum capsules were widly destributed to the players it showed that even if you are locked at home far from the nearest portal, you can still controle and manage your inventory. it keeps the interest to the game even if you are not able to play in full. </p><p>It also become the very importent part of global and local operations, helping to create needed amount of keys even if portal is not convinient to hack (for example, link stars during Dark XM challenges' linkstars in the conditions of very low outside temperature). </p><p>For the places  with low players concentration quantumes also help players to have needed amount of high level (6-8) stuff with the minimum amount to pley fully. The same with the rare stuff like shields and hack stuff that have a quite low droprate. </p><p>It should be mentioned that in my opinion quantumes are very well balanced - if you want to play, you are not abled to have lots of these capsules and neet to prioritize, optimize what stuff is more relevant tu multiply. </p><p>After the last anomaly it was stated that quantum capsules will be taken away from the game. I see this discision as very anfairy and one that take the game less complete. </p><p><strong>I ask to consider this discussion as a public request to keep quantums in game and ask players that think so to support it and share cases how you use quantum capsules and why these items are important for your gameplay. </strong></p>]]>
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        <title>Medal for submitting cheater reports and Niantic not doing anything</title>
        <link>https://community.ingress.com/en/discussion/21054/medal-for-submitting-cheater-reports-and-niantic-not-doing-anything</link>
        <pubDate>Thu, 02 Feb 2023 17:02:20 +0000</pubDate>
        <category>General</category>
        <dc:creator>Turtlezorg</dc:creator>
        <guid isPermaLink="false">21054@/en/discussions</guid>
        <description><![CDATA[<p>I am proposing to add a new medal which will award players for submitting cheater reports and Niantic not doing anything useful and the cheaters continuing to cheat afterward. The medal can be called "Fighter for fair play". This will act as a reimbursement for time the player wasted on gathering the relevant information and submitting the report. This will also point out Niantic's failure in banning the cheaters and nudge them in the direction of doing better in the future.</p><p>The logic can work as follows:</p><ol><li>Player reports a cheater using the report abuse / cheating process.</li><li>Niantic closes the report claiming that they have carefully reviewed the report and have taken action where appropriate.</li><li>X days after the report was closed the cheater continues to cheat. X can be time allotted to queue up the cheater to be banned and eventually process the ban.</li><li>The player gets +1 to the medal counter if the cheater continues to cheat.</li><li>[Optional] Once the player reaches the Onyx tier of the medal, automatically ban all cheater accounts the played had submitted.</li></ol><p>To Niantic: After you've read this, put yourself in a player's shoes who keeps trying to eliminate cheating in their area, and read this again. Makes sense?</p>]]>
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        <title>Agents Profile Not Showing And Cross(back) Button Not Working</title>
        <link>https://community.ingress.com/en/discussion/20743/agents-profile-not-showing-and-cross-back-button-not-working</link>
        <pubDate>Tue, 06 Dec 2022 11:45:42 +0000</pubDate>
        <category>Report a Bug</category>
        <dc:creator>Shubhthegr8</dc:creator>
        <guid isPermaLink="false">20743@/en/discussions</guid>
        <description><![CDATA[<p>Whenever We Start The Game And Open someone's profile then after 3rd - 4th check the scanner continues Loading and after that Noone's profile shows including myself.</p><p>i checked my internet connection and also tried Clear cache &amp; data but it's not fixed then i tried to reinstall the application but its also not fixed.</p><p>another problem is sometimes we open remote portal view window and press cross button to back then the button not working</p><p>Device: Android version 10/color os version V7.1</p><div data-embedjson="{&quot;height&quot;:113,&quot;width&quot;:200,&quot;photoUrl&quot;:&quot;https:\/\/i.ytimg.com\/vi\/dxiQPBfxb5c\/hqdefault.jpg&quot;,&quot;videoID&quot;:&quot;dxiQPBfxb5c&quot;,&quot;showRelated&quot;:false,&quot;url&quot;:&quot;https:\/\/youtu.be\/dxiQPBfxb5c&quot;,&quot;embedType&quot;:&quot;youtube&quot;,&quot;name&quot;:&quot;Agents Profile Not Showing Up&quot;,&quot;frameSrc&quot;:&quot;https:\/\/www.youtube.com\/embed\/dxiQPBfxb5c?feature=oembed&amp;autoplay=1&quot;}">
    <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fyoutu.be%2FdxiQPBfxb5c" rel="nofollow noopener ugc">
        https://youtu.be/dxiQPBfxb5c
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        <title>Scanner is Black after new update</title>
        <link>https://community.ingress.com/en/discussion/20355/scanner-is-black-after-new-update</link>
        <pubDate>Sat, 15 Oct 2022 22:39:33 +0000</pubDate>
        <category>Report a Bug (Archive)</category>
        <dc:creator>TernetNinja</dc:creator>
        <guid isPermaLink="false">20355@/en/discussions</guid>
        <description><![CDATA[<p>2days ago I updated the game but the game doesn’t work tried to reinstall ingress but same same no portals no stats no nothing  I can’t do anything I use iOS </p><p><br /></p><p>see pic</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/VB2MA3STA9H0\/988a1800-6f30-4633-bfc3-19150874a57e.png&quot;,&quot;name&quot;:&quot;988A1800-6F30-4633-BFC3-19150874A57E.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:469910,&quot;width&quot;:323,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <title>Ingress Battery Drain on iOS 16</title>
        <link>https://community.ingress.com/en/discussion/20304/ingress-battery-drain-on-ios-16</link>
        <pubDate>Fri, 07 Oct 2022 15:14:30 +0000</pubDate>
        <category>General</category>
        <dc:creator>Penumbruh</dc:creator>
        <guid isPermaLink="false">20304@/en/discussions</guid>
        <description><![CDATA[<p>Can someone tell me why Ingress is using up nearly 30% battery when it’s only been running for about 30 mins more or less? </p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/17JAGSM23HQC\/56d0fb43-b3e2-450c-92fa-bff3abd1a39d.png&quot;,&quot;name&quot;:&quot;56D0FB43-B3E2-450C-92FA-BFF3ABD1A39D.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:896718,&quot;width&quot;:323,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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<p><br /></p>]]>
