Brian's Blog: Sept 2019
Our mission when we launched Ingress in Nov 2012 is the same as our mission today — to help enable agents to set off on adventures on foot with others. When I talk with agents about their sitreps and stories, the common threads across them are connecting with others who share a passion for the game, and seeing the world through new perspectives. The game gives us reasons to come together, and it's the community that makes Ingress, Ingress.
A few years ago, a popular compiler or technology we leveraged was shut down. But more importantly, the original mobile app was designed in such a way that made it difficult for our artists and designers to make updates without extensive engineering support. Our move to Prime comes with tradeoffs, but it enables our team to more flexibly prototype and experiment, as well as adopt shared features across other Niantic games, like in-app ticketing with Events, which was extended with personal leaderboards in the recent field tests. We're listening to feedback from agents, and we'll continue to iterate on and improve the game.
I'm focused on our long-term sustainability — the sustainability of the in-game economy, the game mechanics, and the game itself — because I care a lot about Ingress and the community. It's why I came back to Niantic. Ingress has so much potential as a global, competitive real-world game, and I feel, in a way, that we're just getting started. I'm uncomfortably excited about where we're headed, and hope to see you out in the field.
Hack the planet,