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        <title>Ingress Insights — Ingress</title>
        <link>https://community.ingress.com/en/</link>
        <pubDate>Thu, 28 Mar 2024 16:14:03 +0000</pubDate>
        <language>en</language>
            <description>Ingress Insights — Ingress</description>
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        <title>Ingress Insights: Core-Shell Avatars</title>
        <link>https://community.ingress.com/en/discussion/9054/ingress-insights-core-shell-avatars</link>
        <pubDate>Thu, 06 Feb 2020 18:32:17 +0000</pubDate>
        <category>Ingress Insights</category>
        <dc:creator>NianticOfficial</dc:creator>
        <guid isPermaLink="false">9054@/en/discussions</guid>
        <description><![CDATA[<p>We're excited to announce a new series of avatars for agent customization in Ingress 2.39. These simple shapes were inspired by visual design from Scanner [Redacted] combined with complex XM colors and textures made possible by the Prime system.</p><p>Each core-shell combination was designed with a different inspiration in mind. We're exploring how the avatar represents the self––is it physically you? Or is it an entity that mirrors you? </p><p>The glowing core and polygonal shell go together hand-in-hand, breathing with life. Without a core, the shell cannot function. We drew inspiration from cyberpunk literature. Perhaps you are the core and the shell represents the ways in which you interact with and affect the physical world around you.</p><p>To update your avatar core, visit your agent profile, then tap the avatar in the profile header to enter the customization screen, where new core-shell designs can be purchased.</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/350\/O4B267VX1AEG.jpeg&quot;,&quot;name&quot;:&quot;EQHUajMWkAsNMXZ.jpeg&quot;,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;size&quot;:57872,&quot;width&quot;:1000,&quot;height&quot;:500,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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<p>The XM contained in the avatars consists of four different color/shape variations and can visually change when near portals:</p><ul><li><strong>Spiritualist:</strong> Rings of energy born and die for eternity. Composed of newly discovered compounds similar to Pure XM. They create an infinite of possibilities to the ever-changing avatar core. The resonating nature of the rings gives off a balanced feeling.</li><li><strong>Skeptic:</strong> A drop of water in an ocean of undiscovered data. As you approach a portal, the core reacts. Is it trying to tell you something?</li><li><strong>Alchemist:</strong> Aether taken from the center of a portal. We discovered it was teeming with energy from the Jarvis virus. Approaching Enlightened portals will cause it to react.</li><li><strong>Dreamer:</strong> Core consisting of a jelly-like sphere of liquid. Ingredients unknown. The color of the shell is reminiscent of the original prime avatar. Unlike other avatars, the core and shell of the dreamer remains the same color. If we accept that the core controls the shell, then the orange shell must be a product of the blue and green dots in the core.</li></ul><p>We look forward to your feedback, and seeing how agents interact with these new designs.</p>]]>
        </description>
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        <title>Duplication of a nomination submitted by an Ingress Prime Player.</title>
        <link>https://community.ingress.com/en/discussion/22246/duplication-of-a-nomination-submitted-by-an-ingress-prime-player</link>
        <pubDate>Sun, 24 Dec 2023 08:29:19 +0000</pubDate>
        <category>General</category>
        <dc:creator>VastExplorer</dc:creator>
        <guid isPermaLink="false">22246@/en/discussions</guid>
        <description><![CDATA[<p>Let's say an Ingress player submitted an eligible nomination, which doesn't exist on the Intel map. But the nomination is already an existing wayspot in Wayfarer, leading to duplication of the nomination when reviewed.</p><p>My question is: does such a duplicated nomination (which doesn't exist on Intel Map) make it to Intel Map or not? If not, why such discrimination? Because wayfarer is the common place for all Niantic games.</p><p>The nomination is not within the 20m of an existing portal.</p><p>Everyone has probably heard about the "Wayspots addition to India" recently, which is exclusive to Pokemon GO. The newest wayspots also contain temples, churches, mosques, etc. I have submitted temples and mosques as nominations through Ingress that were not present on the Intel Map but exist on Wayfarer. What happens when such a nomination is duplicated?</p><p>I think such a duplicated nomination should be added to Ingress.</p><p>How would it make an Ingress player feel when their nomination is duplicated, which doesn't exist on Ingress?</p><p>This is a huge disadvantage for Ingress players who are trying to add more portals in areas where there are zero or fewer portals.</p><p>It should be simple, such that if an Ingress player submits an eligible wayspot that doesn't exist on Intel Map, it should be added to Ingress, subjected to the existing 20-metre rule.</p><p>The Ingress team should look into making certain types of wayspot categories (like temples, churches, mosques, etc.) when they are marked as dupliocates also added to Ingress if they are not present in Ingress.</p>]]>
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        <title>ASK way to battle Machina on nearly unaccessible portals</title>
        <link>https://community.ingress.com/en/discussion/21766/ask-way-to-battle-machina-on-nearly-unaccessible-portals</link>
        <pubDate>Thu, 03 Aug 2023 07:58:44 +0000</pubDate>
        <category>General</category>
        <dc:creator>d4rkSkY3r</dc:creator>
        <guid isPermaLink="false">21766@/en/discussions</guid>
        <description><![CDATA[<p>From early ages of Ingress, many portals were discovered in nearly inaccessible places. </p><p>This can be in city in the middle of private buildings, in nearby country with some free zone inside military camp, or in the montain, on top hill that can be very difficult to climb.</p><p>These were seen as stategic portals once captured by a faction, because il was easy also to multiply and keep keys of them. </p><p>Now the keys can't be multiplied anymore, they have become thumb and many were white. </p><p>But now, with Machina walking with 4km links in any direction, the map become unplayable for any faction. 4km can be 4 hours walking for 1 single portal, but Machina doesn't has this limit and is likly playing like more than the number of players that ever existed on earth.</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/YWG1YK859EKQ\/screenshot-20230803-095545-firefox.jpg&quot;,&quot;name&quot;:&quot;Screenshot_20230803-095545_Firefox.jpg&quot;,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;size&quot;:684646,&quot;width&quot;:1000,&quot;height&quot;:562,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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<p><strong>Thus we nead a way to be able to fight Machina, at our level, with wepons that are competitive.</strong> </p><p><br /></p><p>My idea would be to be able to fight Machina portals with the drone, though it can walk only 600 meter for now.</p><p><br /></p><p>So without adding buttons or actions in the UI, one way could be that a perfect glyph hack sequence on a Machina Portal would make it decay of 5%, and eventually annihilate it.</p><p><br /></p><p>It would help also low level players in city who are facing quickly to a penury of busters against Machina portals (I encounter this with my recursion). </p><p><br /></p><p>About drone jump, that would be nice to fix the nearby portals algorithm that still shows keys we have in inventory instead of close portals, and then be able to jump to nearby portals farther than 800 meters, but that's another question.</p><p><br /></p><p>Thanks you in advance to take this new gameplay request into consideration.</p>]]>
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        <title>Agent badge id</title>
        <link>https://community.ingress.com/en/discussion/12005/agent-badge-id</link>
        <pubDate>Sat, 29 Aug 2020 17:52:49 +0000</pubDate>
        <category>General</category>
        <dc:creator>Bishop43</dc:creator>
        <guid isPermaLink="false">12005@/en/discussions</guid>
        <description><![CDATA[<p>Hello, can you help me, how can I make an identification badge?</p>]]>
        </description>
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        <title>Kinetic Capsule Program: Portal Keys to Portal Keys</title>
        <link>https://community.ingress.com/en/discussion/21418/kinetic-capsule-program-portal-keys-to-portal-keys</link>
        <pubDate>Wed, 26 Apr 2023 07:14:53 +0000</pubDate>
        <category>General</category>
        <dc:creator>P4rzivall</dc:creator>
        <guid isPermaLink="false">21418@/en/discussions</guid>
        <description><![CDATA[<p>It's been more than 3 months since we don't have quantum capsules and we can't reproduce keys, reproducing keys has always been essential for operations with strategic portals.</p><p>Less important programs have been prioritized. We hope that they will prioritize the implementation of the program to reproduce keys.</p><p>It is good to have improvements in the game but more important not to leave behind what we already have.</p><p><br /></p><p><a data-username="NianticThia" data-userid="47111" rel="nofollow" href="https://community.ingress.com/en/profile/NianticThia">@NianticThia</a> <a data-username="NianticThia" data-userid="47111" rel="nofollow" href="https://community.ingress.com/en/profile/NianticThia">@NianticThia</a></p>]]>
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        <title>Please allow us to select which mission badges to showcase on our profile</title>
        <link>https://community.ingress.com/en/discussion/21289/please-allow-us-to-select-which-mission-badges-to-showcase-on-our-profile</link>
        <pubDate>Fri, 24 Mar 2023 02:29:55 +0000</pubDate>
        <category>Ingress Community Feedback</category>
        <dc:creator>RighteousScythe</dc:creator>
        <guid isPermaLink="false">21289@/en/discussions</guid>
        <description><![CDATA[<p>Hi there Ingress team,</p><p>I would like to provide feedback that could really help us to flex/increase the fanciness of our profile. Please allow us to select the mission badges that we wanted to show on the profile. Thank you so much!</p>]]>
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        <title>multi-accounts, a problem never solved</title>
        <link>https://community.ingress.com/en/discussion/20698/multi-accounts-a-problem-never-solved</link>
        <pubDate>Sun, 27 Nov 2022 23:12:39 +0000</pubDate>
        <category>General</category>
        <dc:creator>ArturoMen</dc:creator>
        <guid isPermaLink="false">20698@/en/discussions</guid>
        <description><![CDATA[<p>Good morning, I hope you accept the use of the translator for this thread. Now we come to the important thing, multi-accounts are and have always been a problem, both for the agents and for the support area. a big problem that to date has no solution. Today I see myself surrounded by multi-accounts that are used to expand the range of the portals and use portals in the middle of the sea to cut the game. and they will wonder how I know they are multi-accounts. you realize that they use them only for that, that these accounts have no other game within ingress other than placing their resonator 8 to expand their range. accounts that stop playing along with their "main" accounts and come back together. accounts is more only the main ones make the links and the fields and you are multi-accounts do not take medals or points. It's sad to see how others use cheats and you don't see responses from a girl. I'm still waiting for someone to help me see this. I know it's difficult because I'm sure they'll use other cell phones to pretend they're more people than they really are. If anyone else has these problems, we could get together to try to make sure that the girl listened to us and give this game that we love the chance to continue without the cheaters that always follow us. thanks and regards</p>]]>