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        <title>Android 13 App Languages Support</title>
        <link>https://community.ingress.com/en/discussion/19952/android-13-app-languages-support</link>
        <pubDate>Tue, 16 Aug 2022 07:45:54 +0000</pubDate>
        <category>Report a Bug</category>
        <dc:creator>sinaht</dc:creator>
        <guid isPermaLink="false">19952@/en/discussions</guid>
        <description><![CDATA[<p>This is not a bug per se but more of a feature request.</p><p>Android 13 has a capability that enables us to set a per-app language setting, which is I think requested by many Agents including me. I'd appreciate if you support this feature.</p><p>• Share specific steps to reproduce the issue you’re seeing.</p><p>Lanuch app menu, Settings -&gt; System -&gt; Languages &amp; input -&gt; App Languages</p><p>• Describe what you expected to happen, and what actually happened instead.</p><p>We'd have 'Ingress' in the application list if supported.</p><p>• Include your device model name, Android or iOS version, Ingress app version number, and whether you’re connected to 4G/5G or Wi-Fi.</p><p>Pixel 4 XL, Android 13, Scanner version 2.97.2. Connection is irrelevant.</p>]]>
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        <title>Rare capsule- new Proposals</title>
        <link>https://community.ingress.com/en/discussion/20104/rare-capsule-new-proposals</link>
        <pubDate>Wed, 07 Sep 2022 19:06:53 +0000</pubDate>
        <category>Event Support</category>
        <dc:creator>LionheartReborn</dc:creator>
        <guid isPermaLink="false">20104@/en/discussions</guid>
        <description><![CDATA[<p>Good afternoon, today you published in ingress about a new rare capsule, an item that seems promising. Personally I would recommend that common (green) items can be converted to purple items. Since I have noticed that many agents dispose of green items without giving them a use, this way we will encourage the community of recycling culture. To encourage agents to start recycling those green items, we could make the kinetic have a distance of 2 km, thus further encouraging the community to embark on a path to the culture of recycling in the current context of climate change .</p>]]>
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        <title>What is Compartmental Access Level (CAL)? - DISCUSSION</title>
        <link>https://community.ingress.com/en/discussion/19736/what-is-compartmental-access-level-cal-discussion</link>
        <pubDate>Fri, 22 Jul 2022 15:48:26 +0000</pubDate>
        <category>General</category>
        <dc:creator>Engrish</dc:creator>
        <guid isPermaLink="false">19736@/en/discussions</guid>
        <description><![CDATA[<h2>What is Compartmental Access Level (CAL)?</h2><p>LAST UPDATED: 21JUL22</p><p>To help limit the impact of inappropriate gameplay in Ingress, the <strong>Compartmental Access Level (CAL)</strong> system protects select Portals on the gameboard. Agents with insufficient Compartmental Access will receive the following error message when attempting to interact with specific Portals:</p><p><br /></p><h3>Insufficient Compartmental Access detected. Higher Compartmental Access Level (CAL) required to interact with this Portal.</h3><h3>An Agent's CAL is dynamic and may increase or decrease over time. If you believe this to be an error, please contact us using the Help button below.</h3><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/d2duuy9yo5pldo.cloudfront.net\/niantic\/5b0a6ba4-80bf-45c6-a346-b3907de39dcc-2t.png&quot;,&quot;name&quot;:&quot;5b0a6ba4-80bf-45c6-a346-b3907de39dcc-2t.png&quot;,&quot;type&quot;:&quot;unknown&quot;,&quot;size&quot;:0,&quot;width&quot;:960,&quot;height&quot;:540,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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<p></p><p><br /></p><p>The CAL system will only trigger for some Portals and only for Agents with insufficient access. While these Agents will not be able to interact with CAL-protected Portals, they will continue to be able to interact with other Portals without restrictions. Portals under CAL-protection are known strategic Portals used in past Agent operations, as well as a dynamic list of Portals based on XM and Portal Network fluctuations.</p><p><br /></p><p>Regular gameplay activity may increase your Conditional Access Level over time and grant access to CAL-protected Portals.</p><p><br /></p><p>If you've received the CAL error message and believe it to be a mistake, please contact support to have your account reviewed.</p><ol><li>Tap the <strong>Main Menu</strong> button.</li><li>Visit the <strong>Settings </strong>menu.</li><li>Scroll down to the <strong>Help Center</strong> section and click <strong>Go</strong>.</li><li>In the top right corner, select <strong>Contact Us</strong>.</li><li>Select <strong>Account Help</strong>.</li><li>Select <strong>Compartmental Access Level (CAL)</strong>.</li></ol><div data-embedjson="{&quot;body&quot;:&quot;To help limit the impact of inappropriate gameplay in Ingress, the Compartmental Access Level (CAL) system protects select Portals on the gameboard.&quot;,&quot;url&quot;:&quot;https:\/\/community.ingress.com\/en\/home\/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fniantic.helpshift.com%2Fhc%2Fen%2F3-ingress%2Ffaq%2F2819-what-is-compartmental-access-level-cal-1658338731%2F&quot;,&quot;embedType&quot;:&quot;link&quot;,&quot;name&quot;:&quot;What is Compartmental Access Level (CAL)? \u2014 Ingress Help Center&quot;}">
    <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fniantic.helpshift.com%2Fhc%2Fen%2F3-ingress%2Ffaq%2F2819-what-is-compartmental-access-level-cal-1658338731%2F" rel="nofollow noopener ugc">
        https://niantic.helpshift.com/hc/en/3-ingress/faq/2819-what-is-compartmental-access-level-cal-1658338731/
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</div><p><br /></p><p>Since NIA can't seem to announce a feature like this on their official forums, figured I would get it started...</p>]]>
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        <title>Reintroduction of 20 Meter Rule and the New Problems for Missions &amp; Nominating New Things</title>
        <link>https://community.ingress.com/en/discussion/18595/reintroduction-of-20-meter-rule-and-the-new-problems-for-missions-nominating-new-things</link>
        <pubDate>Fri, 11 Mar 2022 15:56:52 +0000</pubDate>
        <category>General</category>
        <dc:creator>msz21</dc:creator>
        <guid isPermaLink="false">18595@/en/discussions</guid>
