Well isnt it funny.. In my little town, there were first 11 portals marked. And today some of them wherw changed. But unfortunatly, 4 portals out of these maybe 15 portals are portals ENL cant go near without the risk of getting reported to the local police. Not becausd they are illegal places, but because the two RES agents living there.
There have been several accidents there and many of us has been reported both to Niantic and the local police for harassment, when taking down fields.
We ENL are not interested in the persons living there, but of course we must be able to take down fields and disturbing links without being accused of unethical gameplay or stalking.
This has been an issue for a long time being, several years actually. We have tried to get these portals removed for being peoples homes or at least privat property, because that what the RESagents says. The regulations in my country is a little bit different than many other places, so privat property might not apply such as in england for exemple.
The neighboring citys doesnt have any marked portals, so it might show up more than one ENL from outside.
I think there might be big trouble, if say 20 agents show up at these RES agents sofas to battle. This is an issue I think niantic should be considering, since they come up with these kind of events and yet doesnt either remove the portals or at least explain to these agent the nature of the game.
Both these agents has also been reported to **** ENL agents, filming them and threatening them. Following them and yelling stupid stuffs. So do we want to battle there?
But isnt it ridiculus that there are also low activity portals among the chosen ones?
Changing the Kureze portals based on complaints is a bad idea because it opens the anomaly up to metagaming shenanigans. A location that Community A thinks is awful might be a great location for Community B. If Niantic changes the target portals just because Community A complains, they're just managing the game based on who complains the loudest.
The fact they still don't get it right after so many anomalies with local input, says enough. Of course they don't need to do what any group complains about the loudest, but they should be open to feedback. In these cases feedback up front might be incentive enough to make changes; they are human and they can't know everything going on in the places they chose for the events. (Which to me still doesn't have correlation with portal activity, but hey, I don't have to drive hours, just 1,5 for NIA portals.)
While I think that Niantic could potentially make changes to some of the areas being complained about without creating such a slippery slo-pe (e.g. Disney properties), I agree that others are in a much more subjective (e.g., the festival in SF, parades in Baton Rouge, other areas that are considered unsafe or undesirable by locals). But it think this really highlights the flaws in using a purely algorithmic approach to picking locations.
Traditionally in anomalies, local points of contact representing each faction cooperate to come up with a mutually acceptable play area. Local agents are in a much better position to know about access restrictions, safety, competing events, etc. Naturally when Niantic wants to make the event highly distributed with hundreds of locations globally, working with individual site POCs is impractical. But one thing they could have done to address at least some of the issues would be to look at where previous in-person IFS events were in each cell and use an algorithm to choose among those locations based on whatever activity metrics Niantic wants to optimize for.
While using past in-person IFS locations doesn’t ensure that the location would be a good location on any particular date, it would at least demonstrate that a xfac group of agents thought it was a decent location to meet up at least at some time.
For clarifications sake as the conversation was brought up elsewhere. Will Niantic deployed battle beacons will still override any player deployed beacons or boosts this time too?
Thank you, Thia! 😇 mind is at ease about that part now...
What about the scoring/interaction towards the worldwide Kureze anomally points... do we just focus on ownership during the BB CP's or do interactions actually count towards the scoring board too (not just the CAT, which I thought is just the hacking output at the end)?
It's both: You'll need to control the Battle Beacons during the checkpoints to score points. Let's say that Faction Y controlled the first and third, and Faction Z controlled the second checkpoint of a Rare Battle Beacon. That would mean 6 points towards the global score for faction Y and 3 points for faction Z.
In addition to that, depending on the CAT, those points will be multiplied. CAT-I has no multiplier, while CAT-VI has a multiplier of 8. With the example of the points above, that'd mean a CAT-VI would net Faction Y 48 points, Faction Z gets 24 points.
In additional addition to that, NIA beacons give another x5 multiplier. Taking the example above again, that means 240 points for faction Y and 120 points for faction Z.
I haven't heard any concerns regarding @SrAgentSmith 's proposal for adjustments to the SF portals for Kureze II from the SFR community so on behalf of SF Res I am going to +1 their comments.
Please make the proposed adjustments in AM01-CHARLIE-02
Niantic needs to remove the Kureze Effect portals from the Disney Parks in Orlando, Florida. Seven portals selected by Niantic to spawn Battle Beacons are located in Disney's Magic Kingdom and seven others are in Disney's Epcot Center. Entry fee is $109.00 (a special price for Florida residents) or $149 if you want to be able to visit both parks over 2 days.
