It's time for inventory update to 3000 items

So please update inventory space to 3000 for core players and for free player 2500 inventory space please

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  • ArkFangArkFang ✭✭✭✭✭

    Why? What is your justification. Most people are able to make do with 2000 to 2500 with good management strategies.

  • It's time for update to 3000 space


    I need more space

  • I think more key lockers would be great. And we need them for several reasons:

    • There are so many more portals now than there were when we first got the 6th capsule.
    • My "Portals Discovered" stat keeps getting bigger (currently 362, with 16 waiting). I'd love to be able to keep a key to each.
    • The longer I've played, the more trips I took with (and for) Ingress. Niantic says "Time to move" and encourages us to travel with (and for) Ingress - but we don't have space to keep even one key from each city. Or all the bears, or whatever's your favorite.

    I'd buy several souvenir key lockers.

  • tp235tp235 ✭✭✭✭

    I don't see the need to expand inventory until proper inventory management is done.

    We only struggle with inventory management when we need to accumulate a few Portal Shields, Bursters, Ultra Strikes, and Resonators before the XM Anomaly.

    However, if I may suggest in this regard, unlike, in the beginning, we now have more flackers, beacons, apexes, etc. that cannot be recycled.

    If we could, it would be to remove these items from our inventory count that cannot be recycled.

    Also, adding a keylocker has been desired for a long time, but a portal key postcard-like feature that applies the dynamic link functionality would be sufficient for this.

    The dynamic link allows you to see the current status of the portal.

  • ZeroHecksGivenZeroHecksGiven ✭✭✭✭✭

    I’d rather be able to charge from a locker.

  • DSktrDSktr ✭✭✭✭

    Okay,TBH i'd prefer some extra space from each recursion(+50?). But: it's a strategy. Which means inventory management is one of key mechanic.

  • 3000 for free player and core player is 3500 inventory space

  • ArkFangArkFang ✭✭✭✭✭

    Or, manage your inventory better. Talk with your community, find what works for you. Do you have the key lockers?

  • ZeroHecksGivenZeroHecksGiven ✭✭✭✭✭

    Genuinely curious why you think this is a bad idea? The only argument I can think of is that it just adds to the complexity of inventory management, which, I suppose could be a thing. I can't think of anything else and am open to hear what y'all think :)

  • EvilSuperHerosEvilSuperHeros ✭✭✭✭✭

    Brian has already stated that they can't do more without causing issues for the game. Maybe it was ofer2. Someone mentioned it.

    We have 2500 items plus the 600 key storage (so 3100 slots) do we really need more space? More space would be cool. But do we actually really need it?

    I mean I just paired down my keys to sub 1400. Moar space would just be moar keys...

  • MoogModularMoogModular ✭✭✭✭✭

    Charging from a locker seems like overkill. If a key is no longer counting towards your inventory, it should have no function until it's out of your locker.

  • Currently we have enough space for both core and non core users, sometime our inventory is full , if you started playing then definetly your inventory will go out .

    Learn how to manage inventory . After reading this thread we couldn't find any proper reasons to increase the inventory .

    We should give proper reasons before asking something

  • ZeroHecksGivenZeroHecksGiven ✭✭✭✭✭

    I don't think we need more space, I just would like to recharge keys from my locker. Would just save time from having to open key locker, find keys, unload, recharge, remember which keys I just took out, reload, etc. Just a convenience thing.

    But, I completely get if it's not really a path to go down from a technical angle. I would think if you're going into the locker to recharge, would it be anymore intensive to just recharge from there vs moving it outside the locker and then moving it back in, almost seems the opposite... I'll have to hunt down the comment in regards to this specifically from @ofer2 and dig into it a little more.


    Thanks for sharing that

  • EvilSuperHerosEvilSuperHeros ✭✭✭✭✭

    There is already lag from recharging keys normally. Image trying to pull information about 100 different keys to be able to charge them. Ugh. That seems resource intensive. It also depends how the recharge module is designed/coded, along with the key capsule, and all of the other logic.

  • ZeroHecksGivenZeroHecksGiven ✭✭✭✭✭

    I think that's my point though, if I'm going into the locker to retrieve the keys, it shows the current charge level from there, so that data is already pulled from the server. If I unload the key, recharge and then put it back, it's pulling some of that data a second time when I open the locker.

    But I do get why folks might view the locker as just a way to store things. Just a tedious aspect of the game, pulling stuff in and out to recharge that seems archaic for no real reason other than it's just the way it is. I don't really save souvenir keys anymore and I know some people use lockers for just that.

  • EvilSuperHerosEvilSuperHeros ✭✭✭✭✭

    If we get recharging from the capsules, what's next? Deploy resonators from capsules? Fire xmps from capsules? Fully deploy & mod portals with 1 button? pbbbt. Sounds like you want the game to be more automated, and less of a game.

  • HosetteHosette ✭✭✭✭✭

    I would definitely like to be able to recharge keys while they are in capsules or lockers.

    One common use case: Recharging keys for a friend while they are traveling. The mechanics of this are to capsule all my own keys, unload their keys, charge them all, reload their keys, unload my keys. That's useless toil that doesn't contribute anything interesting to the game, and it definitely doesn't make Ingress more fun. There are other use cases, of course, but that's one that I encounter regularly.

  • ZeroHecksGivenZeroHecksGiven ✭✭✭✭✭

    I mean, yeah, in regards to the scenario I suggested, yes, I do want it more "automated."