        <description><![CDATA[<p>A day and a half ago we had a massive sync of Portals that went live in Ingress which also resulted in some new issues that came with this sync.  With this sync, the 20 meter rule between Ingress Portals has returned meaning you can not have new portals go live within 20 meters of other existing Portals.  This normally wouldn't be a problem since that's how things had worked for years before the change to utilizing Lightship as the core system for all the waypoints.</p><p>This new sync still approved the Waypoints that don't show up in Ingress and had them on the showcase even though they don't appear in any of the Niantic Games.  Here's an example, this nomination (the first picture) which is in the showcase for Houston at the moment has been approved for several days but with the latest sync did not show up in Ingress (second picture) because it is within 20 meters of existing portals.  </p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/7D9JLVSHSXIJ\/screenshot-20220310-081340-chrome.jpg&quot;,&quot;name&quot;:&quot;Screenshot_20220310-081340_Chrome.jpg&quot;,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;size&quot;:600161,&quot;width&quot;:547,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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<p><br /></p><p>The particular problem which I mentioned before isn't really a big issue, however when you are attempting to nominate in Ingress now, none of these missing Waypoints that are Lightship only show up when attempting to submit any nomination with Ingress now.  This means that when anyone is attempting to submit any nomination, there is a high chance that you can be submitting a duplicate if you are submitting within any portal dense area since not all the Waypoints that currently exist in Niantic Lightship show in Ingress when nominating.  </p><p><br /></p><p>This leads to the next problem which is when making a new Mission.  Thinking that if all the Waypoints are showing up in Lightship, I thought maybe when I am creating my new missions which I have been working on would still get to see these Lightship only Waypoints.  I was hoping they would mimic the old Field Trip POI that we would see with the Mission Authoring website but none of the lightship only waypoints appeared here meaning that I couldn't continue the mission in that area due to a lack of Waypoints.  At the same time this also meant that there was no place for any Ingress Agent to verify if a certain Waypoint already exists in Lightship.</p>]]>
        </description>
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        <title>A Simple way to detect a spoofer account,</title>
        <link>https://community.ingress.com/en/discussion/7999/a-simple-way-to-detect-a-spoofer-account</link>
        <pubDate>Wed, 25 Dec 2019 05:44:25 +0000</pubDate>
        <category>General</category>
        <dc:creator>VSSX</dc:creator>
        <guid isPermaLink="false">7999@/en/discussions</guid>
        <description><![CDATA[<p>A Simple way to detect a spoofer account, a pattern that all spoofers have in common, all have private statistics.  Why?  Because the modified software does not register the cellphone's motion sensor, this means that it records the kilometers it moves, so it is easy to detect an account, just counting the approximate kilometers to obtain an lvl 8 account, in a future Update it would be great that  statistics stop being private, and will detect all high-level spoofers accounts with a few kilometers, or that that information you see internally, but here we are already tired of fighting with spoofers, it is literally a lack of respect and consideration  for your loyal players.</p>]]>
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        <title>Ingress Prime app features sugguestions</title>
        <link>https://community.ingress.com/en/discussion/18339/ingress-prime-app-features-sugguestions</link>
        <pubDate>Sun, 20 Feb 2022 13:57:08 +0000</pubDate>
        <category>Ingress Community Feedback</category>
        <dc:creator>xxxvodnikxxx</dc:creator>
        <guid isPermaLink="false">18339@/en/discussions</guid>
        <description><![CDATA[<p>Hello players, dear Niantic, </p><p>unfortunatelly, Niantic is not so much active regarding the improving the app . not even the functions available, not even the UI, time from time I have a discussion with the another players and sometimes we get really nice ideas for improvements.</p><p>I wroted the list and tried to create some sketches, how that could be implemented, find it below </p><p>Feedback, or a votes will be appriciated.</p><p>Hopefully, the  Niantic will step in and consider the changes, due I really believe the suggested features could improve even existing players experience, even the new players game accessbility.</p><p>For some features, the current overlay system maybe could be used </p><ul><li>- but this can cause discomfort with using the layer system for other purposees and infinity swapping the layers mode will be possibly needed, better will be really some "hard" inmplementation directly in-app, well, in ideal case with possibility of turning on/off within the settings (as many other games allows to customize many things visible for the players, unfortunatelly , ingress not , what a pity)</li></ul><p><strong>Allow system language override</strong></p><p>As it will never be, localization isn't perfect or not even accurate regarding the terms used, but thats not all, due the language localization, support center doesnt work properly and also longer strings are causing the text overflowing or overlapping, which makes partial information unreadable. </p><p>Ingress redacted simply supported option to change app language as needed, that was great, from some reason Prime is having hardcoded system language, what a pity</p><p>This also, could be improved by using some community tools for translations like crowdin or other one and dynamic font size / labels placeholders adjustments</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/75MDPH6AF5DY\/ingress-profile-text-overflown.png&quot;,&quot;name&quot;:&quot;ingress- profile- text overflown.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1030246,&quot;width&quot;:506,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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<p><br /></p><p><strong>Portal cooldown / burnout indicator/ timer</strong></p><p>Idea is quite simple, to find ANYWHERE, timer / indiciator for burnout portals, there are basically two possibilities: </p><ul><li>- directly within the scanner for portals in range </li><li>(can cause a big issues in case of big density of portals at same place) </li><li>- in the portal details window </li><li>(better place I am guessing)</li></ul><p>Indicator could be:</p><ul><li>- really timer with the countdown </li><li>-  at least some icon, that would indicate portal is on cooldown or burnout-ed</li></ul><p>Problem here is that, eg. once you try to hack enemy portal at cooldown, you could get a hit as result of its defense </p><p><em>Burnout highlighter</em></p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/QOX618QZCBDQ\/ingress-portal-burnout-2c-scanner.png&quot;,&quot;name&quot;:&quot;ingress - portal burnout, scanner.