Agents don't usually object to a $5 or $6 entry fee to a National or State Park, but these Disney fees are outrageous. This game should not be giving an advantage to the affluent. Please remove these portals!
Removing portals that were randomly selected because you don't like where they were randomly selected kind of kills the whole purpose of randomizing it and sets bad precedence for the future. There are Kureze effect portals everywhere and no one is forcing you to go to Disney to play. Other options exists and this "if I can't go there, no one else should either" mentality is just wrong.
Edit: players should be able to reject playbox selections for safety reasons but not for convenience reasons.
@grendelwulf keeping these in a pay for entry area is setting a precedent for the future events. We shouldn't have to pay an entry fee for an event like this.
The portals were not "randomly" selected. They were selected by a "data-driven" algorithm that failed to take into account features that a knowledgeable person would have considered.
You don't have to pay an entry fee. If you were a passholder or cast member you would already have access. Taking it away from those people just because you don't want to go is incredibly selfish. This is really no different than Camp Navarro or Mission Day at Sea and is arguably more accessible than those events.
Interesting that both factions hit Disney portals quite a bit! I think I contributed to "The Many Adventures of Pooh" while standing in line. I think it's too late to move them for this event, but should definitely be considered for the next one. Orlando folks are going to miss out if they are always on high-price park portals.
These are all great projects, but serve a population that would not feel at ease about various agents standing around staring at their phones, and vice versa #NianticHilda and #NianticThia Local resistance agree as seen in following post by agent 4leafpototoes and Mongelong
photo looking at PNCA portal site (wall of graffiti surrounds many tents) Bud Clark Commons beige building in view
We have know about our local volatiles for more than a week now. These Kureze portals are along a street that is very popular for neighbouring agents and others. We have held walking farms back a long time ago on this very street. Activity seems to mean just that. These portals flipped multiple times in the last week alone. Many of these portals are often used for local area fields but not BAFS. They all are in about a ten minute or less distance from each other. There are three mission banners along most of this street.
The 6 portals we had in Boise Idaho are portals on commute routes where a few of each faction travel past every weekday. So these are the most volitile portals just because they are on the main arteries of travel. The agents who cause this constant flipping ironicly don't pay attention to the wider game and even though both teams reached out to them they were not interested in playing on the weekend.
I wish if we were to do more like this in the future we could designate areas that are safe for pedestrians and active battle play. Designating a few parks or a few blocks surrounding a park could be nice.
I wonder if pulling data from PoGo game play as to community day high play areas would be a thing they can see. There is 90 acre park in the middle of Boise that would be probably the best area in town because it's large has easy access and has dozens of portals, include the Boise State University campus across the river and it adds even more.
I wish if we were to do more like this in the future we could designate areas that are safe for pedestrians and active battle play. Designating a few parks or a few blocks surrounding a park could be nice.
Niantic uses the OpenMaps park tags for EX Raid Gyms. I'm sure they could do something similar when planning Ingress locations, but not every region has a suitable set of portals like this.
Comments
Embrace the randomness
Well isnt it funny.. In my little town, there were first 11 portals marked. And today some of them wherw changed. But unfortunatly, 4 portals out of these maybe 15 portals are portals ENL cant go near without the risk of getting reported to the local police. Not becausd they are illegal places, but because the two RES agents living there.
There have been several accidents there and many of us has been reported both to Niantic and the local police for harassment, when taking down fields.
We ENL are not interested in the persons living there, but of course we must be able to take down fields and disturbing links without being accused of unethical gameplay or stalking.
This has been an issue for a long time being, several years actually. We have tried to get these portals removed for being peoples homes or at least privat property, because that what the RESagents says. The regulations in my country is a little bit different than many other places, so privat property might not apply such as in england for exemple.
The neighboring citys doesnt have any marked portals, so it might show up more than one ENL from outside.
I think there might be big trouble, if say 20 agents show up at these RES agents sofas to battle. This is an issue I think niantic should be considering, since they come up with these kind of events and yet doesnt either remove the portals or at least explain to these agent the nature of the game.
Both these agents has also been reported to **** ENL agents, filming them and threatening them. Following them and yelling stupid stuffs. So do we want to battle there?