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        <title>Corporate sponsorship/ item-branded revenue</title>
        <link>https://community.ingress.com/en/discussion/21010/corporate-sponsorship-item-branded-revenue</link>
        <pubDate>Wed, 25 Jan 2023 09:02:32 +0000</pubDate>
        <category>General</category>
        <dc:creator>MikeDeville000</dc:creator>
        <guid isPermaLink="false">21010@/en/discussions</guid>
        <description><![CDATA[<p>Hey there,</p><p>With the recent sunset of the humble Quantum Capsule, it crossed my mind if the team at Niantic have or, are considering any future sponsorship propositions?</p><p>I imagine if a proposal was brought forward to fund a small team of 2-4 ( initially) employees to pilot a so called business development team, perhaps we could see a greater stream of branded items, in order to fund additional resources and functionality. </p><p>Think big too! </p><p>eg. Tesla Powercubes, FedEX drones, Lockwood Keylockers, Sony Link Amps ( link buds ) etc</p><p>cheers 🍻</p>]]>
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        <title>Quantum Capsules</title>
        <link>https://community.ingress.com/en/discussion/21011/quantum-capsules</link>
        <pubDate>Wed, 25 Jan 2023 16:47:45 +0000</pubDate>
        <category>General</category>
        <dc:creator>SysopWARDEN</dc:creator>
        <guid isPermaLink="false">21011@/en/discussions</guid>
        <description><![CDATA[<p>I understand the need to constantly update the game as well as replace old things, however what I am very disappointed about is today when I opened the game, every one of my quantum Capsules where not only replaced with kinetic energy capsules but everything I had in my quantum Capsules is GONE I had very very rare items in some. don't mention some pretty important portal keys for portal I cannot get to on a reg basis, in fact very rarely, like not get to in years.</p>]]>
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        <title>Multicuentas... Una enfermedad en el juego sin solución.</title>
        <link>https://community.ingress.com/en/discussion/19669/multicuentas-una-enfermedad-en-el-juego-sin-solucion</link>
        <pubDate>Mon, 11 Jul 2022 03:12:53 +0000</pubDate>
        <category>Ingress Community Feedback</category>
        <dc:creator>pleyadn</dc:creator>
        <guid isPermaLink="false">19669@/en/discussions</guid>
        <description><![CDATA[<p>Desde que reingrese en el juego la experiencia ha sido increíble conociendo personas de diferentes sectores; sin embrago, el que uno camine durante horas y  relativamente entre diez y quince kilómetros a diarios, escaneando, capturando y enlazando portales y haciendo nuevos amigos,me lleva a perder aveces la motivación de seguir jugando, por el simple hecho de que a uno le cuesta el tiempo, las distancias e incluso la energía entregada, para que, por unos pocos que encuentran divertido estar sentados frente a un monitor engañado al sistema fingiendo los pasos y trayectos como ratas, cargando mochilas con inventarios inagotables, obteniendo medallas y logros sin siquiera tener estadísticas...</p><p>Me pregunto, ¿De verdad valdrá la pena entregar tanto a un juego, si en la comodidad de mi casa puedo obtener lo mismo sin agotarme?. ¿De verdad los creadores, estarán trabajando arduo para encontrar una solución?</p><p>No quiero renunciar, solo quiero que el juego sea justo para todos lo que caminan.</p>]]>
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        <title>Ingress Prime app features sugguestions</title>
        <link>https://community.ingress.com/en/discussion/18339/ingress-prime-app-features-sugguestions</link>
        <pubDate>Sun, 20 Feb 2022 13:57:08 +0000</pubDate>
        <category>Ingress Community Feedback</category>
        <dc:creator>xxxvodnikxxx</dc:creator>
        <guid isPermaLink="false">18339@/en/discussions</guid>
        <description><![CDATA[<p>Hello players, dear Niantic, </p><p>unfortunatelly, Niantic is not so much active regarding the improving the app . not even the functions available, not even the UI, time from time I have a discussion with the another players and sometimes we get really nice ideas for improvements.</p><p>I wroted the list and tried to create some sketches, how that could be implemented, find it below </p><p>Feedback, or a votes will be appriciated.</p><p>Hopefully, the  Niantic will step in and consider the changes, due I really believe the suggested features could improve even existing players experience, even the new players game accessbility.</p><p>For some features, the current overlay system maybe could be used </p><ul><li>- but this can cause discomfort with using the layer system for other purposees and infinity swapping the layers mode will be possibly needed, better will be really some "hard" inmplementation directly in-app, well, in ideal case with possibility of turning on/off within the settings (as many other games allows to customize many things visible for the players, unfortunatelly , ingress not , what a pity)</li></ul><p><strong>Allow system language override</strong></p><p>As it will never be, localization isn't perfect or not even accurate regarding the terms used, but thats not all, due the language localization, support center doesnt work properly and also longer strings are causing the text overflowing or overlapping, which makes partial information unreadable. </p><p>Ingress redacted simply supported option to change app language as needed, that was great, from some reason Prime is having hardcoded system language, what a pity</p><p>This also, could be improved by using some community tools for translations like crowdin or other one and dynamic font size / labels placeholders adjustments</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/75MDPH6AF5DY\/ingress-profile-text-overflown.png&quot;,&quot;name&quot;:&quot;ingress- profile- text overflown.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1030246,&quot;width&quot;:506,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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<p><br /></p><p><strong>Portal cooldown / burnout indicator/ timer</strong></p><p>Idea is quite simple, to find ANYWHERE, timer / indiciator for burnout portals, there are basically two possibilities: </p><ul><li>- directly within the scanner for portals in range </li><li>(can cause a big issues in case of big density of portals at same place) </li><li>- in the portal details window </li><li>(better place I am guessing)</li></ul><p>Indicator could be:</p><ul><li>- really timer with the countdown </li><li>-  at least some icon, that would indicate portal is on cooldown or burnout-ed</li></ul><p>Problem here is that, eg. once you try to hack enemy portal at cooldown, you could get a hit as result of its defense </p><p><em>Burnout highlighter</em></p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/QOX618QZCBDQ\/ingress-portal-burnout-2c-scanner.png&quot;,&quot;name&quot;:&quot;ingress - portal burnout, scanner.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1996373,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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            <img src="https://us.v-cdn.net/6031689/uploads/QOX618QZCBDQ/ingress-portal-burnout-2c-scanner.png" alt="ingress - portal burnout, scanner.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/QOX618QZCBDQ/ingress-portal-burnout-2c-scanner.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/QOX618QZCBDQ/ingress-portal-burnout-2c-scanner.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/QOX618QZCBDQ/ingress-portal-burnout-2c-scanner.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/QOX618QZCBDQ/ingress-portal-burnout-2c-scanner.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/QOX618QZCBDQ/ingress-portal-burnout-2c-scanner.png 1600w, https://us.v-cdn.net/6031689/uploads/QOX618QZCBDQ/ingress-portal-burnout-2c-scanner.png" /></a>
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<div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/RDBWSR2NRETZ\/ingress-portal-burnout-2c-portal-detail.png&quot;,&quot;name&quot;:&quot;ingress - portal burnout, portal detail.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1224122,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fus.v-cdn.net%2F6031689%2Fuploads%2FRDBWSR2NRETZ%2Fingress-portal-burnout-2c-portal-detail.png" rel="nofollow noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/6031689/uploads/RDBWSR2NRETZ/ingress-portal-burnout-2c-portal-detail.png" alt="ingress - portal burnout, portal detail.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/RDBWSR2NRETZ/ingress-portal-burnout-2c-portal-detail.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/RDBWSR2NRETZ/ingress-portal-burnout-2c-portal-detail.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/RDBWSR2NRETZ/ingress-portal-burnout-2c-portal-detail.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/RDBWSR2NRETZ/ingress-portal-burnout-2c-portal-detail.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/RDBWSR2NRETZ/ingress-portal-burnout-2c-portal-detail.png 1600w, https://us.v-cdn.net/6031689/uploads/RDBWSR2NRETZ/ingress-portal-burnout-2c-portal-detail.png" /></a>
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<p><br /></p><p><em>(hack) Cooldown  highlighter</em></p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/GWZVNRW95Y3X\/ingress-portal-cooldown-2c-scanner.png&quot;,&quot;name&quot;:&quot;ingress - portal cooldown , scanner.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1996807,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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            <img src="https://us.v-cdn.net/6031689/uploads/GWZVNRW95Y3X/ingress-portal-cooldown-2c-scanner.png" alt="ingress - portal cooldown , scanner.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/GWZVNRW95Y3X/ingress-portal-cooldown-2c-scanner.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/GWZVNRW95Y3X/ingress-portal-cooldown-2c-scanner.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/GWZVNRW95Y3X/ingress-portal-cooldown-2c-scanner.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/GWZVNRW95Y3X/ingress-portal-cooldown-2c-scanner.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/GWZVNRW95Y3X/ingress-portal-cooldown-2c-scanner.png 1600w, https://us.v-cdn.net/6031689/uploads/GWZVNRW95Y3X/ingress-portal-cooldown-2c-scanner.png" /></a>
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<div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/MTNPFWBLRYZ1\/ingress-portal-cooldown-2c-portal-detail.png&quot;,&quot;name&quot;:&quot;ingress - portal cooldown , portal detail.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1224269,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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            <img src="https://us.v-cdn.net/6031689/uploads/MTNPFWBLRYZ1/ingress-portal-cooldown-2c-portal-detail.png" alt="ingress - portal cooldown , portal detail.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/MTNPFWBLRYZ1/ingress-portal-cooldown-2c-portal-detail.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/MTNPFWBLRYZ1/ingress-portal-cooldown-2c-portal-detail.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/MTNPFWBLRYZ1/ingress-portal-cooldown-2c-portal-detail.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/MTNPFWBLRYZ1/ingress-portal-cooldown-2c-portal-detail.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/MTNPFWBLRYZ1/ingress-portal-cooldown-2c-portal-detail.png 1600w, https://us.v-cdn.net/6031689/uploads/MTNPFWBLRYZ1/ingress-portal-cooldown-2c-portal-detail.png" /></a>