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1996373,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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            <img src="https://us.v-cdn.net/6031689/uploads/QOX618QZCBDQ/ingress-portal-burnout-2c-scanner.png" alt="ingress - portal burnout, scanner.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/QOX618QZCBDQ/ingress-portal-burnout-2c-scanner.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/QOX618QZCBDQ/ingress-portal-burnout-2c-scanner.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/QOX618QZCBDQ/ingress-portal-burnout-2c-scanner.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/QOX618QZCBDQ/ingress-portal-burnout-2c-scanner.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/QOX618QZCBDQ/ingress-portal-burnout-2c-scanner.png 1600w, https://us.v-cdn.net/6031689/uploads/QOX618QZCBDQ/ingress-portal-burnout-2c-scanner.png" /></a>
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<div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/RDBWSR2NRETZ\/ingress-portal-burnout-2c-portal-detail.png&quot;,&quot;name&quot;:&quot;ingress - portal burnout, portal detail.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1224122,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fus.v-cdn.net%2F6031689%2Fuploads%2FRDBWSR2NRETZ%2Fingress-portal-burnout-2c-portal-detail.png" rel="nofollow noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/6031689/uploads/RDBWSR2NRETZ/ingress-portal-burnout-2c-portal-detail.png" alt="ingress - portal burnout, portal detail.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/RDBWSR2NRETZ/ingress-portal-burnout-2c-portal-detail.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/RDBWSR2NRETZ/ingress-portal-burnout-2c-portal-detail.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/RDBWSR2NRETZ/ingress-portal-burnout-2c-portal-detail.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/RDBWSR2NRETZ/ingress-portal-burnout-2c-portal-detail.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/RDBWSR2NRETZ/ingress-portal-burnout-2c-portal-detail.png 1600w, https://us.v-cdn.net/6031689/uploads/RDBWSR2NRETZ/ingress-portal-burnout-2c-portal-detail.png" /></a>
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<p><br /></p><p><em>(hack) Cooldown  highlighter</em></p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/GWZVNRW95Y3X\/ingress-portal-cooldown-2c-scanner.png&quot;,&quot;name&quot;:&quot;ingress - portal cooldown , scanner.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1996807,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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            <img src="https://us.v-cdn.net/6031689/uploads/GWZVNRW95Y3X/ingress-portal-cooldown-2c-scanner.png" alt="ingress - portal cooldown , scanner.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/GWZVNRW95Y3X/ingress-portal-cooldown-2c-scanner.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/GWZVNRW95Y3X/ingress-portal-cooldown-2c-scanner.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/GWZVNRW95Y3X/ingress-portal-cooldown-2c-scanner.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/GWZVNRW95Y3X/ingress-portal-cooldown-2c-scanner.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/GWZVNRW95Y3X/ingress-portal-cooldown-2c-scanner.png 1600w, https://us.v-cdn.net/6031689/uploads/GWZVNRW95Y3X/ingress-portal-cooldown-2c-scanner.png" /></a>
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<div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/MTNPFWBLRYZ1\/ingress-portal-cooldown-2c-portal-detail.png&quot;,&quot;name&quot;:&quot;ingress - portal cooldown , portal detail.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1224269,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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            <img src="https://us.v-cdn.net/6031689/uploads/MTNPFWBLRYZ1/ingress-portal-cooldown-2c-portal-detail.png" alt="ingress - portal cooldown , portal detail.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/MTNPFWBLRYZ1/ingress-portal-cooldown-2c-portal-detail.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/MTNPFWBLRYZ1/ingress-portal-cooldown-2c-portal-detail.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/MTNPFWBLRYZ1/ingress-portal-cooldown-2c-portal-detail.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/MTNPFWBLRYZ1/ingress-portal-cooldown-2c-portal-detail.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/MTNPFWBLRYZ1/ingress-portal-cooldown-2c-portal-detail.png 1600w, https://us.v-cdn.net/6031689/uploads/MTNPFWBLRYZ1/ingress-portal-cooldown-2c-portal-detail.png" /></a>
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<p><strong>Linking mode</strong></p><p>Have possibility of :</p><ul><li>- allow the keys from keylockers </li><li>- possibility of <strong>filtering </strong>by the name or allowing keys only in some desired distance (text field, or maybe map view with the perimeter adjustment for a instant feedback of the distance allowed visible at map) </li><li>- ordering keys by distance or portal name</li><li>- possibility of showing available links (portal keys) as list or some other compact design </li><li><br /></li></ul><p><em>Keylocker hidden keys enable/disable</em></p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/YECMLJLWT6E9\/linking-enable-keylockers-unchecked.png&quot;,&quot;name&quot;:&quot;linking- enable keylockers- unchecked.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1679388,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fus.v-cdn.net%2F6031689%2Fuploads%2FYECMLJLWT6E9%2Flinking-enable-keylockers-unchecked.png" rel="nofollow noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/6031689/uploads/YECMLJLWT6E9/linking-enable-keylockers-unchecked.png" alt="linking- enable keylockers- unchecked.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/YECMLJLWT6E9/linking-enable-keylockers-unchecked.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/YECMLJLWT6E9/linking-enable-keylockers-unchecked.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/YECMLJLWT6E9/linking-enable-keylockers-unchecked.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/YECMLJLWT6E9/linking-enable-keylockers-unchecked.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/YECMLJLWT6E9/linking-enable-keylockers-unchecked.png 1600w, https://us.v-cdn.net/6031689/uploads/YECMLJLWT6E9/linking-enable-keylockers-unchecked.png" /></a>
