Cancel Core until the Machina situation is handled

HahahoppHahahopp ✭✭✭

Machina is destroying the local community here, and I am sure a lot of other places. The situation is completely unreasonable, and makes it annoying to try to make fields in cities and next to impossible to cooperate with teammates to accomplish something bigger - which was a big part of the game to a lot of us, even if it wasn't important to everyone.

Niantic doesn't appear to listen or be interested at all in complaints in forum threads. Therefore, the best way that I can see to try to make something happen is to cancel our subscriptions. I love Ingress and have happily supported it since Core was introduced, and would have kept that subscription going forward, but I need to vote with my wallet, and I will stop paying money for the game until Machina is significantly reined in in a way that makes the game otherwise playable.

If you agree about Machina, I suggest you do too.

Tagged:
«1

Comments

  • ZeroHecksGivenZeroHecksGiven ✭✭✭✭✭

    Im actually curious if Niantic will use machina numbers to boost their activity numbers they sometimes use at the end of the year or whenever. Ingress agents made 2 million links in 2023. Wait, nevermind, "they" made 8 million links...

  • M4GSM4GS ✭✭

    Also cancelled.

  • Cancelled!

  • HosetteHosette ✭✭✭✭✭

    Why would I cancel CORE? I'm having a grand good time hunting down red and demolishing it.

  • PkmnTrainerJPkmnTrainerJ ✭✭✭✭✭

    We don’t have one do we? Just a Community Specialist

  • mortuusmortuus ✭✭✭✭✭

    Also no global events can also be reason many feel why just pay 10$ for some extra inventory

  • HahahoppHahahopp ✭✭✭

    I don't begrudge you that. But surely it is possible to sympathize with the other half (?) of the playerbase, for whom Machina pretty much ruins the game? It is possible to have it both ways:

    Either 1) Machina can't link, or 2) Machina doesn't block human links.

    There, we should both be happy. Right?

  • PkmnTrainerJPkmnTrainerJ ✭✭✭✭✭

    Wayback Machine for the post that @NianticThia got says;

    Responsibilities

    • Build trust and motivate interaction with Ingress channels through engagement programs.
    • Identify, amplify, and engage with high-quality user generated content.
    • Work with the support team to provide a cohesive voice across all our platforms.
    • Measure, monitor, and build detailed qualitative and quantitative sentiment reports identifying trends and opportunities for improvement.
    • Represent the voice of Ingress players in meetings with cross-functional partners of varying levels and job functions.
    • Collate feedback from Ingress players having access to beta/early access versions.
    • Perform key tasks including but not limited to workflow and process development, issue (bug) tracking and prioritization, documenting process, writing user-facing content, product support, and data analysis.
    • Constantly look for solutions to problems and evaluate ways to more efficiently and effectively lead the global support processes.
    • Represent the Ingress team online and at events.

    How do we think they’re doing at that?

  • edited August 30

    Let me start out by saying I don't have CORE nor did I ever have it so I can't cancel it.

    I do however play Ingress and I think the Machima concept is interesting but poorly executed.

    As Fortifier said before: BAFs basically are impossible now since there is no way to know when a link will come from a Machima portal. This could easily be remedied from Niantic's side by having all Machima portals link on CP. This way you can effectively clean an area but won't get a sudden link that disrupts the whole process.

    I do like the fact that Machima makes linking harder. Especially last summer when I was travelling through rural areas in Colombia. Now you can't just make a link several hundreds of kilometres without putting some thought and effort into it. I think that makes the game better.

    However.... The rate at which Machima grows is insane. Areas that are completely green or blue are completely red a week later. This completely overruns normal gameplay as you are always only able to focus on red portals first. Blocking is no longer a requirement since Machima will block for you and will keep blocking day and night. This too could be easily fixed. Machima only has a chance to spawn on portals that have been neutral for 30 days for example and can only link to neutral portals that have been neutral for at least a week. I also feel like the link-range for Machima should probably be reduced since a lot of links areas that take hours to travel through rivers / mountains / other obstacles.