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<p><strong>Linking mode</strong></p><p>Have possibility of :</p><ul><li>- allow the keys from keylockers </li><li>- possibility of <strong>filtering </strong>by the name or allowing keys only in some desired distance (text field, or maybe map view with the perimeter adjustment for a instant feedback of the distance allowed visible at map) </li><li>- ordering keys by distance or portal name</li><li>- possibility of showing available links (portal keys) as list or some other compact design </li><li><br /></li></ul><p><em>Keylocker hidden keys enable/disable</em></p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/YECMLJLWT6E9\/linking-enable-keylockers-unchecked.png&quot;,&quot;name&quot;:&quot;linking- enable keylockers- unchecked.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1679388,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fus.v-cdn.net%2F6031689%2Fuploads%2FYECMLJLWT6E9%2Flinking-enable-keylockers-unchecked.png" rel="nofollow noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/6031689/uploads/YECMLJLWT6E9/linking-enable-keylockers-unchecked.png" alt="linking- enable keylockers- unchecked.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/YECMLJLWT6E9/linking-enable-keylockers-unchecked.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/YECMLJLWT6E9/linking-enable-keylockers-unchecked.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/YECMLJLWT6E9/linking-enable-keylockers-unchecked.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/YECMLJLWT6E9/linking-enable-keylockers-unchecked.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/YECMLJLWT6E9/linking-enable-keylockers-unchecked.png 1600w, https://us.v-cdn.net/6031689/uploads/YECMLJLWT6E9/linking-enable-keylockers-unchecked.png" /></a>
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<div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/2OVC4BDMFQ1W\/linking-enable-keylockers-checked.png&quot;,&quot;name&quot;:&quot;linking- enable keylockers- checked.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1680463,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fus.v-cdn.net%2F6031689%2Fuploads%2F2OVC4BDMFQ1W%2Flinking-enable-keylockers-checked.png" rel="nofollow noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/6031689/uploads/2OVC4BDMFQ1W/linking-enable-keylockers-checked.png" alt="linking- enable keylockers- checked.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/2OVC4BDMFQ1W/linking-enable-keylockers-checked.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/2OVC4BDMFQ1W/linking-enable-keylockers-checked.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/2OVC4BDMFQ1W/linking-enable-keylockers-checked.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/2OVC4BDMFQ1W/linking-enable-keylockers-checked.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/2OVC4BDMFQ1W/linking-enable-keylockers-checked.png 1600w, https://us.v-cdn.net/6031689/uploads/2OVC4BDMFQ1W/linking-enable-keylockers-checked.png" /></a>
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<p><em>Ordering / sorting </em></p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/2JIJFUSHTGLE\/linking-order-name.png&quot;,&quot;name&quot;:&quot;linking- order name.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1672256,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fus.v-cdn.net%2F6031689%2Fuploads%2F2JIJFUSHTGLE%2Flinking-order-name.png" rel="nofollow noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/6031689/uploads/2JIJFUSHTGLE/linking-order-name.png" alt="linking- order name.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/2JIJFUSHTGLE/linking-order-name.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/2JIJFUSHTGLE/linking-order-name.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/2JIJFUSHTGLE/linking-order-name.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/2JIJFUSHTGLE/linking-order-name.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/2JIJFUSHTGLE/linking-order-name.png 1600w, https://us.v-cdn.net/6031689/uploads/2JIJFUSHTGLE/linking-order-name.png" /></a>
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<p><em>Show keys as list / some other compact design </em></p><p>Please be aware there could be an issue on the smaller displays/ bigger fingers than usual </p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/FTBJXP5VYS65\/linking-show-portal-keys-as-list.png&quot;,&quot;name&quot;:&quot;linking- show portal keys as list.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1752562,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fus.v-cdn.net%2F6031689%2Fuploads%2FFTBJXP5VYS65%2Flinking-show-portal-keys-as-list.png" rel="nofollow noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/6031689/uploads/FTBJXP5VYS65/linking-show-portal-keys-as-list.png" alt="linking- show portal keys as list.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/FTBJXP5VYS65/linking-show-portal-keys-as-list.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/FTBJXP5VYS65/linking-show-portal-keys-as-list.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/FTBJXP5VYS65/linking-show-portal-keys-as-list.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/FTBJXP5VYS65/linking-show-portal-keys-as-list.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/FTBJXP5VYS65/linking-show-portal-keys-as-list.png 1600w, https://us.v-cdn.net/6031689/uploads/FTBJXP5VYS65/linking-show-portal-keys-as-list.png" /></a>
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<p><strong>"hot" action menu improvements</strong></p><p>Currently hot menu which appears after holding a tap on the scanner window contains only the hack (with or without key) option - honestly there is probably no logical reason behind</p><p>(again, this hot menu could be configurable within the settings, and why not even with possibility of custom button positioning ?)</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/0I3YTQMD7A61\/hot-action-menu-deploy-link.png&quot;,&quot;name&quot;:&quot;hot action menu deploy link.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:2038060,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fus.v-cdn.net%2F6031689%2Fuploads%2F0I3YTQMD7A61%2Fhot-action-menu-deploy-link.png" rel="nofollow noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/6031689/uploads/0I3YTQMD7A61/hot-action-menu-deploy-link.png" alt="hot action menu deploy link.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/0I3YTQMD7A61/hot-action-menu-deploy-link.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/0I3YTQMD7A61/hot-action-menu-deploy-link.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/0I3YTQMD7A61/hot-action-menu-deploy-link.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/0I3YTQMD7A61/hot-action-menu-deploy-link.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/0I3YTQMD7A61/hot-action-menu-deploy-link.png 1600w, https://us.v-cdn.net/6031689/uploads/0I3YTQMD7A61/hot-action-menu-deploy-link.png" /></a>
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<p><strong>Show missing APs for next level directly instead of progress</strong></p><p>Simple as heading say, there are possibly two locations (probably should be composed in better way than on pictures below): </p><ul><li>- agent profile </li><li>- progress bar at the top of scanner </li></ul><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/QFVND9QKTHTR\/ap-missing-to-the-level-scanner.png&quot;,&quot;name&quot;:&quot;AP missing to the level- scanner.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:2000886,&quot;width&quot;:350,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;medium&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fus.v-cdn.net%2F6031689%2Fuploads%2FQFVND9QKTHTR%2Fap-missing-to-the-level-scanner.png" rel="nofollow noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/6031689/uploads/QFVND9QKTHTR/ap-missing-to-the-level-scanner.png" alt="AP missing to the level- scanner.png" height="700" width="350" data-display-size="medium" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/QFVND9QKTHTR/ap-missing-to-the-level-scanner.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/QFVND9QKTHTR/ap-missing-to-the-level-scanner.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/QFVND9QKTHTR/ap-missing-to-the-level-scanner.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/QFVND9QKTHTR/ap-missing-to-the-level-scanner.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/QFVND9QKTHTR/ap-missing-to-the-level-scanner.png 1600w, https://us.v-cdn.net/6031689/uploads/QFVND9QKTHTR/ap-missing-to-the-level-scanner.png" /></a>
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<p><strong>Another ideas:</strong></p><p><em>Badges ordering- </em>sticklers like me would like to have possibility of badges ordering (date or acquiring, by the type - anomalies badges , useless cosmetic badges , game action progress badges /linker, destroyer, engineer , etc/) , or even the manual order designed by the player</p><p>Definitely, this should be possible even for a missions badges with higher priority-  especilaly due the mosaics  </p><p>That reminds me, there is NO official portal for mosaics missions or any option, how to track set of the missions as a mosaic</p><p><em>Compact design of keys recycle manager</em>- similarly, as mentioned at the linking suggestion, have some more compact view  </p><p><em>item hack blacklist</em>- temporary blacklist for items which can be acquired by hack (or automated recycle) - this could apply for each resonators , each level of XMP bursters, or whatever </p><p><em>Popup window for faction change improvement / double confirmation / more secure way confirm</em></p><p>- once you reach level 4 or 5 , there is popup window for final faction choosing, this is quite dangerous, because popup usually appears in the most un-needed situation,  That happened to many players they changed faction by accident... so there should be some double confirmation, maybe even some kind of captcha / slider, but simply confirm button is simply NOT sufficient and leads to the unwanted incidents </p><p><em>Moving of bonus code field </em> - currently, probabl from obvious reasons, field for entering the passcode is at the bottom of the store page, simply this sucks , please consider moving on top or possibly to some other in-app location </p><p><br /></p><p>Thank you</p>]]>
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        <title>C.O.R.E subscription anniversary - Mail not received</title>
        <link>https://community.ingress.com/en/discussion/18377/c-o-r-e-subscription-anniversary-mail-not-received</link>
        <pubDate>Thu, 24 Feb 2022 02:08:18 +0000</pubDate>
        <category>General</category>
        <dc:creator>DemmSax</dc:creator>
        <guid isPermaLink="false">18377@/en/discussions</guid>
        <description><![CDATA[<p>A lot of agents are reporting that are CoRE subscribers for 13 months, like me, and didn't receive the e mail niantic send  some hours ago. Is there any explanation for it or just delay maybe? Or did the freshman screwed up again? 😂😢😢</p><p>Best regards</p>]]>
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        <title>The Smurfs and Frogs origin in Ingress</title>
        <link>https://community.ingress.com/en/discussion/17906/the-smurfs-and-frogs-origin-in-ingress</link>
        <pubDate>Thu, 13 Jan 2022 20:16:01 +0000</pubDate>
        <category>General</category>
        <dc:creator>Valor002</dc:creator>
        <guid isPermaLink="false">17906@/en/discussions</guid>
        <description><![CDATA[<p>How did the concept of Frogs and Smurfs came about to nick name the factions? The game is nothing about either.</p>]]>
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        <title>OPs Enhanced Homogeneous - Matryoshka HCF6 in Bandung, Indonesia</title>
        <link>https://community.ingress.com/en/discussion/18280/ops-enhanced-homogeneous-matryoshka-hcf6-in-bandung-indonesia</link>
        <pubDate>Mon, 14 Feb 2022 09:36:00 +0000</pubDate>
        <category>SITREPs</category>
        <dc:creator>noregardd</dc:creator>
        <guid isPermaLink="false">18280@/en/discussions</guid>
