Two completely different games, or the destruction of the last drop of common sense.
I really love ingress, sometimes even too much. And for me there are two types of play. The first one is dearly loved by me, this is the Game with a capital letter. A great game that is famous for its rich story, innovations, videos, regular ingress reports from the battlefield... This is exactly the kind of ingress I see during in-game tutorials. Interesting, mysterious, and just pleasing to the eye. I saw the same ingress in the series. The struggle of corporations among themselves, the introduction of new technologies, the struggle of factions for a specific goal. Constant tense interaction between all participants in the plot process, and most importantly, a logical and meaningful struggle for a specific goal. Here is the ingress that I love and for which I am willing to pay.
Monetization is very well thought out here. Good useful things are sold in the store of this amazing game. There I bought 5 most useful keylockers, bought an interesting avatar for my profile. And a lot of souvenirs. I'm looking forward to the arrival of many new products. The events of this game are also interesting, and most importantly, they cannot be won by paying the company for the purchased goods! Medals in this game are given exclusively for achievements, and you have to earn them with your own work! Or you can buy them in honor of some memorable game event.
But there is another ingress that not only I do not like. This is a boring and dull game that absolutely no one makes sense to play. It has absolutely no purpose, it lacks a plot (instead of which there is only a set of nonsense that contradicts itself), there is no video with a plot, the gameplay of this game is terribly miserable, and unfortunately there is not that very main spirit of ingress that many players like so much. For example, there are no clear motives for the struggle between factions, since enlightenment will never again receive exogenous beings and the resistance has already achieved its goal and protected the world from exogenous invasion. There is also a problem with the battle of corporations - it does not exist at all. The introduction of new items is in style, here's something incomprehensible and strange for you, go and play.
Here's an example of beacons. A battle for the portal between two groups of agents. And why should we fight for this particular portal? Why do we gather around this portal and waste our resources on a dubious victory? Maybe it's somehow described by the plot? No. Maybe combat beacons have a clear and understandable purpose or function? Also no. Maybe their appearance was described by a plot in a separate video? No. Maybe at least one playable character explained the essence of this thing? Also no. It was the same with kinetic capsules and drones that appeared out of nowhere.
The introduction of new features should be discussed separately. Why do we need to scan portals? Can any of the developers or story characters explain why we need to scan portals? How will this help us in the fight against the enemy? Why should we spend our Internet traffic on something that has almost no effect on the gameplay of the game, and not get anything significant in return? Installing a beacon does not count, because this thing is still incomprehensible and useless to many agents. Or, for example, a social network from NIA, why do we need a duplicate of what we have already created in telegram, and what is separately duplicated in comms? The telegram chat system works in many cities much better than your social network. Alas.
Events in this version of ingress are stupid to the point of impossibility. The last two anomalies repeat one another both in mechanics and in the absence of a plot. And it's pay to win. Whose faction buys more beacons, that faction will win.
If we compare it with a clear and simple good old ingress that we love dearly... Which was a Strategy with a capital letter, was monolithically merged with the plot and in-game components... That's not the same anymore. The events here are dull and incomprehensible. When there was tessellation before, it was interesting. And now there are two absolutely identical anomalies one after another, with an incomprehensible purpose of anomalies and a complete lack of a coherent plot.
Dear developers, don't you think that something is wrong with the game? What do you think dear players?
In this version of the game, which disgusts me, everything is destroyed. There is no plot for more than a year, there are almost no innovations affecting the main component of the game. The game has become easier and more casual, as any very rare item can be made using a kinetic capsule. And the ability to create links under the fields generally killed the main mechanics of the game. Now it is pointless to seize territory or destroy huge enemy fields. And yet there is no main thing. The strategic and combat component that was before. There is no point in fighting for victory. There is no purpose. It's sad for me, comrades, they pissed off such a game.