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<div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/2OVC4BDMFQ1W\/linking-enable-keylockers-checked.png&quot;,&quot;name&quot;:&quot;linking- enable keylockers- checked.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1680463,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fus.v-cdn.net%2F6031689%2Fuploads%2F2OVC4BDMFQ1W%2Flinking-enable-keylockers-checked.png" rel="nofollow noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/6031689/uploads/2OVC4BDMFQ1W/linking-enable-keylockers-checked.png" alt="linking- enable keylockers- checked.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/2OVC4BDMFQ1W/linking-enable-keylockers-checked.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/2OVC4BDMFQ1W/linking-enable-keylockers-checked.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/2OVC4BDMFQ1W/linking-enable-keylockers-checked.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/2OVC4BDMFQ1W/linking-enable-keylockers-checked.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/2OVC4BDMFQ1W/linking-enable-keylockers-checked.png 1600w, https://us.v-cdn.net/6031689/uploads/2OVC4BDMFQ1W/linking-enable-keylockers-checked.png" /></a>
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<p><em>Ordering / sorting </em></p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/2JIJFUSHTGLE\/linking-order-name.png&quot;,&quot;name&quot;:&quot;linking- order name.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1672256,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fus.v-cdn.net%2F6031689%2Fuploads%2F2JIJFUSHTGLE%2Flinking-order-name.png" rel="nofollow noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/6031689/uploads/2JIJFUSHTGLE/linking-order-name.png" alt="linking- order name.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/2JIJFUSHTGLE/linking-order-name.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/2JIJFUSHTGLE/linking-order-name.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/2JIJFUSHTGLE/linking-order-name.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/2JIJFUSHTGLE/linking-order-name.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/2JIJFUSHTGLE/linking-order-name.png 1600w, https://us.v-cdn.net/6031689/uploads/2JIJFUSHTGLE/linking-order-name.png" /></a>
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<p><em>Show keys as list / some other compact design </em></p><p>Please be aware there could be an issue on the smaller displays/ bigger fingers than usual </p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/FTBJXP5VYS65\/linking-show-portal-keys-as-list.png&quot;,&quot;name&quot;:&quot;linking- show portal keys as list.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1752562,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fus.v-cdn.net%2F6031689%2Fuploads%2FFTBJXP5VYS65%2Flinking-show-portal-keys-as-list.png" rel="nofollow noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/6031689/uploads/FTBJXP5VYS65/linking-show-portal-keys-as-list.png" alt="linking- show portal keys as list.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/FTBJXP5VYS65/linking-show-portal-keys-as-list.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/FTBJXP5VYS65/linking-show-portal-keys-as-list.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/FTBJXP5VYS65/linking-show-portal-keys-as-list.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/FTBJXP5VYS65/linking-show-portal-keys-as-list.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/FTBJXP5VYS65/linking-show-portal-keys-as-list.png 1600w, https://us.v-cdn.net/6031689/uploads/FTBJXP5VYS65/linking-show-portal-keys-as-list.png" /></a>
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<p><strong>"hot" action menu improvements</strong></p><p>Currently hot menu which appears after holding a tap on the scanner window contains only the hack (with or without key) option - honestly there is probably no logical reason behind</p><p>(again, this hot menu could be configurable within the settings, and why not even with possibility of custom button positioning ?)</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/0I3YTQMD7A61\/hot-action-menu-deploy-link.png&quot;,&quot;name&quot;:&quot;hot action menu deploy link.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:2038060,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fus.v-cdn.net%2F6031689%2Fuploads%2F0I3YTQMD7A61%2Fhot-action-menu-deploy-link.png" rel="nofollow noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/6031689/uploads/0I3YTQMD7A61/hot-action-menu-deploy-link.png" alt="hot action menu deploy link.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/0I3YTQMD7A61/hot-action-menu-deploy-link.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/0I3YTQMD7A61/hot-action-menu-deploy-link.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/0I3YTQMD7A61/hot-action-menu-deploy-link.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/0I3YTQMD7A61/hot-action-menu-deploy-link.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/0I3YTQMD7A61/hot-action-menu-deploy-link.png 1600w, https://us.v-cdn.net/6031689/uploads/0I3YTQMD7A61/hot-action-menu-deploy-link.png" /></a>
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<p><strong>Show missing APs for next level directly instead of progress</strong></p><p>Simple as heading say, there are possibly two locations (probably should be composed in better way than on pictures below): </p><ul><li>- agent profile </li><li>- progress bar at the top of scanner </li></ul><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/QFVND9QKTHTR\/ap-missing-to-the-level-scanner.png&quot;,&quot;name&quot;:&quot;AP missing to the level- scanner.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:2000886,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fus.v-cdn.net%2F6031689%2Fuploads%2FQFVND9QKTHTR%2Fap-missing-to-the-level-scanner.png" rel="nofollow noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/6031689/uploads/QFVND9QKTHTR/ap-missing-to-the-level-scanner.png" alt="AP missing to the level- scanner.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/QFVND9QKTHTR/ap-missing-to-the-level-scanner.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/QFVND9QKTHTR/ap-missing-to-the-level-scanner.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/QFVND9QKTHTR/ap-missing-to-the-level-scanner.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/QFVND9QKTHTR/ap-missing-to-the-level-scanner.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/QFVND9QKTHTR/ap-missing-to-the-level-scanner.png 1600w, https://us.v-cdn.net/6031689/uploads/QFVND9QKTHTR/ap-missing-to-the-level-scanner.png" /></a>
