Portal battles seem to be affected by lag

PangarbanPangarban ✭✭✭✭✭

I have really enjoyed the recent mini-anomalies, and it has been great to get back to group events. I managed to go to one player organized Kureze event, one Niantic deployed Kureze event, and the Kythera event in London, and had a blast at all three events.

However, while battling over portals it began to dawn on me that on evenly pitched battles, the attacking team found it almost impossible to actually capture a portal. On defense we found that several times our portal would go neutral, but our players deploying instantly had possession, whereas for the attacking team the scanner would not update the portal status in time. I'm beginning to suspect that the issues of lag that have been plaguing the game in the past year or so are also having a direct impact on portal battles.

I know that in a large-scale anomaly situation this sort of thing has always been an issue. Obviously when there's a battle of 20-40 players against 20-40 players our scanners are going to have a hard time keeping up with what's going on. But now even in 1:1 portal battles I find that defending is much easier than attacking because of the delay in the scanner updating portal status changes.

Is it just me, or is there an issue which needs to be looked into?

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