    I don't know if people will agree with me on these things but at the very least I can agree with you that Machima in its current form doesn't add much to the game besides annoyance, repetitive gaming and a whole lot of AP with minimal effort.


    The main problem is the same problem players have with many functions (or lack thereof) in game. They suddenly appear and disappear without any communication from Niantic and we just have to wait and see if the game will drastically change out of the blue again.

    Post edited by wurstdufromage on
  • GrogyanGrogyan ✭✭✭✭✭

    I have pretty much echoed what many actually want with regards to Machina.


    But am sill continuing with my CORE Subscription until the end of the year.


    Will see what is planned for 2024 before deciding whether to continue with the subscription

  • GrogyanGrogyan ✭✭✭✭✭

    We all learned at the very beginning when we began our adventures how useless X1s and X2s really are.


    Hacking portals grants AP now, so I am unsure how more difficult it would be for a new player to actually level up to L3 or L4

  • It's not about difficulty...

    It's the joy (or better yet, lack thereof) that new users feel.

    Imagine you are a new player, the tutorial explains XM, shows you how to hack and shows you how to deploy. You step into the real world and everything is red, so you can't deploy, so you hack( because nothing else has been told/explained to you) and then your entire XM bar is drained as a punishment for not being a high enough level yet.


    There is only a very small percentage of people who take joy in being punished. All the rest will delete the game and move on

  • GreenVamGreenVam ✭✭✭✭✭
    edited August 31

    And I'm still waiting for the machine to capture the last neutral portal in my area of residence. More than two months have passed and it is still unable to capture the residential area. I think that at such a pace the car should be strengthened.

    Post edited by GreenVam on
  • ZeroHecksGivenZeroHecksGiven ✭✭✭✭✭
    edited August 31

    I don’t disagree at all. Though, they would struggle with any L8 portal, blue, green or red. The punishment part is a problem, though, I have a feeling it will only take a couple hacks to figure it out. The other thing, not every single red portal is L8. I think we can all agree this game has a somewhat steep learning curve and that’s just a new dynamic and something Niantic should hopefully keep in mind as they think about how to retain new agents :/

    Im not very pro-machina in its current state, so just offering some counter-arguments and I think it’s a way for me to try and understand the reasoning for some of these decisions being done by Niantic.

  • VenomousToadVenomousToad ✭✭✭✭✭
    edited August 31

    I'm not sure what's wrong with machina though. It's an easy opponent that encourages people to play. It's not any more difficult than taking down a level 5 portal with two common shields. I'm not sure players even know about the fielding part of the game anymore. It's a lost part of the game. I prefer the machina over my own opposition. Machina isn't going to chase me down and yell at me. It's a nice change of pace. I'm in the minority for sure but I like it.

  • MoogModularMoogModular ✭✭✭✭✭

    A L1 agent should be building versus attacking. Even if they get advice from other agents, they will say the same thing. If they're easily dismissed by what seems to be a big power difference, they're not really discovering the network. I know I didn't stop after seeing a high level portal of the opposite faction, I tried to pursue other locations to see where I can interact. Then, I found out about the intel map. Then I noticed deploying gives a lot of AP. (This was all back in January 2013)

  • Agree, but with Machina capturing every neutral portal (especially if they started in an area with no other players), they can not do anything other than destroy.

  • MoogModularMoogModular ✭✭✭✭✭

    Perhaps I was more patient because portals were rare, it was mostly post offices and libraries. A lot of focus on building seemed to be the strategy even if you were under fields. The extra benefit now is adding fields. Machina or the other faction dominating, it would probably seem no different as a newbie.

  • I was of a similar mindset when I started 10y ago.


    But today's generation isn't, they want instant gratification or they'll quit.

    It doesn't even matter if it's Machina or enemy controlled, but Machine is much more punishing (as you said)

  • PkmnTrainerJPkmnTrainerJ ✭✭✭✭✭

    What does the Machina situation being handled look like for you?

    What changes to Machina would make you sign back up to CORE?

  • HahahoppHahahopp ✭✭✭

    Like I said in a post earlier, Machina not linking or Machina links not blocking human links would satisfy me completely.

Sign In or Register to comment.