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<div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/FPX8ZQAOSNJF\/ap-missing-profile.png&quot;,&quot;name&quot;:&quot;AP missing- profile.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1080415,&quot;width&quot;:459,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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            <img src="https://us.v-cdn.net/6031689/uploads/FPX8ZQAOSNJF/ap-missing-profile.png" alt="AP missing- profile.png" height="700" width="459" data-display-size="large" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/FPX8ZQAOSNJF/ap-missing-profile.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/FPX8ZQAOSNJF/ap-missing-profile.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/FPX8ZQAOSNJF/ap-missing-profile.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/FPX8ZQAOSNJF/ap-missing-profile.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/FPX8ZQAOSNJF/ap-missing-profile.png 1600w, https://us.v-cdn.net/6031689/uploads/FPX8ZQAOSNJF/ap-missing-profile.png" /></a>
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<p><strong>Another ideas:</strong></p><p><em>Badges ordering- </em>sticklers like me would like to have possibility of badges ordering (date or acquiring, by the type - anomalies badges , useless cosmetic badges , game action progress badges /linker, destroyer, engineer , etc/) , or even the manual order designed by the player</p><p>Definitely, this should be possible even for a missions badges with higher priority-  especilaly due the mosaics  </p><p>That reminds me, there is NO official portal for mosaics missions or any option, how to track set of the missions as a mosaic</p><p><em>Compact design of keys recycle manager</em>- similarly, as mentioned at the linking suggestion, have some more compact view  </p><p><em>item hack blacklist</em>- temporary blacklist for items which can be acquired by hack (or automated recycle) - this could apply for each resonators , each level of XMP bursters, or whatever </p><p><em>Popup window for faction change improvement / double confirmation / more secure way confirm</em></p><p>- once you reach level 4 or 5 , there is popup window for final faction choosing, this is quite dangerous, because popup usually appears in the most un-needed situation,  That happened to many players they changed faction by accident... so there should be some double confirmation, maybe even some kind of captcha / slider, but simply confirm button is simply NOT sufficient and leads to the unwanted incidents </p><p><em>Moving of bonus code field </em> - currently, probabl from obvious reasons, field for entering the passcode is at the bottom of the store page, simply this sucks , please consider moving on top or possibly to some other in-app location </p><p><br /></p><p>Thank you</p>]]>
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        <title>Adding polling feature to Niantic Forums</title>
        <link>https://community.ingress.com/en/discussion/17964/adding-polling-feature-to-niantic-forums</link>
        <pubDate>Tue, 18 Jan 2022 21:03:07 +0000</pubDate>
        <category>General</category>
        <dc:creator>Valor002</dc:creator>
        <guid isPermaLink="false">17964@/en/discussions</guid>
        <description><![CDATA[<p>Is this a possibility? Would definitely be a fun feature.</p>]]>
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        <title>Generic Mission Denials</title>
        <link>https://community.ingress.com/en/discussion/16758/generic-mission-denials</link>
        <pubDate>Wed, 22 Sep 2021 15:53:48 +0000</pubDate>
        <category>General</category>
        <dc:creator>Engrish</dc:creator>
        <guid isPermaLink="false">16758@/en/discussions</guid>
        <description><![CDATA[<p>I continue to get a very GENERIC rejections for my mission mural that I submitted and it's frustrating. I have 3 of 12 missions approved then the rest get denied and this has been happening since June. </p><p><br /></p><p>Recently I received this, </p><ul><li>A lack of a clear and informative description and/or title</li><li>Mission Image, description, and/or title are unrelated to the Waypoints chosen</li></ul><p>To avoid such issues, try to create a theme around your Missions. Some ideas for possible themes:</p><ul><li>Missions that allow Agents to explore the city, whether it's the best food, coolest art, top tourist must-do activities and locations, etc.</li><li>Missions that cover history or historical figures, like a Mission along the Boston Freedom Trail or a Mission tracing important points in the life of Ralph Waldo Emerson.</li><li>Pop culture Missions, like tours of movie locations or a local band's favorite spots to eat, drink and relax around the city.</li><li>College campus tours.</li><li>Fitness (e.g., Hacking all Portals along a rigorous hiking trail or running path).</li></ul><p>Note that these may not be the only issues with your mission. In the future, be sure to thoroughly review our <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fsupport.ingress.com%2Fhc%2Farticles%2F206625348" rel="nofollow noopener ugc">Mission Criteria</a> in the Help Center.</p><p>Here are some tips for creating high-quality Missions:</p><ul><li>Set expectations for your Mission: in the description, include information about how long it may take, the amount of distance it covers, whether it’s best on foot vs. on bicycle, etc.</li><li>If you use passphrases or create hidden Missions, for added challenge and excitement consider requiring the Agent to examine the actual Portal to find the answer or their next Waypoint.</li><li>Keep in mind that Agents cannot go on multiple Missions at the same time, so Missions that are too long or difficult may force Agents to abort halfway through. Enhance your Mission by adding custom descriptions for each Waypoint, which makes the Mission more interesting for your fellow Agents.</li></ul><p>Best,</p><p>NIA OPS.</p><p>And it was for a 12 tile mission mural of this, </p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/GQAZO3E06CIW\/img-20201224-151006.jpg&quot;,&quot;name&quot;:&quot;IMG_20201224_151006.jpg&quot;,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;size&quot;:496919,&quot;width&quot;:1000,&quot;height&quot;:449,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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<p>This first time I was submitting the mural I was receiving,</p><ul><li>Text or images that reveal information about your identity or another player's identity, including (but not limited to) real names, phone numbers, addresses, etc.</li><li>An image with identifiable people or faces</li><li>Full or partial codenames/Agent names (e.g., "Mission idea from @neo" or "this is neo's favorite lunch spot," etc.)