        <description><![CDATA[<p>On Monday 14th February 2022, Bandung Enlightened Agents successfully creating a first completed HCF6 attempt in Indonesia, during Linking Hearts with XM that comes with Matryoshka Link under the field feature.</p><p>Location: <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fintel.ingress.com%2F%3Fpll%3D-6.908701%2C107.690146" rel="nofollow noopener ugc">https://intel.ingress.com/?pll=-6.908701,107.690146</a></p><p>The first attempt to create a HCF6 in Indonesia by Bandung Resistance Agent in 2020 (<a href="denied:unsafe:blog.resistance.id/2020/09/18/ops-while-youre-sleeping/" rel="nofollow noopener ugc">sitrep</a>) was failed to be completed as homogeneous 6 layer control field due to an attack on numerous portals during the making by our Enlightened agents <a data-username="rezhah" data-userid="8911" rel="nofollow" href="https://community.ingress.com/en/profile/rezhah">@rezhah</a>. So, intrigued by that attempt, we did planning an HCF6 on our own. Ingress gameplay continued to develop and a new features was introduced, on special event only. Matryoshka link is what the features named by Niantic, allowing an agent to link from a portal under the field and also creating control field under the field, which is impossible outside the event. After several events that features Matryoshka, watching Agent 57cells on this topic, reading some SITREP on HCF6 and also Matryoshka HCF6 (We recommend to read this <a href="denied:unsafe:community.ingress.com/en/discussion/15220/operation-pastorale-sitrep-a-matryoshka-hcf6-in-rennes-france" rel="nofollow noopener ugc">SITREP</a>), we decided to realize our plan on Linking Hearts with XM events on February 2022. The events announced on new year and announced it will have Matryoshka feature. </p><p>The plan is made on East Bandung, which has a good number of portals on relatively short travel distance. After several attempts to make better drawing in order to make the travel distance between linking sequences more easy and fast, the plan has come to this layout as you can see below.</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/3XBTLNM01D99\/image-2022-02-14-155307.png&quot;,&quot;name&quot;:&quot;HCF6 plan Bandung.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:316257,&quot;width&quot;:476,&quot;height&quot;:460,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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            <img src="https://us.v-cdn.net/6031689/uploads/3XBTLNM01D99/image-2022-02-14-155307.png" alt="HCF6 plan Bandung.png" height="460" width="476" data-display-size="large" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/3XBTLNM01D99/image-2022-02-14-155307.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/3XBTLNM01D99/image-2022-02-14-155307.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/3XBTLNM01D99/image-2022-02-14-155307.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/3XBTLNM01D99/image-2022-02-14-155307.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/3XBTLNM01D99/image-2022-02-14-155307.png 1600w, https://us.v-cdn.net/6031689/uploads/3XBTLNM01D99/image-2022-02-14-155307.png" /></a>
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<p><em><code spellcheck="false" tabindex="0">HCF6 linking plan</code></em></p><p>This HCF6 has a lot of linking sequences, and to minimize the error on the field, a linking sequences list has to be made on each portals, in order, and also considering time to travel between portals. Key farming on west anchor was done by @BangSTLoNjenk and the other portal key farming  was done by <a data-username="noregardd" data-userid="15544" rel="nofollow" href="https://community.ingress.com/en/profile/noregardd">@noregardd</a>. Few days ago, a new level 8 RES agents playing in eastern part of the plan. So, to prevent the portals used in this plan destroyed, we need a lot of VR and Aegis Shield, thanks <a data-username="Gisyaka" data-userid="26647" rel="nofollow" href="https://community.ingress.com/en/profile/Gisyaka">@Gisyaka</a> for the shield supply. Few block link also need to be destroyed by using ADA refractor as this area is a green area in Bandung, but it's no big deal, we've got plenty already. On the D day, the block link was taken care by <a data-username="noregardd" data-userid="15544" rel="nofollow" href="https://community.ingress.com/en/profile/noregardd">@noregardd</a> and <a data-username="rezhah" data-userid="8911" rel="nofollow" href="https://community.ingress.com/en/profile/rezhah">@rezhah</a>. After that, the biggest CF in the plan was made by <a data-username="Djatisunda" data-userid="26653" rel="nofollow" href="https://community.ingress.com/en/profile/Djatisunda">@Djatisunda</a> from East anchor and base link made by <a data-username="noregardd" data-userid="15544" rel="nofollow" href="https://community.ingress.com/en/profile/noregardd">@noregardd</a> from West Anchor. The plan carried on, as an HCF2 established by making a link from the central (inside) anchor to each three outside anchor. <a data-username="noregardd" data-userid="15544" rel="nofollow" href="https://community.ingress.com/en/profile/noregardd">@noregardd</a> and <a data-username="rezhah" data-userid="8911" rel="nofollow" href="https://community.ingress.com/en/profile/rezhah">@rezhah</a> focused on west and south triangle, and <a data-username="Djatisunda" data-userid="26653" rel="nofollow" href="https://community.ingress.com/en/profile/Djatisunda">@Djatisunda</a> focused on fielding task on east triangle.</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/8V8PCN6DGZH0\/image-2022-02-14-160250.png&quot;,&quot;name&quot;:&quot;image_2022-02-14_160250.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1066960,&quot;width&quot;:1000,&quot;height&quot;:561,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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<p>Thankfully, there is no real problem happened, no RES agents comes by in the making of this HCF6 and it was completed after about 4 hours on the field. There is one mistakes on one portals but the mistakes can be corrected fairly easy using ADA Refractor, and did link sequences again using spare keys. And also there is 12 link sequences was skipped during the OPs, but by the nature of Matryoshka feature, it was not a problem, the sequences can be completed the last.</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/LD0HRM1M5NKS\/image-2022-02-14-161503.png&quot;,&quot;name&quot;:&quot;image_2022-02-14_161503.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1069778,&quot;width&quot;:1000,&quot;height&quot;:561,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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<p>After the skipped sequences completed at the end, here we go. The first HCF6 in Indonesia is successfully completed! Beacons and fireworks by fellow ENL agents was deployed on many portals in Bandung to celebrate the success of this OPS. Great jobs agent! Viva La Enlightened! #BandungEnlightened</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/8GWWJRKJRRNJ\/image-2022-02-14-161906.png&quot;,&quot;name&quot;:&quot;image_2022-02-14_161906.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1059871,&quot;width&quot;:1000,&quot;height&quot;:561,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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<p>What does it feels under the HCF6 layers from scanner point of view? Honestly, only intel has good sense of layer depth, scanner is looks the same even for 3 or 10 layers. Please Niantic we need an updates for visual pleasure! </p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/media.giphy.com\/media\/NHeMCsB4VXs1QvAFoo\/giphy-downsized-large.gif&quot;,&quot;name&quot;:&quot;Untitled Image&quot;,&quot;type&quot;:&quot;image\/gif&quot;,&quot;size&quot;:0,&quot;width&quot;:222,&quot;height&quot;:480,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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<p><br /></p><p>Agent participated: Enlightened Bandung</p><p>Plan:</p><p><a data-username="noregardd" data-userid="15544" rel="nofollow" href="https://community.ingress.com/en/profile/noregardd">@noregardd</a> </p><p>Agents on field:</p><p> <a data-username="rezhah" data-userid="8911" rel="nofollow" href="https://community.ingress.com/en/profile/rezhah">@rezhah</a>, <a data-username="Djatisunda" data-userid="26653" rel="nofollow" href="https://community.ingress.com/en/profile/Djatisunda">@Djatisunda</a>, and <a data-username="noregardd" data-userid="15544" rel="nofollow" href="https://community.ingress.com/en/profile/noregardd">@noregardd</a> </p><p>Intel operator:</p><p><a data-username="deznald" data-userid="47181" rel="nofollow" href="https://community.ingress.com/en/profile/deznald">@deznald</a> &amp; <a data-username="Gisyaka" data-userid="26647" rel="nofollow" href="https://community.ingress.com/en/profile/Gisyaka">@Gisyaka</a> </p><p>Portal Keys farmers:</p><p>@BangSTLoNjenk &amp; <a data-username="noregardd" data-userid="15544" rel="nofollow" href="https://community.ingress.com/en/profile/noregardd">@noregardd</a> </p><p>Inventory supplier:</p><p><a data-username="Gisyaka" data-userid="26647" rel="nofollow" href="https://community.ingress.com/en/profile/Gisyaka">@Gisyaka</a> </p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/36USVJQ3KZYG\/image-2022-02-14-162402.png&quot;,&quot;name&quot;:&quot;image_2022-02-14_162402.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:1926073,&quot;width&quot;:942,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;small&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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<p><br /></p><p>The GIF for whole OPS footage can be seen below! Thanks for reading!</p><div data-embedjson="{&quot;height&quot;:270,&quot;width&quot;:480,&quot;giphyID&quot;:&quot;3Bgcn0bdeOKbW0nx4g&quot;,&quot;url&quot;:&quot;https:\/\/media.giphy.com\/media\/3Bgcn0bdeOKbW0nx4g\/giphy.gif&quot;,&quot;embedType&quot;:&quot;giphy&quot;,&quot;name&quot;:&quot;Animated GIF - Find &amp; Share on GIPHY&quot;}">
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        https://media.giphy.com/media/3Bgcn0bdeOKbW0nx4g/giphy.gif
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        </description>
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    <item>
        <title>Ingress Insights: UI Pass 2</title>
        <link>https://community.ingress.com/en/discussion/4616/ingress-insights-ui-pass-2</link>
        <pubDate>Tue, 24 Sep 2019 18:31:15 +0000</pubDate>
        <category>Ingress Insights</category>
        <dc:creator>NianticOfficial</dc:creator>
        <guid isPermaLink="false">4616@/en/discussions</guid>
        <description><![CDATA[<p>Agents,</p><p>It’s time for UI Update 2! Our continued efforts to enhance Prime have been ongoing, and in 2.31.2, we focused on delivering a more advanced scanner and improved play experience for all. Agent feedback is invaluable, and plays a critical role in the decisions we make for the future of Prime. With UI Update 2, we continued to improve UI and UX interactions, and put in place key parity features. There are also some new additions agents should find effective in the field.</p><p>Starting on the map, we made adjustments to the hack output item animations and windows. Moving animations to the left side of the screen and windows above the action circle opens up important map real estate for continued play. Additionally, tapping a portal now opens the portal detail view directly, even if there are hack output windows open on the map.</p><p>A key parity feature that aids in on-the-move gameplay is long-press hacking on the map. Agents can now long-press a portal and swipe to hack with or without a key. No need to enter the portal detail view if you want to grab some gear on the go.</p><p>We have also added animations to better explain swipe actions one can make on the main menu button. A long-press on the main menu button expands to three primary buttons usually seen inside the main menu. This allows for quick swipe gestures without having to leave the map. Swipe up for the attack carousel, left for inventory, or right for comm.</p><p>Protip: The small dots on the main menu button indicate that long-press actions are available. On the portal detail view, agents can also long-press the swipe the Deploy, Hack, and Charge buttons.</p><p>Moving on to the inventory carousel, it appears as though Ingress items may have been affected by dark matter or some as-yet undiscovered ordered data. The base color of inventory items or “XM objects” has shifted to mirror the XM hue, and item level and rarity colors should now be more visible for most items. This should help agents more easily identify items at a glance.