But isnt it ridiculus that there are also low activity portals among the chosen ones?
Changing the Kureze portals based on complaints is a bad idea because it opens the anomaly up to metagaming shenanigans. A location that Community A thinks is awful might be a great location for Community B. If Niantic changes the target portals just because Community A complains, they're just managing the game based on who complains the loudest.
The fact they still don't get it right after so many anomalies with local input, says enough. Of course they don't need to do what any group complains about the loudest, but they should be open to feedback. In these cases feedback up front might be incentive enough to make changes; they are human and they can't know everything going on in the places they chose for the events. (Which to me still doesn't have correlation with portal activity, but hey, I don't have to drive hours, just 1,5 for NIA portals.)
While I think that Niantic could potentially make changes to some of the areas being complained about without creating such a slippery slo-pe (e.g. Disney properties), I agree that others are in a much more subjective (e.g., the festival in SF, parades in Baton Rouge, other areas that are considered unsafe or undesirable by locals). But it think this really highlights the flaws in using a purely algorithmic approach to picking locations.
Traditionally in anomalies, local points of contact representing each faction cooperate to come up with a mutually acceptable play area. Local agents are in a much better position to know about access restrictions, safety, competing events, etc. Naturally when Niantic wants to make the event highly distributed with hundreds of locations globally, working with individual site POCs is impractical. But one thing they could have done to address at least some of the issues would be to look at where previous in-person IFS events were in each cell and use an algorithm to choose among those locations based on whatever activity metrics Niantic wants to optimize for.
While using past in-person IFS locations doesn’t ensure that the location would be a good location on any particular date, it would at least demonstrate that a xfac group of agents thought it was a decent location to meet up at least at some time.
For clarifications sake as the conversation was brought up elsewhere. Will Niantic deployed battle beacons will still override any player deployed beacons or boosts this time too?
NIA-deployed RBBs will override any other beacons/boosts. Regardless of Kureze event or not.
Thank you!
Thank you, Thia! 😇 mind is at ease about that part now...
What about the scoring/interaction towards the worldwide Kureze anomally points... do we just focus on ownership during the BB CP's or do interactions actually count towards the scoring board too (not just the CAT, which I thought is just the hacking output at the end)?
Thank you for your time
FYI, the FAQ of the Kureze Effect has been updated with the following tidbit:
You may request a removal of portals, however new portals will not be added to replace them. Y'all need to decide if that's worth it.
It's both: You'll need to control the Battle Beacons during the checkpoints to score points. Let's say that Faction Y controlled the first and third, and Faction Z controlled the second checkpoint of a Rare Battle Beacon. That would mean 6 points towards the global score for faction Y and 3 points for faction Z.
In addition to that, depending on the CAT, those points will be multiplied. CAT-I has no multiplier, while CAT-VI has a multiplier of 8. With the example of the points above, that'd mean a CAT-VI would net Faction Y 48 points, Faction Z gets 24 points.
In additional addition to that, NIA beacons give another x5 multiplier. Taking the example above again, that means 240 points for faction Y and 120 points for faction Z.
That's a whole bunch of points.
Hahahaha
BIKE TEAM BEST TEAM
I haven't heard any concerns regarding @SrAgentSmith 's proposal for adjustments to the SF portals for Kureze II from the SFR community so on behalf of SF Res I am going to +1 their comments.
Please make the proposed adjustments in AM01-CHARLIE-02
cc: @NianticThia @NianticHilda
Niantic needs to remove the Kureze Effect portals from the Disney Parks in Orlando, Florida. Seven portals selected by Niantic to spawn Battle Beacons are located in Disney's Magic Kingdom and seven others are in Disney's Epcot Center. Entry fee is $109.00 (a special price for Florida residents) or $149 if you want to be able to visit both parks over 2 days.
Agents don't usually object to a $5 or $6 entry fee to a National or State Park, but these Disney fees are outrageous. This game should not be giving an advantage to the affluent. Please remove these portals!
#NianticHilda
Removing portals that were randomly selected because you don't like where they were randomly selected kind of kills the whole purpose of randomizing it and sets bad precedence for the future. There are Kureze effect portals everywhere and no one is forcing you to go to Disney to play. Other options exists and this "if I can't go there, no one else should either" mentality is just wrong.
Edit: players should be able to reject playbox selections for safety reasons but not for convenience reasons.