</li><li>Clues or passphrases that require contacting a certain person to get the answer</li></ul><p>Note that these may not be the only issues with your mission. In the future, be sure to thoroughly review our <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fsupport.ingress.com%2Fhc%2Farticles%2F206625348" rel="nofollow noopener ugc">Mission Criteria</a> in the Help Center.</p><p>Here are some tips for creating high-quality Missions:</p><ul><li>Set expectations for your Mission: in the description, include information about how long it may take, the amount of distance it covers, whether it’s best on foot vs. on bicycle, etc.</li><li>If you use passphrases or create hidden Missions, for added challenge and excitement consider requiring the Agent to examine the actual Portal to find the answer or their next Waypoint.</li><li>Keep in mind that Agents cannot go on multiple Missions at the same time, so Missions that are too long or difficult may force Agents to abort halfway through. Enhance your Mission by adding custom descriptions for each Waypoint, which makes the Mission more interesting for your fellow Agents.</li></ul><p>Best,</p><p>NIA OPS</p><p>I had custom messages for each mission and I was getting the above. Since then I changed the photo to one that was a little farther away (this is my photo, taken by me). The original photo you could barely see a logo and you could tell there were people in the photo but you could not identify anyone due to the distance.  </p><p><br /></p><p>This is more of complaining as the generic messages for mission rejections are just horrible because they don't specify why exactly the mission was rejected.</p>]]>
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        <title>Adding adventure sync to ingress</title>
        <link>https://community.ingress.com/en/discussion/8483/adding-adventure-sync-to-ingress</link>
        <pubDate>Tue, 14 Jan 2020 16:02:28 +0000</pubDate>
        <category>General</category>
        <dc:creator>Alfadir79</dc:creator>
        <guid isPermaLink="false">8483@/en/discussions</guid>
        <description><![CDATA[<p>When is it planed to implent AS to ingress. Now we have over an year of prime. I thought its one of the reasons for going to the real world plattform that you can doing things like adding AS to ingress</p>]]>
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        <title>Ingress Insights: UI Pass 2</title>
        <link>https://community.ingress.com/en/discussion/4616/ingress-insights-ui-pass-2</link>
        <pubDate>Tue, 24 Sep 2019 18:31:15 +0000</pubDate>
        <category>Ingress Insights</category>
        <dc:creator>NianticOfficial</dc:creator>
        <guid isPermaLink="false">4616@/en/discussions</guid>
        <description><![CDATA[<p>Agents,</p><p>It’s time for UI Update 2! Our continued efforts to enhance Prime have been ongoing, and in 2.31.2, we focused on delivering a more advanced scanner and improved play experience for all. Agent feedback is invaluable, and plays a critical role in the decisions we make for the future of Prime. With UI Update 2, we continued to improve UI and UX interactions, and put in place key parity features. There are also some new additions agents should find effective in the field.</p><p>Starting on the map, we made adjustments to the hack output item animations and windows. Moving animations to the left side of the screen and windows above the action circle opens up important map real estate for continued play. Additionally, tapping a portal now opens the portal detail view directly, even if there are hack output windows open on the map.</p><p>A key parity feature that aids in on-the-move gameplay is long-press hacking on the map. Agents can now long-press a portal and swipe to hack with or without a key. No need to enter the portal detail view if you want to grab some gear on the go.</p><p>We have also added animations to better explain swipe actions one can make on the main menu button. A long-press on the main menu button expands to three primary buttons usually seen inside the main menu. This allows for quick swipe gestures without having to leave the map. Swipe up for the attack carousel, left for inventory, or right for comm.</p><p>Protip: The small dots on the main menu button indicate that long-press actions are available. On the portal detail view, agents can also long-press the swipe the Deploy, Hack, and Charge buttons.</p><p>Moving on to the inventory carousel, it appears as though Ingress items may have been affected by dark matter or some as-yet undiscovered ordered data. The base color of inventory items or “XM objects” has shifted to mirror the XM hue, and item level and rarity colors should now be more visible for most items. This should help agents more easily identify items at a glance.</p><p>Additionally, we have added multi-item recycling and agents can now swipe to different categories within item detail view. This allows players to add specific quantities of items from each item category to their recycle total, helping to speed up inventory management.</p><p>Accompanying the modifications above, glyph hacking has been refined to address readability issues, along with timing adjustments that really make this interaction snappy. The agent header has been updated to more accurately reflect progress on your current AP, which is now horizontally displayed at the top of your device. Mission UI has been polished for improved clarity, and list sorting has been fixed. The key icon within portal interaction now acts as a shortcut to key detail allowing faster key management. Finally, the implementation of tap feedback adds a crucial layer of response when interacting with the scanner.</p><p>We hope these new additions to the Prime scanner will serve you well.</p><ul><li>The Ingress Team</li></ul><p><br /></p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/372\/4B3BYWYDMS81.png&quot;,&quot;name&quot;:&quot;Hack_Output.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:511584,&quot;width&quot;:600,&quot;height&quot;:533,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <title>Portal scanning in 2.55: Share your experience</title>
        <link>https://community.ingress.com/en/discussion/12159/portal-scanning-in-2-55-share-your-experience</link>
        <pubDate>Thu, 17 Sep 2020 03:38:40 +0000</pubDate>
        <category>General</category>
        <dc:creator>Ineras</dc:creator>
        <guid isPermaLink="false">12159@/en/discussions</guid>
