Nearby portal indicators: Credit where credit is due
You know what it's like to have a paper cut or a pulled muscle in your back or something... an injury that isn't major but it's a constant minor annoyance? When it heals you don't think much about it, you just go back to normal that isn't interrupted by the thing that was bothering you.
I was flipping through settings today and came across the Nearby portal indicators checkbox. It reminded me that they'd been a constant annoyance for years, and I took a moment to appreciate the fact that I no longer had useless tiles covering up stuff on my screen. This new normal is oh so very much better.
So, thank you Niantic! I appreciate you for addressing that issue.
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I'd prefer them to work than just be able to turn off a broken feature though. When they work, they're actually useful.
@Perringaiden They were useful for me on very rare occasions but not enough to suffer them at other times.
Did they ever work 100% correctly though? I seem to recall not but I could be wrong.
It's useful when other portals don't load, you can click that box and exit the view to force refresh.
Otherwise they are pretty useless.
They worked in Classic just fine, after they fixed one bug in about 2014. And importantly they were useful for navigating by direction when hiking.
@Perringaiden Cough, navigate to portal, cough. That was a million times more useful than just having tiles thrown at you, and that's the feature they didn't port over to Prime.
but the navigation was only when there were no portals actually nearby
If I'm hiking and there's no portals nearby, I don't see a reason to have the scanner open
If you're heading to a portal in the hills more than 500m away, it was quite useful, especially when signal disappeared, to know when you were in range to crack out the Satellite Modem.
Navigation boxes should *only* appear when there's no portals in range.