</p><p>Additionally, we have added multi-item recycling and agents can now swipe to different categories within item detail view. This allows players to add specific quantities of items from each item category to their recycle total, helping to speed up inventory management.</p><p>Accompanying the modifications above, glyph hacking has been refined to address readability issues, along with timing adjustments that really make this interaction snappy. The agent header has been updated to more accurately reflect progress on your current AP, which is now horizontally displayed at the top of your device. Mission UI has been polished for improved clarity, and list sorting has been fixed. The key icon within portal interaction now acts as a shortcut to key detail allowing faster key management. Finally, the implementation of tap feedback adds a crucial layer of response when interacting with the scanner.</p><p>We hope these new additions to the Prime scanner will serve you well.</p><ul><li>The Ingress Team</li></ul><p><br /></p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/372\/4B3BYWYDMS81.png&quot;,&quot;name&quot;:&quot;Hack_Output.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:511584,&quot;width&quot;:600,&quot;height&quot;:533,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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            <img src="https://us.v-cdn.net/6031689/uploads/962/YFP8LJQIREE7.png" alt="LongPress_Hack.png" height="600" width="338" data-display-size="large" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/962/YFP8LJQIREE7.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/962/YFP8LJQIREE7.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/962/YFP8LJQIREE7.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/962/YFP8LJQIREE7.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/962/YFP8LJQIREE7.png 1600w, https://us.v-cdn.net/6031689/uploads/962/YFP8LJQIREE7.png" /></a>
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        <title>um not going to get much response like this. I'm just saying</title>
        <link>https://community.ingress.com/en/discussion/16765/um-not-going-to-get-much-response-like-this-im-just-saying</link>
        <pubDate>Thu, 23 Sep 2021 05:52:30 +0000</pubDate>
        <category>Special Events</category>
        <dc:creator>CharlieNasa</dc:creator>
        <guid isPermaLink="false">16765@/en/discussions</guid>
        <description><![CDATA[<div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/EG2QINP0TBSV\/screenshot.png&quot;,&quot;name&quot;:&quot;Screenshot.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:21337,&quot;width&quot;:648,&quot;height&quot;:408,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;mediaID&quot;:69530,&quot;dateInserted&quot;:&quot;2021-09-23T05:45:16+00:00&quot;,&quot;insertUserID&quot;:25534,&quot;foreignType&quot;:&quot;embed&quot;,&quot;foreignID&quot;:25534,&quot;embedType&quot;:&quot;file&quot;}">
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<p>email from niantic@info.nianticlabs.com  -HELP US IMPROVE WAYFARER! .....-   </p><p>click the link and behold. </p><p>*slow clap* sigh</p>]]>
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        <title>Brian's Blog: Aug 2021</title>
        <link>https://community.ingress.com/en/discussion/16233/brians-blog-aug-2021</link>
        <pubDate>Thu, 05 Aug 2021 04:16:01 +0000</pubDate>
        <category>Ingress Insights</category>
        <dc:creator>NianticBrian</dc:creator>
        <guid isPermaLink="false">16233@/en/discussions</guid>
        <description><![CDATA[<p>When I was a kid, I thought the Activision Explorers' Club was the coolest. <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fpitfallharry.tripod.com%2FPitfallPatchesandLetters%2FExplorersClub.html" rel="nofollow noopener ugc">A patch and a letter signed by Pitfall Harry</a> himself — are you kidding? It was the original video game achievement badge! So when we launched Ingress and we watched players climb the ranks from new recruits to seasoned pros, our team created a physical Level 8 patch to celebrate and congratulate the first 5,000 players to unlock L8. I hand wrote each letter of congratulations for every Agent, thanked them for playing our game, and mailed them out.</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/P264PPDK5ARO\/los-angeles.jpg&quot;,&quot;name&quot;:&quot;User: \&quot;los-angeles.jpg\&quot;&quot;,&quot;type&quot;:&quot;unknown&quot;,&quot;size&quot;:0,&quot;width&quot;:320,&quot;height&quot;:180,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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            <img src="https://us.v-cdn.net/6031689/uploads/P264PPDK5ARO/los-angeles.jpg" alt="User: &quot;los-angeles.jpg&quot;" height="180" width="320" data-display-size="large" data-float="none" data-type="unknown" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/P264PPDK5ARO/los-angeles.jpg 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/P264PPDK5ARO/los-angeles.jpg 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/P264PPDK5ARO/los-angeles.jpg 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/P264PPDK5ARO/los-angeles.jpg 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/P264PPDK5ARO/los-angeles.jpg 1600w, https://us.v-cdn.net/6031689/uploads/P264PPDK5ARO/los-angeles.jpg" /></a>
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<p>Over time, more and more Agents unlocked L8, and hand writing and mailing patches and letters wasn't exactly scalable to begin with. But I loved it. As hard as I tried, I never scored 20,000 points on Pitfall, but at least I could celebrate Ingress Agents' achievements with them. So we updated the design and made it Faction-specific, then created t-shirts and stickers to share with Agents we met through our live events.</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/812E34BAO28V\/cross-plains.jpg&quot;,&quot;name&quot;:&quot;User: \&quot;cross-plains.jpg\&quot;&quot;,&quot;type&quot;:&quot;unknown&quot;,&quot;size&quot;:0,&quot;width&quot;:320,&quot;height&quot;:180,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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            <img src="https://us.v-cdn.net/6031689/uploads/812E34BAO28V/cross-plains.jpg" alt="User: &quot;cross-plains.jpg&quot;" height="180" width="320" data-display-size="large" data-float="none" data-type="unknown" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/812E34BAO28V/cross-plains.jpg 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/812E34BAO28V/cross-plains.jpg 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/812E34BAO28V/cross-plains.jpg 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/812E34BAO28V/cross-plains.jpg 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/812E34BAO28V/cross-plains.jpg 1600w, https://us.v-cdn.net/6031689/uploads/812E34BAO28V/cross-plains.jpg" /></a>
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<p>We also continued sharing L8 patches when and where we could, including through dead drops and Easter Egg hunts at planetariums in the US and UK.</p><div data-embedjson="{&quot;statusID&quot;:&quot;527241729787719680&quot;,&quot;url&quot;:&quot;https:\/\/twitter.com\/aaronmandersen\/status\/527241729787719680&quot;,&quot;embedType&quot;:&quot;twitter&quot;}">
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        https://twitter.com/aaronmandersen/status/527241729787719680
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    <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Ftwitter.com%2Fderekmauro%2Fstatus%2F527522616714620928" rel="nofollow noopener ugc">
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</div><p>To <a href="https://community.ingress.com/en/discussion/16226/coming-soon-level-8-weekend/p1" rel="nofollow noopener ugc">the Agents unaware of the history of these designs</a>, they hold a pretty special place in my memory palace, especially as we kick off our return to live events or meetups this evening with the <a href="https://community.ingress.com/en/discussion/15607/announcing-the-nl-1331x-us-summer-tour-schedule-meetyououtthere" rel="nofollow noopener ugc">NL-1331X US Summer Tour</a>. I'll be joining the road trip in Texas, and hope to meet you out there.</p><p>Happy Level 8 Day,</p><p>Brian Rose</p>]]>
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        <title>Ingress Insights: Lighting Dynamics</title>
        <link>https://community.ingress.com/en/discussion/3409/ingress-insights-lighting-dynamics</link>
        <pubDate>Wed, 21 Aug 2019 20:06:30 +0000</pubDate>
        <category>Ingress Insights</category>
        <dc:creator>NianticOfficial</dc:creator>
        <guid isPermaLink="false">3409@/en/discussions</guid>
        <description><![CDATA[<p>Agents,</p><p>We recognize that Ingress Agents play during all times of day (or night) under all sorts of lighting conditions. Starting with Ingress Prime version 2.29.2, Ingress Prime's map, display, brightness, and contrast will be adjustable with our new Lighting Dynamics setting. </p><p>Originally, we focused on making the map readable on a sunny day, which inadvertently created a map that could be challenging to view at night and in other dark environments. After several attempts to make the map easier to see, including an option that took time of day into account, we decided that the best option is to determine Ingress Prime's display settings based on the Agent's surrounding environment. Most mobile devices already have this feature that we can tap into. However, dimming the entire map as the environment darkened and brightening the entire map when it got brighter made the map less readable. </p><p>Our current iteration is to make map elements, colors, animations, and contrast brighten and adjust accordingly as the screen darkens, and we’ll continue working to improve map readability.</p><p>Enabling Lighting Dynamics is an optional setting that you can adjust from low to high to better personalize your experience. You can find the Lighting Dynamics settings under Main Menu &gt; Settings. Agents on iOS have an additional option to set Lighting Dynamics to automatic mode, which will adjust the lighting based on your device's current brightness level. </p><p>We look forward to your feedback, Agents.</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/706\/P77TBETD61HG.jpg&quot;,&quot;name&quot;:&quot;ing_LightingDynamics_1024x512.jpg&quot;,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;size&quot;:413924,&quot;width&quot;:1000,&quot;height&quot;:500,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <title>Matryoshka Madness: One Agent’s Review</title>
        <link>https://community.ingress.com/en/discussion/14713/matryoshka-madness-one-agent-s-review</link>
        <pubDate>Mon, 26 Apr 2021 04:15:38 +0000</pubDate>
        <category>Special Events</category>
        <dc:creator>Bihotz</dc:creator>
        <guid isPermaLink="false">14713@/en/discussions</guid>
