13 Archetypes as a method of Agent specialization
The idea of tying recursion to agent specialization or a skill tree is not new, and for good reason: it’s a good idea. Allowing agents to shape their experience to suit their playstyle would be a welcome change. But I think that there should be more to it than that. The text that shows up when recursion is avaliable says that doing so “...will deepen your connection to the XM.” My mind immediately jumped to the 13 archetypes. Perhaps an agent could be allowed to choose an archetype when they first recurse, gaining a perk specific to that archetype. For example, the explorer archetype could gain an increase in drone range, the omniscient could gain some form of in-scanner intel. Maybe the catalyst could act as a support class, buffing other’s abilities, while also having some benefits of their own.
I imagine that upon subsequent recursions, one could either gain a new perk related to their archetype, or change their archetype entirely, losing all the perks from the previous one. After all, one should be allowed to change their mind.
I’d be interested to hear what ideas you guys would have for the abilities of each archetype, were this to be added.