MU destroyed

phthoruthphthoruth ✭✭✭✭

Dear Niantic,

Could you add a stat for MU destroyed?

That would be smashing :-)

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Comments

  • PkmnTrainerJPkmnTrainerJ ✭✭✭✭✭

    You’re destroying resonators and mods, not really attacking the MU itself?

  • MoogModularMoogModular ✭✭✭✭✭

    The same could be said for finishing the triangle.

  • HosetteHosette ✭✭✭✭✭

    YES! YES YES YES YES YES!

    @PkmnTrainerJ Sometimes destroying fields is a side effect of smashing portals and sometimes it's a deliberate act. If stuff is microfielded then I'm just destroying portals but if I see a field with significant MU then I'm going to target the anchor(s) to destroy the MU.

    I also want MU destroyed as a leaderboard stat to parallel MU created, as both of those acts contribute equally to the cell score.

  • NysyrNysyr ✭✭✭✭

    They don't contribute the same at all, and using 1 virus before checkpoint is hardly impressive effort worth rewarding.

    500k put up and hits 5 checkpoints is not the same as effect on score as taking 500k down. Especially if the fields just go back up.

  • HosetteHosette ✭✭✭✭✭

    @Nysyr "If the fields go back up" isn't really part of the equation.

    Imagine a case where someone goes out and throws a field two minutes before each odd-numbered checkpoint and I go out and smash the field two minutes before each even-numbered checkpoint. (For sake of discussion ignore the odd numbered checkpoint at the end of each septicycle.) My opponent has thrown 50K MU which has counted for one checkpoint and I have removed 50K MU so that it doesn't count for the next one. We've each contributed equally to the cycle score but my opponent gets a leaderboard and I don't.

  • ToxoplasmollyToxoplasmolly ✭✭✭✭✭

    @Hosette In your scenario, is it important that the field scores for a checkpoint when considering the MU-captured leaderboard, and previously scored for a checkpoint when considering the (hypothetical) MU-destroyed leaderboard?

    The current MU-captured leaderboard has always struck me as a bit odd in that it considers MU-captured that never scores. Or, at least, it's something that needs to be explained to new Agents because that's not what a naïve reading of the app's UI would suggest.

  • phthoruthphthoruth ✭✭✭✭

    Like AP, a virus should not get credit for MU.

    I'm not saying taking down a field is comparable to putting one up, but have you taken down BAFs? Its a fair bit of effort. You'll often need a very long drive or hike and signal equipment.

    Just look at my stats - you'll see I've taken down a few BAFs. No wait. Theres no stat for that. :-)


    When you're taking out a BAF, the goal is to bring down the field; You dont need to **** the mods or all the resonators.

    But even if you do, you're getting very little for it. AP for killing 1 field and 8 resonators. There is no indication that your effort was for something larger. Its the same as casting - 1 large field is not very good AP or stats, but there is a stat and badge to reflect the magnitude of the accomplishment.

  • HosetteHosette ✭✭✭✭✭

    @Toxoplasmolly I would make the MU destroyed board function the same way as the MU created board. I don't really care whether they both use the current mechanism or they both change to a mechanism that considers checkpoints.

  • kiloecholimakiloecholima ✭✭✭✭✭

    I'd love an MU destroyed leaderboard, if for nothing else, to show me a list of fake accounts from the past week that were used to spoof down fields. Communities might realize (or have a harder time ignoring) a cheating problem when all their top agents are accounts that leveled up on the other side of the world a few hours ago and are no longer in the system.

  • VenomousToadVenomousToad ✭✭✭✭✭

    People have been asking for different leaderboard options for years. It's never going to happen. They don't seem interested in changing anything that big in the game.

  • MirthmakerMirthmaker ✭✭✭✭

    AND it requires a hard take down to do it. No flips or beacons.

  • phthoruthphthoruth ✭✭✭✭

    I notice IITC shows MU destroyed in the comms, so the basic infrastructure is there.

    During Superposition Connected Cell event, I've been quite active smashing fields all week, but none of my stats reflect that.

    I'd be curious how much MU I've destroyed.

  • SrAgentSmithSrAgentSmith ✭✭✭
    edited August 2022

    Shouldn't that be MU "released"? (As opposed to "captured" under a field.)

    Destroying MU would presumably be a mass casualty event

  • HosetteHosette ✭✭✭✭✭

    @SrAgentSmith Good point about destroyed. Probably "MU Liberated" would be the best terminology.

  • SSSputnikSSSputnik ✭✭✭✭✭

    What if you liberate your own factions fields?

    It's not uncommon to BAF then virus the anchor and rethrow or just to take it down so people can play normally.

  • You should not gain any points for removing your own faction's fields, or it would be constantly abused.

  • ToxoplasmollyToxoplasmolly ✭✭✭✭✭

    People already remove their own faction's fields and rethrow them to rack up points for Illuminator. Why should liberating fields be any different?

  • Because the tearing down isn't where the points come from, for Illuminator.

  • ToxoplasmollyToxoplasmolly ✭✭✭✭✭

    The point is that we already have an "abuse" mechanism for Illuminator, so why should the symmetrical action of liberation be any different?

  • SSSputnikSSSputnik ✭✭✭✭✭

    To clarify. I'm for an MU liberated stat.

    Just trying to figure how it should work with own faction liberation instances.

  • ToxoplasmollyToxoplasmolly ✭✭✭✭✭
    edited August 2022

    One could keep it simple: The Agent that destroyed the field gets the credit.

    The game is already structured such that an Agent never actually destroys anything of their own faction.

    It's __JARVIS__ or __ADA__ acting on their behalf.

  • phthoruthphthoruth ✭✭✭✭

    The name is not all that important, but the stats under 'Combat' are called

    Resonators Destroyed

    Portals Neutralized

    Enemy Links Destroyed

    Enemy Fields Destroyed


    Under Building catagory they are

    Mind Units Captured

    Portals Captured

    So if captured becomes neutralized for portals, Mind Units Neutralized would be consistent.


    In the comms they show as part of destroyed fields:

    <agent>destroyed the Link Westmoor Well to Pink Ribbon Skill Shot

    <agent>destroyed a Control Field @Westmoor Well -101 MUs

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