    I know some folks carry ALL of their keys in their lockers, but where I play, I don't have time to unload keys to recharge against attackers, so I carry all the keys I need besides doubles, outside of lockers.

    So it's just a hassle to pull them in and out, when I can see their health from inside the locker. Now, if the locker prevented showing current health, I might not want to recharge from the locker because I wouldn't know. But the fact that I CAN see it, but not be able to just charge it back up, seems silly, to me. Not to you and that's fine.

    And frankly, I wouldn't mind if my inventory showed 500 bursters, but 200 of them were in capsules, so what. The inventory is mine, what difference should it make if it's coming from one place or another. I think it's a completely different argument than recharging, but I'll go with it since you brought it up.

    Your first argument was a technical one and I could roll with that, this new argument is different though and you make it seem like someone is getting some huge advantage because they can save themselves 10s of minutes per week in needless back and forth with keys. Which, this game is rife with needless ways to waste your time. It's no wonder the people who have no other hobbies and can waste their days playing this game succeed so well.

  • GrogyanGrogyan ✭✭✭✭✭

    We already have 3,100 inventory.


    Not sure what the OP is actually asking

  • MoogModularMoogModular ✭✭✭✭✭

    is it really a hassle though? You can remove all keys from a cap in one action. Your argument is sounding like laziness here.

  • ZeroHecksGivenZeroHecksGiven ✭✭✭✭✭

    I more or less said it was that in my first post. It’s absolutely a hassle. Especially if you unload 50-100 keys in one swoop that get mixed into another 300 keys. Now how do I remember which ones go back into the locker? There isn’t a single action to put them back in.

    I guess the only real solution for me would be to somehow get my “normal” keys down to 100 or less. Cap those, unload locker, recharge, put those keys back into locker. Rinse and repeat all lockers I want to recharge and then unload cap with original 100 keys.

    Or, go into locker and see keys that are low on health and just recharge from there and save myself the hassle and enjoy the convenience ;)

  • EvilSuperHerosEvilSuperHeros ✭✭✭✭✭

    I always throw any keys I might have out, into blue capsules, then take out what I intend to charge. Put those away when done, and pull out what I was playing with.

    Almost anytime I have more than 100 keys out in my inventory and try to do much of anything I get all kinds of lagg. It's forced me to change my habits. I still see lagg, but less when I don't have a ton of keys out. So yeah, for me, I don't have issues with tossing **** into capsules and back out again.


    It also tends to prevent horrible, accidental derps. 🤣

  • KhatreKhatre ✭✭✭✭✭

    i would like that, at least one recursion benefit

  • AkakunAkakun ✭✭✭
    edited December 2022

    I don't even ask for an storage expansion. Just a simple "no item drop" button for hacks like they did with portal keys. Managing storage is a pain when doing banner missions or simply farming AP.

  • VaskinCallVaskinCall ✭✭✭✭

    When I played ingress and supported charging portals, I had my inventory in order.

    All the keys were sorted into different capsules. The capsules were signed. I used not only key vaults, but also regular capsules:

     - Anchor Portal Key Capsules

     - Key capsules from the portals near the house for daily play

     - Key capsules from far away places.

     - Etc. 

    I did not have extra keys lying around in my inventory, but I had quick and easy access to the keys I needed, although I always had at least a thousand keys I needed, and they were from many portals.

    Use your brain and put items in your inventory wisely, then you'll have enough room for everything.

  • EvilSuperHerosEvilSuperHeros ✭✭✭✭✭

    I wish we had a no keys toggle when playing. I do enjoy getting gear when doing missions, but keys when traveling, doing banners, grabbing uniques. Trying to do the swipe hack thing is annoying and it always seems like you catch the edge of your screen and you miss out on the hack/unique.

  • ZeroHecksGivenZeroHecksGiven ✭✭✭✭✭
    edited December 2022

    I have no issues with my inventory, right now I'm at like 2200/2500. Curious how you have time remove a key from a capsule and recharge and still save portals from being neutralized? With how long it takes to load the app anymore and ongoing issues with latency, I'm short for time as it is and can't always defend before it's gone neutral.

    I'm trying to be more efficient with my time. Sure, I can sort all my keys by capsules and lockers and have it all organized and renamed. And I can spend 30 minutes every couple of nights unloading this cap and recharging some things and then reloading that cap and then unloading this locker and recharging some things and then reloading that locker and then unloading this capsule.

    Or, I could just dip into any of those lockers or caps and tap and pick and choose what I wanted to recharge and be on my way in 5 minutes. I'm glad some of y'all have nothing better to do than sit around and load and unload and ꜰᴀʀᴛ (ꜰᴀʀᴛ is apparently a banned word in the forums, lol) around with keys. But I'd rather be out doing stuff than doing needless in-game tapping, which is all that is. I'm not convinced it's a technical thing because when you open a locker, it's pulling the health of these portals as you go through the keys, then you unload and then pull the health again when you actually go in to recharge.

  • VaskinCallVaskinCall ✭✭✭✭

    And how would 3000 items help you load the key faster and charge it? :)


    On the subject of quickness. If you know where and what you have, it's pretty fast. 

    But the problem with charging portals during battle and lag is not a problem with the number of items in the inventory. The system with capsules allowed me to quickly get rid of unnecessary for me keys, such as random keys that are collected during the passage of the banner, as well as control the total number of items in the inventory.


    All sorts of links under the fields, expanding the inventory and other simplifications of the game do not make it more interesting. Ingress was interesting because of its complexity.

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