        <description><![CDATA[<p><strong>Matryoshka Madness: One Agent’s Review</strong></p><p>I love being able to see my usual route in a new way, which is why I was very excited to try this Matryoshka linking event. I wanted to experience the event first before writing down my ideas in the Ingress Forum. Earlier today, I took an active break by making both traditional and Matryoshka-style microfields in an area in my town.</p><p>A few details about my town. I am an Enlightened Agent who lives in a rural hub in the Pacific Northwest, USA. It is Enlightened dominated. The town is not very wealthy (for American standards), so most people play Ingress on foot or by using public transportation - there is a sizable amount of people in this town who cannot afford a car, and for those who do, cargressing often is often out of the budget.</p><p><br /></p><p><strong>Why Matryoshka is Awesome</strong></p><p>After my brain finished adjusting to the Matryoshka rules, I found that it was very interesting to try new ways to microfield familiar areas. As an Agent who plays on foot in a rural hub, and as an Agent who microfields for stress reduction and AP gain, I love how I was able to layer more fields with Matryoshka linking. Since rural hubs like mine have a very limited number of portals, I am all for being able to earn more AP from the portals that already exist.</p><p>A side effect of Matryoshka linking is that I felt less rage at trash-links - links (and related fields) that cover a large area but make it hard for people on foot to play effectively. Trash-links are often thrown by self-dubbed “lone wolves” who don’t actively play with the team. Trash-linking is especially annoying in poorer rural and rural hub communities like mine because there are fewer portals to work with, and the most annoying trash-links require car access, which many of us don’t have. During traditional microfielding, I found myself playing a lot in large bunches so I could beat out the trash-linkers to the portals before the trash-linkers create a one-layer field that takes out half of the nearby play area out of play. With Matryoshka linking, I felt more relaxed and didn’t feel like a rush to play.</p><p>I am privileged to not be living under a perma-field of any color. For those living under a perma-field, Matryoshka linking sounds like a great opportunity to earn some AP and take out some stress at the same time. I love how Matryoshka linking makes Ingress more accessible to players in less privileged situations, such as those living under perma-fields.</p><p><br /></p><p><strong>How to Improve Matryoshka Linking</strong></p><p>The largest complaint that I’ve heard from Agents is that fields made underneath fields also earn MU. Agents suggested that it would be more aligned with Ingress values if fields made underneath fields gave AP but not MU. This seems like a great compromise - microfielders rarely go for MU and are usually just playing for AP gain and/or non-game rewards (like stress relief or fitness), and cell-score enthusiasts can still compete to see who can make the largest fields in the cell.</p><p>One minor complaint is that it is hard to see portals under layers and layers of green fields, especially lower level and/or unlinked portals. Yes, having many green layers is a good problem to have, but being able to see portals under these fields would make this a more enjoyable experience for all.</p><p><br /></p><p><strong>Agents who have tried Matryoshka linking, what do you think of it?</strong></p>]]>
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        <title>First Saturdays - Good way to poll players on potential changes/events/etc?</title>
        <link>https://community.ingress.com/en/discussion/14700/first-saturdays-good-way-to-poll-players-on-potential-changes-events-etc</link>
        <pubDate>Sun, 25 Apr 2021 03:46:52 +0000</pubDate>
        <category>General</category>
        <dc:creator>KonnTower</dc:creator>
        <guid isPermaLink="false">14700@/en/discussions</guid>
        <description><![CDATA[<p>Just had a thought. During First Saturday, players are required to check-in and use a Google Form to upload their stats. This ends up getting processed and then shared to a website. </p><p>Would it be a good avenue for Niantic to use the First Saturday stat upload as a location to do a focus group where they ask true/false, multiple choice, and/or open ended questions to get more direct feedback from players who are going out of thier way to participate in the game? It might provide a good pulse from active players beyond just Vanguard/XMA.</p>]]>
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        <title>Largest field MUs x days (how calculated)</title>
        <link>https://community.ingress.com/en/discussion/6614/largest-field-mus-x-days-how-calculated</link>
        <pubDate>Wed, 06 Nov 2019 21:53:19 +0000</pubDate>
        <category>General</category>
        <dc:creator>liyu1</dc:creator>
        <guid isPermaLink="false">6614@/en/discussions</guid>
        <description><![CDATA[<div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/087\/T7Z29EROLKS6.png&quot;,&quot;name&quot;:&quot;Screenshot_20191106-222923~2.png&quot;,&quot;type&quot;:&quot;image\/png&quot;,&quot;size&quot;:121467,&quot;width&quot;:1000,&quot;height&quot;:432,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
    <div>
        <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fus.v-cdn.net%2F6031689%2Fuploads%2F087%2FT7Z29EROLKS6.png" rel="nofollow noopener ugc" target="_blank">
            <img src="https://us.v-cdn.net/6031689/uploads/087/T7Z29EROLKS6.png" alt="Screenshot_20191106-222923~2.png" height="432" width="1000" data-display-size="large" data-float="none" data-type="image/png" data-embed-type="image" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://us.v-cdn.net/6031689/uploads/087/T7Z29EROLKS6.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://us.v-cdn.net/6031689/uploads/087/T7Z29EROLKS6.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://us.v-cdn.net/6031689/uploads/087/T7Z29EROLKS6.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://us.v-cdn.net/6031689/uploads/087/T7Z29EROLKS6.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://us.v-cdn.net/6031689/uploads/087/T7Z29EROLKS6.png 1600w, https://us.v-cdn.net/6031689/uploads/087/T7Z29EROLKS6.png" /></a>
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<p>So how is this calculated? And also max link length x days?</p>]]>
        </description>
    </item>
    <item>
        <title>Recon badge and nominations</title>
        <link>https://community.ingress.com/en/discussion/14446/recon-badge-and-nominations</link>
        <pubDate>Sun, 11 Apr 2021 12:10:35 +0000</pubDate>
        <category>Wayfarer (Archive)</category>
        <dc:creator>stambouliote</dc:creator>
        <guid isPermaLink="false">14446@/en/discussions</guid>
        <description><![CDATA[<p>I am submitting nominations regularly as well as reviewing fellow agents' nominations on Wayfarer. Even though my agreement number increases on Wayfarer, my recon badge value is static. There has been no improvement since days.</p><p>Also, none of my own nominations are being concluded since November 2020.</p><p>I am using an iPhone 12pro with iOS 14.4.2 currently. (of course updated that since November.) </p><p>I'd like to receive back some information and help cause all this is very demotivating. </p><p>Thank you.</p>]]>
        </description>
    </item>
    <item>
        <title>Have a 1 in 1500 chance when glyph hacking to bring down an opposing team field you are under.</title>
        <link>https://community.ingress.com/en/discussion/13940/have-a-1-in-1500-chance-when-glyph-hacking-to-bring-down-an-opposing-team-field-you-are-under</link>
        <pubDate>Fri, 12 Mar 2021 03:09:38 +0000</pubDate>
        <category>General</category>
        <dc:creator>BobTheChicken33</dc:creator>
        <guid isPermaLink="false">13940@/en/discussions</guid>
        <description><![CDATA[<p>TL;DR have a 1 in 1500 chance when glyph hacking to bring down an opposing team field you are under. It wouldn’t neutralize the portal, one of the links that constitute the field would randomly be selected and removed thereby destroying the field. This would make the game more enjoyable to more people by reducing the number of permaBAFs.</p><p><strong>Motivation</strong></p><p>Niatic wants to have a product that is self sufficient and making money. The best way to make this happen is to make the game as enjoyable as possible for the greatest number of people. One of the biggest complaints about the game on forums that I see is that a few, very dedicated people leave large cities/areas under permanent large fields. Fielding is a huge aspect of the game, as there are only a few people that will dedicate massive amounts of time to this game only a small subset of the population play ingress. It needs to be made more available to everyone. The game needs to be changed to make it possible to retain more people.</p><p>If players had the ability to take down a field they are under by glyph hacking portals under an opposing team field, then permaBAFs would happen less often. This would make the game more enjoyable by more people.</p><p><strong>Pseudo code</strong> (possible way to implement this into ingress, lots of assumptions, but should give the general method)</p><p>There are already checks in the code to see how many hacking points you get. 1 point would equal 1 in 1500 chance (not sure what the actual chance should be) to take down the opposing team field that the portal is under.</p><ul><li>Someone glyph hacks a portal controlled by their own faction</li><li>Calculate the number of hacking points one gets from successful hacks</li><li>Check to see if under an opposing team field (need to have this be applied to the smallest field you are under if you are under multiple fields, not sure if this is easy or hard)</li><li>If the field is less than 24 hours old , you can’t take it out (again not sure how long this should be)</li><li>If under opposing team field and it is older than 24 hours apply the 1 in 1500 percent chance to take the field down for each glyph hacking point</li><li>If you succeed then randomly select one of the three links and take it down, thereby destroying the field </li><li>If you don’t succeed then tough, glyph hack again.</li></ul><p><br /></p><p>Here are the possible counter arguments for this change</p><ul><li>The “few very dedicated people” that are making the permaBAFs are the people that are spending all the money in the game anyways, and we don’t want to make them grumpy because they disproportionately are the most money makers (I don’t have the data to confirm this, but it is worth looking into)</li><li>The “few very dedicated people” will find ways around this, by just making permaBAFs every day. This will invalidate any reason for making this change.</li><li>This will slow down the hacking process as it adds more code checks, it already can take a while for linkable portals to show up when linking, this would just take longer for glyph hacking and it is not worth it.</li><li>It takes the "fun" out of it for those that are highly motivated to making large fields, why spend all that time, money, and effort when your big field will go down in a few days? (not sure if this is a flaw or a feature?)</li></ul><p>Any other ideas people have either for or against, please put in the comments. I have not been playing very long, and I am sure there are more aspects of this change that could help.</p>]]>
        </description>
    </item>
    <item>
        <title>New world record?55 hours' gameplay without sleeping? No! It's Exaggerating Overpowering Spoofing</title>
        <link>https://community.ingress.com/en/discussion/12697/new-world-record-55-hours-gameplay-without-sleeping-no-its-exaggerating-overpowering-spoofing</link>
        <pubDate>Sat, 21 Nov 2020 11:11:20 +0000</pubDate>
        <category>General</category>
        <dc:creator>TheKingEngine</dc:creator>
        <guid isPermaLink="false">12697@/en/discussions</guid>
