Yet another key management request
Please can we get some in-app ways of managing keys?
Primarily, being able to map the keys on a map, or sort by zip code, s2 cell, or town or something.
It would aid recycling to be able to mass select keys near a certain town.
I've known more players to quit ingress because of key management and hoarding to eventually paralyze the actions of recruits, then any other source, also putting the game down and finding everything half health a few days later, doesn't help.
Ideally when doing maintenance recharging, you want to be able to conserve your xm for portals you care about. Being able to star or favourite keys(would actually favourite the portal, so when the key is reacquired it would be starred still), would allow you to keep them charged.
Being able to tag them would bring more flexibility, but would be a fair amount of extra Dev work, so it's a nice to have, not a "we needed this 5 years ago"
Being able to take a snapshot of your keys status, and sorting by the snapshotted status would be handy too. If it was made clear to the user, that the filter is based on the snapshot, and not live data, then you could easily sort by faction or health, even if you need to put limits on it to 100 keys at a time to prevent server issues, or even if the feature is intentionally nerfed / disabled during anomaly events. An 80% solution is all we need to have a massive Quality of Life improvement, and I don't accept the opinion that it needs to be a perfect feature or that server load is too great. It's possible to overcome with some clever design work / limitations. You could even pitch it as a "recharge queue" where only close and relevant keys are shown at the time the queue chunk is processed, like how infinite scrolling works 'imperfectly' for comments on YouTube or tweets. E.g. show me favourites first, sorted by distance, that match my faction, that aren't at full health.
Being able to mark a key as "let decay" would be critical too, so less thought is required when bulk recharging daily.
Some more radical changes that would aid key management *indirectly* :
With the radical changes to machina, maybe the relationship new players have with maintenance recharging should be examined, and a better ruleset for when link drops could be enacted.
Imagine if resos never died fully, like machina, but the links dropped when Reso health becomes critical, *or* when less then 3 resonators remain.
It would enable both blue and green to better prevent machina in areas, by just unique dropping Reso, whilst giving new players something to ****: low level faction resonators that the keys have been long recycled.
Megafielders could let the links decay, without losing a linkable anchor, giving more flexibility, if they time things right, which if spotted by the enemy team, blockers could go up on the scheduled decay time in response.