As an aside: Pokémon GO does have a visual ring, but it’s not always visible, as in Ingress. A white ring will “blink” when the periodically expanding pink ring reaches what is supposed to be a 40m radius.
The problem is inherent to Unity and how they're doing scaling of distances. It's seen in the new avatar circles, resonator distances, PoGo ranges to Pokestops etc.
@Hiivis That's a great example of the test. So the whole thing is a visual bug, which makes the underlying physics of the game sound, but the appearance broken.
So far that's par for the course with Prime, but the more we can identify specifics, the better the UI is getting again.
Comments
As an aside: Pokémon GO does have a visual ring, but it’s not always visible, as in Ingress. A white ring will “blink” when the periodically expanding pink ring reaches what is supposed to be a 40m radius.
The problem is inherent to Unity and how they're doing scaling of distances. It's seen in the new avatar circles, resonator distances, PoGo ranges to Pokestops etc.
@Hiivis That's a great example of the test. So the whole thing is a visual bug, which makes the underlying physics of the game sound, but the appearance broken.
So far that's par for the course with Prime, but the more we can identify specifics, the better the UI is getting again.
@NianticCasey Can you get this passed along to the UI development team as a visual scaling bug?
Bump, still not fixed! It’s a real PITA trying to ultrastrike individual resonators.
Not sure what ultrastrikes have to do with max deploy range...?
I have same, my range is 38m.