        <description><![CDATA[<p>Disclaimer: I like the EOS protocol campaign as it offers 2X AP and some other benefits which I see as substantial, even if no badges or challenge offered. I decided to pick this title in order to draw your attentions. </p><p><br /></p><p>As this player provides cutting-edge Ingress spoofing technologies and sells items (proof of which, if required by Niantic, can be collected from me) to a lot of ENL players in Shanghai, you Niantic would also suufer great losses in terms of revenue from in-game purchase due to his violations.  </p><p><br /></p><p>Disclaimer II: I know that generally I should go to Niantic Support or Trusted Reporters if I doubt someone is cheating and that's what I do most of time...but this is a special corner case which I've reported for many times since 2019 but have not got a chance of manual review... Anyway the logs are real.</p><p><br /></p><p>This player is too professional at spoofing so that he could avoid being determined as spoofer by the automatic scan via the standard reporting channel and escape from being reported by TR. However it's too obvious that some of his actions could not be done by any single human beings in daily life and everyone see his logs would know that it's definitely flying. I decided to write down this post for a chance of manual review on this account by someone from Niantic...and meanwhile hopefully making your day...</p><p><br /></p><p>Here is the most explicit case (among many) that explains itself:</p><p><br /></p><p>Player frisee was playing and generating in-game logs of ultra high frequency within multiple districts of Shanghai without having a sleep in successive 55 hours. This is not possible to achieve by any single human being...even if frisee has so many high-level badges...</p><p><br /></p><p>If you do a manual review on enormous logs of this account starting from (GMT+8 China)</p><p>2018-12-19 Wed 16:10:07 PM captured 石泉春晓侧门</p><p>until</p><p>2018-12-21 Fri 22:15:27 PM captured 熊猫</p><p>and you would notice the fact that such behavior could only be done by auto-spoofing bots. Nobody would play Ingress that intensively without sleeping in 3 days.</p><p><br /></p><p>Here follows the complete logs which make it look like a joke comparing with his medals:</p><p><br /></p><p>2018-12-19 Wed</p><p><br /></p><p>[4:10:07 PM] captured 石泉春晓侧门</p><p>[4:36:52 PM] captured 拥抱的跳舞</p><p>[4:37:23 PM] captured 同怡亭</p><p>[4:51:32 PM] captured Lion and His Son</p><p>[4:58:09 PM] captured Resonator</p><p>[5:09:09 PM] captured 窗口浮雕</p><p>[5:09:24 PM] captured Carrefour God Stone </p><p>[5:20:43 PM] captured Old Style Roadside Mark</p><p>[5:26:57 PM] captured 初恋</p><p>[5:36:31 PM] captured 园中园趴趴狮</p><p>[5:49:57 PM] captured 上海应用技术学院</p><p>[6:07:25 PM] captured 我顶</p><p>[6:07:47 PM] captured 线型雕塑</p><p>[6:11:02 PM] captured 奇石</p><p>[6:13:43 PM] captured Daning City Sales Office</p><p>[6:22:47 PM] captured 大浪淘沙</p><p>[6:25:57 PM] captured China Post Of Caohejing</p><p>[6:26:29 PM] captured 人文漕河泾</p><p>[6:40:21 PM] captured 水塔</p><p>[6:43:40 PM] captured 水清鱼跃</p><p>[7:00:23 PM] captured 万达大茶壶</p><p>[7:04:58 PM] captured 不明也不历</p><p>[7:27:30 PM] captured Lily Pads at Wanhe Academy's</p><p>[7:35:33 PM] captured 雷公</p><p>[8:12:39 PM] captured 哈哈</p><p>[8:16:21 PM] captured S0HO</p><p>[8:16:50 PM] captured Soho中山二期</p><p>[8:21:24 PM] captured 龙柱</p><p>[8:21:48 PM] captured 闪耀东华</p><p>[8:22:10 PM] captured 东华妹纸</p><p>[8:22:10 PM] captured 大邮筒</p><p>[8:27:09 PM] captured 狮子为神马这么大</p><p>[8:31:49 PM] captured 喷水</p><p>[8:32:10 PM] captured 壁画</p><p>[8:32:10 PM] captured 请勿随地小便</p><p>[8:32:11 PM] captured 男人雕塑</p><p>[8:34:15 PM] captured 要和谐要有爱</p><p>[8:38:34 PM] captured 上大导图</p><p>[8:39:31 PM] captured 图章</p><p>[8:41:48 PM] captured 泰山三村小区</p><p>[8:42:11 PM] captured 华尔兹</p><p>[8:42:36 PM] captured Ceiling of North Square</p><p>[8:52:36 PM] captured Terminal of Bus 106</p><p>[8:53:28 PM] captured Shanghai Bus Station</p><p>[8:55:36 PM] captured 张口狮</p><p>[8:57:12 PM] captured 笛声</p><p>[9:02:11 PM] captured 麒麟</p><p>[9:04:51 PM] captured City of Harmony</p><p>[9:05:07 PM] captured 多利</p><p>[9:05:10 PM] captured Tongji Hospital</p><p>[9:20:11 PM] captured 陶行知雕像</p><p>[9:39:00 PM] captured 金戈铁马</p><p>[9:43:31 PM] captured 黄与绿</p><p>[9:49:23 PM] captured 青苹果幼儿园</p><p>[10:00:40 PM] captured 上海大学哒石狮子</p><p>[10:13:59 PM] captured 尊木源</p><p>[11:00:41 PM] captured 漕河泾新美术馆</p><p>[11:08:40 PM] captured 彭浦公园大门</p><p>[11:12:24 PM] captured 琉枫</p><p>[11:25:44 PM] captured XM BOX</p><p>[11:38:23 PM] captured 体重指数大转盘</p><p>[11:41:11 PM] captured 漕河泾公园</p><p>[11:43:42 PM] captured 庙行健康主题公园</p><p>[11:48:47 PM] captured 共和公园</p><p>[11:55:30 PM] captured 中华五千年文明史浮雕长卷</p><p>[11:57:26 PM] captured 王府花园</p><p>[11:59:32 PM] captured 健身步道起点</p><p><br /></p><p><br /></p><p>2018-12-20 Thu</p><p><br /></p><p>[1:07:54 AM] captured 怪石</p><p>[1:30:06 AM] captured 球喷泉</p><p>[1:33:48 AM] captured 天阙画苑</p><p>[1:36:16 AM] captured Magic Cube 倾倒魔方</p><p>[1:38:46 AM] captured 同盛公寓 TS 石头</p><p>[1:51:44 AM] captured 风车1-绿地广场</p><p>[1:56:18 AM] captured 风车2-绿地广场</p><p>[2:30:13 AM] captured 湖畔白石</p><p>[2:34:22 AM] captured 沪太公园</p><p>[2:44:19 AM] captured 佳宁花园</p><p>[3:46:51 AM] captured 鹤</p><p>[4:15:03 AM] captured 虐杀单身狗</p><p>[5:17:00 AM] captured 球状地标</p><p>[5:33:41 AM] captured 女知识分子雕像</p><p>[5:46:36 AM] captured 厦门证券右石狮</p><p>[5:49:56 AM] captured 世凹桃源牧童戏牛雕塑</p><p>[5:56:10 AM] captured 梧桐花园</p><p>[5:56:12 AM] captured 星月塔</p><p>[6:00:20 AM] captured 丝绸博物馆</p><p>[6:01:09 AM] captured 心</p><p>[6:03:17 AM] captured 聚</p><p>[6:19:05 AM] captured 上海轮渡</p><p>[6:34:06 AM] captured 摩登假日酒店</p><p>[6:36:36 AM] captured Bureau Veritas</p><p>[6:36:59 AM] captured 世凹桃源壁画雕塑</p><p>[7:08:45 AM] captured 永福庵</p><p>[7:25:54 AM] captured 早稻田大学赠樱花苑石</p><p>[7:27:03 AM] captured 浦江游览</p><p>[7:37:56 AM] captured 上海大学档案馆</p><p>[7:38:43 AM] captured 上海大学玉兰园</p><p>[7:45:20 AM] captured 上海大学泮池北喷泉</p><p>[7:45:20 AM] captured 上海大学八卦喷泉</p><p>[7:49:36 AM] captured FIRST CANTEEN</p><p>[7:54:31 AM] captured 怪蜀黍一号</p><p>[7:54:58 AM] captured 学林苑</p><p>[7:55:26 AM] captured 上海大学的大象雕塑</p><p>[7:55:26 AM] captured 上海大学图书馆</p><p>[7:55:28 AM] captured 上海大学雄鹰展翅</p><p>[8:14:35 AM] captured 上海大学泮池喷泉</p><p>[8:40:48 AM] captured 白色长廊</p><p>[8:46:39 AM] captured Soho中山广场</p><p>[9:40:50 AM] captured 给爸爸洗脚</p><p>[9:48:28 AM] captured 螭龙石座</p><p>[10:06:46 AM] captured 女神喷泉</p><p>[10:35:06 AM] captured 莲花纹龙珠</p><p>[10:39:40 AM] captured 金沙路一对石狮</p><p>[10:43:01 AM] captured 锦龙苑</p><p>[11:29:23 AM] captured 海边轮舵</p><p>[11:36:50 AM] captured 海边的六角亭</p><p>[11:40:36 AM] captured 凤凰雕塑</p><p>[11:43:07 AM] captured 和尚套景区</p><p>[11:59:47 AM] captured 两只看门狗</p><p>[12:02:47 PM] captured 和尚套长廊</p><p>[12:04:50 PM] captured 瑞金南苑</p><p>[12:05:16 PM] captured 飞天麒麟</p><p>[12:05:17 PM] captured 福华花苑</p><p>[12:05:17 PM] captured 凉亭</p><p>[12:12:45 PM] captured 和尚套 朝阳亭</p><p>[12:38:11 PM] captured 六井潭景区</p><p>[12:53:34 PM] captured 东海第一龙椅</p><p>[12:56:30 PM] captured 大妈舞广场的一家人铁器雕塑</p><p>[12:56:30 PM] captured 六井仙潭</p><p>[1:12:46 PM] captured 蓝黄绿花</p><p>[1:39:56 PM] captured 新闻晨报林石碑</p><p>[1:42:07 PM] captured 龙隐洞</p><p>[1:45:44 PM] captured 企業園林</p><p>[1:47:27 PM] captured 白色六井潭灯塔</p><p>[2:02:03 PM] captured 京北石狮</p><p>[2:04:31 PM] captured 注焉不满</p><p>[2:14:07 PM] captured 上海大学 乐乎新楼前的石狮子</p><p>[2:29:32 PM] captured 交通银行石狮子</p><p>[2:34:34 PM] captured Yuanping Road</p><p>[2:44:36 PM] captured 动漫大场</p><p>[2:44:55 PM] captured 长耳兔</p><p>[2:52:02 PM] captured 竹笋石头</p><p>[3:51:37 PM] captured 同心</p><p>[4:59:12 PM] captured 世纪花苑</p><p>[5:36:15 PM] captured 石头菠萝左</p><p>[6:13:53 PM] captured 张庙科普健身广场</p><p>[6:35:10 PM] captured 火苗 Fire</p><p>[6:35:30 PM] captured 张庙健身广场长廊</p><p>[6:42:17 PM] captured 蜂窝建筑</p><p>[6:45:56 PM] captured 民悦苑</p><p>[6:46:20 PM] captured 石柱与树</p><p>[6:47:56 PM] captured 宜山路桂林路邮筒</p><p>[6:48:46 PM] captured 宜山路桂林路雕塑</p><p>[6:53:06 PM] captured 喜从天降</p><p>[6:53:22 PM] captured Xinhua Bookstore</p><p>[6:53:43 PM] captured 吉象如意</p><p>[6:58:28 PM] captured 德陵村</p><p>[6:59:59 PM] captured 高矮胖瘦</p><p>[7:07:05 PM] captured 体操走起</p><p>[7:07:22 PM] captured 等公车</p><p>[7:07:35 PM] captured 双鱼</p><p>[7:08:40 PM] captured 圆狮子</p><p>[7:08:47 PM] captured Design Office Home Office </p><p>[7:11:27 PM] captured 环球港海马喷嘴</p><p>[7:13:22 PM] captured 上海市普陀区长城大厦</p><p>[7:15:38 PM] captured 龙瓶</p><p>[7:17:09 PM] captured 大象与小象</p><p>[7:36:00 PM] captured 归心似箭</p><p>[7:45:51 PM] captured 麒麟</p><p>[7:45:55 PM] captured 招财龙族</p><p>[7:45:58 PM] captured 龙子</p><p>[7:46:02 PM] captured 麒麟兽</p><p>[7:51:08 PM] captured 大华饭店左狮</p><p>[7:51:27 PM] captured 大融城</p><p>[7:51:40 PM] captured 沪太路鲍家桥</p><p>[7:52:06 PM] captured 异形</p><p>[7:54:23 PM] captured 上海7号线行知路站</p><p>[8:01:51 PM] captured 神女抓鹅</p><p>[8:02:45 PM] captured 动漫大场_海豚</p><p>[8:02:53 PM] captured 动漫大场Dog</p><p>[8:02:56 PM] captured 动漫大场Robot</p><p>[8:02:59 PM] captured 滑板少年</p><p>[8:13:09 PM] captured 童趣</p><p>[8:27:16 PM] captured 图腾</p><p>[8:51:35 PM] captured 三国壁雕之空城计</p><p>[8:58:59 PM] captured 漕宝路永乐·新活馆</p><p>[9:18:33 PM] captured 图腾柱</p><p>[9:28:13 PM] captured 农工商金鸡</p><p>[9:33:09 PM] captured Golden Wall Dragon</p><p>[10:04:54 PM] captured The Ultimate Linking Simulator</p><p>[10:30:45 PM] captured 天圆地方-叶上海一期</p><p>[10:31:24 PM] captured 熔岩烈火心</p><p>[10:34:03 PM] captured 儿童乐园-叶上海一期</p><p>[10:42:48 PM] captured 石花-叶上海一期</p><p>[11:46:59 PM] captured 元邑酒家</p><p>[11:49:53 PM] captured 绿地正大缤纷城</p><p><br /></p><p>2018-12-21 Fri</p><p><br /></p><p>[0:03:18 AM] captured 顾村公园北大门 Gucun Park</p><p>[0:24:08 AM] captured 吉米记</p><p>[0:50:22 AM] captured Goddesses of Peace Statue</p><p>[1:17:48 AM] captured SHNU-涂鸦墙花朵</p><p>[1:22:28 AM] captured 嵊泗灵音亭</p><p>[1:49:08 AM] captured 东海五渔村之船</p><p>[2:22:39 AM] captured 泰山奇石</p><p>[2:36:04 AM] captured 金汇镇</p><p>[2:36:23 AM] captured 陶家塘</p><p>[2:38:12 AM] captured 东吴</p><p>[2:48:58 AM] captured 中发母狮</p><p>[3:13:04 AM] captured 一家三口</p><p>[4:05:08 AM] captured 上海呼叫中心产业基地—海宝示范园</p><p>[4:14:49 AM] captured 碉堡</p><p>[4:23:16 AM] captured 一家三口</p><p>[4:31:04 AM] captured 大黄生活广场</p><p>[4:45:40 AM] captured 英雄黄继光</p><p>[5:25:45 AM] captured 又一个裸男</p><p>[5:34:08 AM] captured 两只大象</p><p>[5:44:11 AM] captured Suzhou Revolution Museum苏州革命博物馆</p><p>[6:41:41 AM] captured 如家石</p><p>[6:46:38 AM] captured 大同凉亭</p><p>[6:46:38 AM] captured Corrupted Fountain</p><p>[6:55:47 AM] captured 系着铃铛的狮子</p><p>[7:10:00 AM] captured 花盆</p><p>[7:49:54 AM] captured 健泰喷泉</p><p>[7:51:41 AM] captured 小长城</p><p>[7:54:58 AM] captured 亭子</p><p>[8:33:42 AM] captured 兰田路石狮</p><p>[6:18:51 PM] captured 广场喷泉</p><p>[6:24:14 PM] captured Lion Sculpture Of CCB</p><p>[6:25:11 PM] captured 漕河泾国际孵化中心</p><p>[6:32:50 PM] captured 田林路桥</p><p>[6:45:04 PM] captured 宜山路桂林路邮筒</p><p>[6:52:35 PM] captured 凯托大厦</p><p>[6:52:46 PM] captured 兆丰大厦</p><p>[6:53:09 PM] captured Zao-Fong Universe Building</p><p>[6:57:08 PM] captured 扇形</p><p>[6:59:02 PM] captured 中国邮政</p><p>[6:59:08 PM] captured Musicial Foutain</p><p>[7:01:39 PM] captured Dancing Sculptures</p><p>[9:30:38 PM] captured 闸北中医堂</p><p>[9:35:20 PM] captured 交通银行右护法</p><p>[9:39:12 PM] captured 一块石头</p><p>[9:40:58 PM] captured 闸北工商局</p><p>[9:44:12 PM] captured 巨型萨克斯</p><p>[10:15:27 PM] captured 熊猫</p><p><br /></p><p><br /></p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/us.v-cdn.net\/6031689\/uploads\/BSNI0416YM0L\/photo-2020-11-21-18-09-07.jpg&quot;,&quot;name&quot;:&quot;photo_2020-11-21_18-09-07.jpg&quot;,&quot;type&quot;:&quot;image\/jpeg&quot;,&quot;size&quot;:108785,&quot;width&quot;:393,&quot;height&quot;:700,&quot;displaySize&quot;:&quot;large&quot;,&quot;float&quot;:&quot;none&quot;,&quot;embedType&quot;:&quot;image&quot;}">
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        <title>Ingress Subscription</title>
        <link>https://community.ingress.com/en/discussion/7647/ingress-subscription</link>
        <pubDate>Thu, 12 Dec 2019 00:01:03 +0000</pubDate>
        <category>General</category>
        <dc:creator>VSSX</dc:creator>
        <guid isPermaLink="false">7647@/en/discussions</guid>
        <description><![CDATA[<p>We have read the news that they are working on a subscription method for ingress, which would bring very good results in all aspects, if it is well implemented, since the expected result would be:</p><p><strong>1.- end spoofers once and for all.</strong></p><p>2.- expand the inventory and have better game options</p><p>3.- Improve the system of research and technical support.</p><p><strong>This means that Ingress would no longer be free. pay for login.</strong></p><p>You would have to pay for a subscription to be able to login to the system. and you will not be able to create parallel accounts, new account, new subscription, new payment. and if it is detected and that software was used to modify the GPS location, the account will be canceled, only with that type of strong rules, many problems would be avoided and Niantic would save the current problems with loyal players who leave the game for that cause.</p><p><br /></p><p>Those who really like the game are the ones we would pay to build our territory and defend it, legally and in a fun way, real players, not ghosts, or kamikases, or spoofers. I think it is a good decision of niantic, but if is  well implemented or better, but the game has to stop being free for everyone in order to end the cheating that has taken away their loyal players, and I include me with them, I I would gladly pay for that subscription and upgrade of the account, as long as Niantic guarantees us that we will play without spoofers, if not, there is no business. and here everything came, and I would not pay for the subscription, because it would be the same, we would have the same problem but with more upgrades for the spoofers and that is not business, that is my opinion, and count on me to continue improving the game, now It is your choice, or we save our dear ingress, or they end up damaging it for loyal players.</p>]]>