@grendelwulf keeping these in a pay for entry area is setting a precedent for the future events. We shouldn't have to pay an entry fee for an event like this.
The portals were not "randomly" selected. They were selected by a "data-driven" algorithm that failed to take into account features that a knowledgeable person would have considered.
You don't have to pay an entry fee. If you were a passholder or cast member you would already have access. Taking it away from those people just because you don't want to go is incredibly selfish. This is really no different than Camp Navarro or Mission Day at Sea and is arguably more accessible than those events.
I am a passholder. I still do not think they should be locked behind a paywall.
Ingress is already a very expensive free to play game. Putting ornaments behind a paywall for an event like this is ridiculous.
Interesting that both factions hit Disney portals quite a bit! I think I contributed to "The Many Adventures of Pooh" while standing in line. I think it's too late to move them for this event, but should definitely be considered for the next one. Orlando folks are going to miss out if they are always on high-price park portals.
Try to make a new post with local agents from both factions, then Niantic will remove the portals from play
All in all, for round 1 and round 2 bad portals were choosen. Something something using local POC's would so much solve this.
You do know the players would love to help with all this!
Metagaming. If I can't score on them, no one should. That's just wrong.
Requesting Niaintic remove three portals from Portland Oregon, due to safety concerns with the local vulnerable population.
Sushi Ichiban, Green Man of Portland (Archer), and PNCA College of Art
https://intel.ingress.com/intel?ll=45.524097,-122.676402&z=17&pll=45.524097,-122.676402
These three portals are in the middle of vulnerable people camping sites, currently, because they are next to significant services.
Central City Concern's main health clinic https://centralcityconcern.org/health-care-location/old-town-clinic-health-care/, plus http://www.homeforward.org/find-a-home/get-an-apartment/helen-m-swindells housing for people in crisis.
Bud Clark Commons https://www.google.com/maps/place/Bud+Clark+Commons/@45.5274969,-122.6782163,19z/data=!4m5!3m4!1s0x54950a001e4ac14f:0xd7c33533ddd1db6c!8m2!3d45.5276971!4d-122.6772881
And Sisters of the Road https://www.google.com/maps/place/Sisters+of+the+Road+Cafe/@45.5243004,-122.6777279,18z/data=!3m1!4b1!4m5!3m4!1s0x54950a01197b052f:0x1b087ce5cc09564b!8m2!3d45.5243964!4d-
These are all great projects, but serve a population that would not feel at ease about various agents standing around staring at their phones, and vice versa #NianticHilda and #NianticThia Local resistance agree as seen in following post by agent 4leafpototoes and Mongelong
photo looking at PNCA portal site (wall of graffiti surrounds many tents) Bud Clark Commons beige building in view
Awesome MuTang hoodie, by the way! 💚
@NianticOfficial
please update the date on https://t.me/NianticOfficial/253
thanks.
We have know about our local volatiles for more than a week now. These Kureze portals are along a street that is very popular for neighbouring agents and others. We have held walking farms back a long time ago on this very street. Activity seems to mean just that. These portals flipped multiple times in the last week alone. Many of these portals are often used for local area fields but not BAFS. They all are in about a ten minute or less distance from each other. There are three mission banners along most of this street.
The 6 portals we had in Boise Idaho are portals on commute routes where a few of each faction travel past every weekday. So these are the most volitile portals just because they are on the main arteries of travel. The agents who cause this constant flipping ironicly don't pay attention to the wider game and even though both teams reached out to them they were not interested in playing on the weekend.
I wish if we were to do more like this in the future we could designate areas that are safe for pedestrians and active battle play. Designating a few parks or a few blocks surrounding a park could be nice.
I wonder if pulling data from PoGo game play as to community day high play areas would be a thing they can see. There is 90 acre park in the middle of Boise that would be probably the best area in town because it's large has easy access and has dozens of portals, include the Boise State University campus across the river and it adds even more.
@AgentX1976
I wish if we were to do more like this in the future we could designate areas that are safe for pedestrians and active battle play. Designating a few parks or a few blocks surrounding a park could be nice.
Niantic uses the OpenMaps park tags for EX Raid Gyms. I'm sure they could do something similar when planning Ingress locations, but not every region has a suitable set of portals like this.
I would think that the majority of areas that were chosen for these sites probably have some sort of large park that could be used.