        <description><![CDATA[<div data-embedjson="{&quot;recordID&quot;:12151,&quot;recordType&quot;:&quot;discussion&quot;,&quot;body&quot;:&quot;&lt;p&gt;We&amp;rsquo;ve made 4 changes to how Portal Scanning works with the latest version of Ingress (2.55): Scout Controller&amp;rsquo;s Onyx tier is reduced to 12,000 unique Portals; we removed the encoding screen after scanning, and reduced each scan&amp;#039;s file size; the 200 Portal Scan limit refreshes every 7 days; and the minimum Portal Scan duration is increased to 15 seconds.&lt;\/p&gt;&lt;p&gt;The average Portal Scan uploaded today is 14.3 seconds. Prior to 2.55, it would take 39.2 seconds to reach Scan Preview on a Galaxy S8. On 2.55, the time to reach Scan Preview has been more than cut in half by removing the encoding screen, and we believe Portal Scans of 15 seconds or more will help give us higher-quality data to generate AR maps with.&lt;\/p&gt;&lt;p&gt;Thank you for your continued contributions to the Portal Network. We&amp;rsquo;re exploring ways to use Portal Scans for new Ingress features, but these are early days in our development.&lt;\/p&gt;&quot;,&quot;bodyRaw&quot;:&quot;[{\&quot;insert\&quot;:\&quot;We’ve made 4 changes to how Portal Scanning works with the latest version of Ingress (2.55): Scout Controller’s Onyx tier is reduced to 12,000 unique Portals; we removed the encoding screen after scanning, and reduced each scan's file size; the 200 Portal Scan limit refreshes every 7 days; and the minimum Portal Scan duration is increased to 15 seconds.\\nThe average Portal Scan uploaded today is 14.3 seconds. Prior to 2.55, it would take 39.2 seconds to reach Scan Preview on a Galaxy S8. On 2.55, the time to reach Scan Preview has been more than cut in half by removing the encoding screen, and we believe Portal Scans of 15 seconds or more will help give us higher-quality data to generate AR maps with.\\nThank you for your continued contributions to the Portal Network. We’re exploring ways to use Portal Scans for new Ingress features, but these are early days in our development.\\n\&quot;}]&quot;,&quot;format&quot;:&quot;rich&quot;,&quot;dateInserted&quot;:&quot;2020-09-16T21:48:37+00:00&quot;,&quot;insertUser&quot;:{&quot;userID&quot;:19131,&quot;name&quot;:&quot;NianticOfficial&quot;,&quot;url&quot;:&quot;https:\/\/community.ingress.com\/en\/profile\/NianticOfficial&quot;,&quot;photoUrl&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/userpics\/482\/nBGF3ZA757DQO.png&quot;,&quot;dateLastActive&quot;:&quot;2024-03-27T23:50:04+00:00&quot;,&quot;banned&quot;:0,&quot;punished&quot;:0,&quot;private&quot;:false,&quot;label&quot;:&quot;admin&quot;},&quot;displayOptions&quot;:{&quot;showUserLabel&quot;:false,&quot;showCompactUserInfo&quot;:true,&quot;showDiscussionLink&quot;:true,&quot;showPostLink&quot;:true,&quot;showCategoryLink&quot;:false,&quot;renderFullContent&quot;:false,&quot;expandByDefault&quot;:false},&quot;url&quot;:&quot;https:\/\/community.ingress.com\/en\/discussion\/12151\/scout-controller-onyx-reduced-to-12-000-unique-portals&quot;,&quot;embedType&quot;:&quot;quote&quot;,&quot;name&quot;:&quot;Scout Controller Onyx reduced to 12,000 unique Portals&quot;}">
    <a rel="nofollow" href="https://community.ingress.com/en/discussion/12151/scout-controller-onyx-reduced-to-12-000-unique-portals">
        https://community.ingress.com/en/discussion/12151/scout-controller-onyx-reduced-to-12-000-unique-portals
    </a>
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<p>I applaud the Ingress team for removing friction from portal scanning. 2.55 gave us substantial quality of life improvements and dealt with most of the issues pertaining to the act of scanning.</p><p>Agents, how did this update change the way you feel about portal scanning?</p>]]>
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        <title>Inquiry</title>
        <link>https://community.ingress.com/en/discussion/16520/inquiry</link>
        <pubDate>Mon, 30 Aug 2021 03:07:05 +0000</pubDate>
        <category>The Investigation</category>
        <dc:creator>IKON7</dc:creator>
        <guid isPermaLink="false">16520@/en/discussions</guid>
        <description><![CDATA[<p>Hello !</p><p>This Ingress account was created relatively shortly after Ingress was announced, and now I'd like to change the e-mail address associated with this account since I can no longer receive any new e-mails on it (due to the inbox being more than full - even though I did try to empty it and Google support was unable to fix it) it. Any idea on how to do so ?</p>]]>
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        <title>NEW SITE FOR INGRESS MOSAIK</title>
        <link>https://community.ingress.com/en/discussion/15098/new-site-for-ingress-mosaik</link>
        <pubDate>Mon, 17 May 2021 15:18:59 +0000</pubDate>
        <category>General</category>
        <dc:creator>BeyondGreenEyes</dc:creator>
        <guid isPermaLink="false">15098@/en/discussions</guid>
        <description><![CDATA[<p>I was very sad that our beloved banner and mosaic information website was down.</p><p>I researched a lot and saw in a forum that there was a group on the telegram that was meeting to seek a solution and I went looking, but I did not find the mentioned group but I found another one with about 5 members and they were amazed, they had a website.</p><p>I am very happy to share this with you, I hope it helps.</p><p>I can't post links but this is the one in the image below and you can see that there are also many countries already registered</p><p>Sincerely, BeyondGreenEyes (ENL, Recife, Pernambuco, Brazil)</p><p><br /></p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/C2WZ1YNJ4WY8\/screenshot-2.jpg&quot;,&quot;name&quot;:&quot;Screenshot_2.jpg&quot;,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;size&quot;:3055,&quot;width&quot;:242,&quot;height&quot;:29,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <title>Turn off Scout Controller notifications?</title>
        <link>https://community.ingress.com/en/discussion/15330/turn-off-scout-controller-notifications</link>
        <pubDate>Tue, 08 Jun 2021 05:21:20 +0000</pubDate>
        <category>General</category>
        <dc:creator>ZeroHecksGiven</dc:creator>
        <guid isPermaLink="false">15330@/en/discussions</guid>
        <description><![CDATA[<p>Would love to turn these notifications off. Is there even a reason to be notified for this? There isn’t a “real” reason to be a scout controller, so once I am one, I have no reason to be a controller again. Regardless, getting 30-50 notifications in a row over the course of 20-30 minutes is just obnoxious. </p><p>To clarify, the notifications I’m getting when someone becomes the new scout controller are the ones I’d prefer to turn off. But, I’d be fine with turning them all off just the same (new scout controller and losing scout controller).</p><p>Please halp!</p>]]>
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