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        <title>All agents data is opened</title>
        <link>https://community.ingress.com/en/discussion/11854/all-agents-data-is-opened</link>
        <pubDate>Mon, 10 Aug 2020 10:27:16 +0000</pubDate>
        <category>General</category>
        <dc:creator>TestTestAndHack</dc:creator>
        <guid isPermaLink="false">11854@/en/discussions</guid>
        <description><![CDATA[<p>I can see all comm logs about any agent on </p><p>Is it official ingress tool? I have already created same topic before but no one from niantic gives any feedback. </p><p><br /></p><p>@NianticAkshay @NianticAndrew @NianticAustin @NianticBrian @NianticCasey @NianticOfficial @NianticBC Could you explain what is this?</p>]]>
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        <title>IUENG Q&amp;A: Sept 30, 2020</title>
        <link>https://community.ingress.com/en/discussion/12307/iueng-q-a-sept-30-2020</link>
        <pubDate>Sat, 03 Oct 2020 03:40:20 +0000</pubDate>
        <category>Ingress Insights</category>
        <dc:creator>NianticBrian</dc:creator>
        <guid isPermaLink="false">12307@/en/discussions</guid>
        <description><![CDATA[<p>On Wed, Sept 30 I had the great opportunity to chat with <a data-username="InvestigateXM" data-userid="5958" rel="nofollow" href="https://community.ingress.com/en/profile/InvestigateXM">@InvestigateXM</a>, <a data-username="Ishira" data-userid="5976" rel="nofollow" href="https://community.ingress.com/en/profile/Ishira">@Ishira</a>, and <a data-username="carlobolla" data-userid="6025" rel="nofollow" href="https://community.ingress.com/en/profile/carlobolla">@carlobolla</a> to answer some questions they had about Ingress and where we're heading. The following is not a transcript of <a href="https://community.ingress.com/en/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DkbYVVluxxkY%26feature%3Dyoutu.be" rel="nofollow noopener ugc">our Zoom chat</a>, but it's notes that I took after our call so I could provide a text-based version in the forum. Thank you.</p><p><br /></p><p><strong>When doing "balance" changes to the game: Do you start with a goal? For example the drone changed farming, do you compare P8s built? P8 drone hacks? etc . How do you analyze the change?</strong></p><p>I start by setting goals, usually around usage metrics, and also track and catalog feedback and requests from Agents. For example, I recently went through the Play Store reviews and forum threads and tagged them with labels to get a better picture of where we should focus our efforts. We also look at key game metrics across multiple dashboards, and review how recent changes affect usage over time to evaluate our progress towards the stated goals.</p><p><br /></p><p><strong>We saw new avatars in the scanner based on 4 archetypes a few months ago. Is there a possible schedule on when we will see the other 9 archetypes as avatars in the scanner? (Trickster when?)</strong></p><p>I like to test my hypotheses, collect data and see the outcomes, then evaluate whether we should spend more time on Project X or Project Y. We have a backlog or todo list with requests from Agents, so it’s not so much whether a specific request will happen or not, but whether our team should work on that first or work on that right now. </p><p>Some Avatars, like NL-1331X, were more popular than others. I look at what would be required to add additional Avatars, and the opportunity trade off of what we could work on instead. We aren’t currently planning to add additional archetypes right now, but we can revisit that in the future after we tackle other todo list tasks first. Our todo list isn’t a static list; it changes over time as we work on Ingress and gather more data and Agent feedback.</p><p><br /></p><p><strong>Any way of getting passcodes in the future again? To give away to fellow faction agents etc or to attach to selfmade puzzles</strong></p><p>I wanted our team to move from Mod Cards to the item Store so that we continue to follow guidelines set by the app stores. There are ways we could enable First Saturday hosts to award Ingress prizes or Agents to gift items to other Agents that don’t circumvent app store platform fees that I’d like to explore further.</p><p><br /></p><p><strong>Will there be an official global leader board for all, the most or at least the medal stat entries? (Andrew said there was something unofficial and internal apparently)</strong></p><p>I don’t typically discuss features before they ship unless we’re certain that a feature is coming soon, or we’re looking for Agent feedback earlier in the development cycle. A leaderboard could drive a lot of Agent activity towards specific Agent Stats, but I don’t have anything to share right now.</p><p><br /></p><p><strong>At the moment there is a big backlog with missions. Are there any problems at the moment?</strong></p><p>Missions are being reviewed but there is an issue where they aren’t being reviewed in the order received, as they should be. Our team is investigating and working on process improvements.</p><p><br /></p><p><strong>When recursion was introduced. We were told that there would be added benefits. For players who made the choice to recurse. Will recursed players ever see added benefit for recursion? PS. I love the recursion option. It keeps the game interesting.</strong></p><p>We still need to address this. In the last year, I set some big goals around sustainability so that we can continue to grow the game. I also wanted to balance that with adding new features to Ingress, like Avatars, Portal Scanning, Apex, Dronenet, and Battle Beacons, to show Agents that we’re committed to improving Ingress. I realize how important the Agent community is, especially veteran and Recursed Agents, and we’ll make good on that promise to Recursed Agents.</p><p><br /></p><p><strong>Are you finding the Vanguard program to be useful?</strong></p><p>Yes, they’re champions of the user voice and fierce player advocates. They promptly escalate issues and feedback to our team, who also share updates with me. </p><p>Currently, Vanguards and Niantic teammates are the only Agents with access to pre-release or Beta versions. It would be helpful to invite more Agents to help us test the Beta versions of Ingress, which could help us identify issues earlier than we are today. For example, maybe this would be something Recursed Agents might be interested in.</p><p><br /></p><p><strong>Until before you went back to Niantic, what is your best memory of Ingress?</strong></p><p>I have too many, and that’s why I’m back working on Ingress. When I originally joined Niantic more than 8 years ago, it was to help connect people who share common interests, like geocaching or orienteering or ARGs, and then to help them connect locally. Finding someone who likes what I like isn’t too hard, but finding someone who likes what I like and also lives in my neighborhood can be much harder. All of those stories from Agents about meeting their best friends, significant others, or finding their tribes — that’s why I came back.</p><p><br /></p><p><strong>I think we’ll agree that Ingress has a very dedicated player base to last for what will soon be 8 years, but the number of players has definitely changed. As the original agents aged with the game, some have stated in my area (Connecticut) that their decision to no longer play is due to the introduction of Prime, Niantic giving more focus to Pokemon Go and other brand-famous AR games, and of course, life situations changing as we all age. What would your marketing strategy be to see the game stand out among other AR games, and maintain or increase its player base beyond Year 10?</strong></p><p>Our Marketing Lead answered this one with her 2-prong approach:</p><ol><li>Community-first: Focus on the Agents. Celebrate the community and create authentic content for Agents.</li><li>Re-engagement: Win back retired Agents by constantly working to improve the game, and developing new features that Agents want.</li></ol><p><br /></p><p><strong>Has the lockdown proved to be productive or just delayed things?</strong></p><p>I don’t want to understate the impact of COVID on Agents, on my team, or the game. We’ve had to make big pivots and postpone live events in 2020, but we’re still working to add gameplay for Agents who can play outside safely, wearing masks and maintaining physical distance.</p><p><br /></p><p><strong>The drone has been a fun feature during the ongoing pandemic, thank you. Are there any plans to add to it, add medals or use it in virtual events?</strong></p><p>We’ve discussed different ways to enable Agents to play from anywhere with Dronenet. I think it’s important that Agents who physically travel to a Portal are able to do above and beyond what an Agent using a Drone is able to, which is why Drone Mark I is limited to hacking and Glyph hacks. We’ve been discussing what a Mark II or Mark III could potentially become, and if you have ideas please let us know in the forum.</p><p><br /></p><p><strong>What are the expectations for the game to return when the global pandemic ends? it would be interesting to launch a global event for all agents to participate together when things get back to normal.</strong></p><p>I would very much like to host Anomalies when it’s safe for us to do so. In the meantime, I do think there’s a middle ground to bring back some types of events, for example something like the Nemesis Global Challenges, to encourage more Faction versus Faction competition in the nearer future.</p><p><br /></p><p><strong>A lot of agents are frustrated by the lack of communication coming from the Ingress team. This interview is an amazing step in the right direction! What is the Ingress team’s plans for increasing consistent communication with your player-base moving forward?</strong></p><p>It’s two-fold where we should be more proactive and prompt with talking with Agents, and also we need to fix the issues Agents have highlighted so they know we’re listening and acting on their feedback. I don’t reply to each message I receive, but I read the forum, the subreddit, and have every Play Store review piped directly into my Inbox. Jumping in to First Saturday Zoom calls or hopping into an interview like this helps me with a 1:many approach, as opposed to a 1:1, as in I can answer a question once and hopefully a few Agents find it helpful.</p><p><br /></p><p><strong>What is your long term vision for ingress, year 3 to 5 down the road? Not asking about what features there will or will not be, but general state and vision.</strong></p><p>Competitive, Faction versus Faction warfare held at a planetary scale. I want as many players as we can get to join the fold, which is why I also want the game to be approachable and accessible, but there’s a specific kind of player that I think will really grok and love what Ingress will become. There are a lot of different ways to play Ingress and be a part of the Ingress community, but at its heart, I do want to amplify the exploration, exercise, and social components.</p><p><br /></p><p><strong>What’s next?</strong></p><p>In the short term, after cataloging Agent bug reports from Play Store and the forum, I’m eager to get to work crossing them off the list. For example, COMM; animation feedback; Linking issues. I’d also like to return to something like the Global Challenges, but change them up so that there’s a Faction winner declared at its conclusion.</p>]]>
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        <title>Ingress History: Reddit Posts from 11/15/12 - 12/31/12</title>
        <link>https://community.ingress.com/en/discussion/12904/ingress-history-reddit-posts-from-11-15-12-12-31-12</link>
        <pubDate>Thu, 10 Dec 2020 18:32:43 +0000</pubDate>
        <category>General</category>
        <dc:creator>d0gboy</dc:creator>
        <guid isPermaLink="false">12904@/en/discussions</guid>
        <description><![CDATA[<p>There was an error rendering this rich post.</p>]]>
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