Clipboard filled with code?

Google keyboard normally clears anything that hasn't been touched for over an hour This just appeared after opening the game and doing a bit of recharging. I'm going to paste the clipboard below which is quite substantial so I'm curious as to how this could happen. Google Pixel 4XL



Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Plugin Error - System.Exception: Promise<T>.Then<T> threw an exception ---> System.TypeInitializationException: The type initializer for 'Niantic.Ingress.Core.Proto.GameEntity.MEKDOFKGGHO' threw an exception. ---> System.ArgumentException: Invalid embedded descriptor for "game_entity_components.proto". ---> Google.Protobuf.Reflection.DescriptorValidationException: PlextParamValueProto.Type: Property TypeCase not found in Niantic.Ingress.Core.Proto.GameEntity.GMOPPFLKBHL

at Google.Protobuf.Reflection.OneofDescriptor.CreateAccessor (System.String clrName) [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.Reflection.OneofDescriptor..ctor (Google.Protobuf.Reflection.OneofDescriptorProto proto, Google.Protobuf.Reflection.FileDescriptor file, Google.Protobuf.Reflection.MessageDescriptor parent, System.Int32 index, System.String clrName) [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.Reflection.MessageDescriptor+<MessageDescriptor>c__AnonStorey0.<>m__0 (Google.Protobuf.Reflection.OneofDescriptorProto oneof, System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.Reflection.DescriptorUtil+IndexedConverter`2[TInput,TOutput].Invoke (TInput element, System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.Reflection.DescriptorUtil.ConvertAndMakeReadOnly[TInput,TOutput] (System.Collections.Generic.IList`1[T] input, Google.Protobuf.Reflection.DescriptorUtil+IndexedConverter`2[TInput,TOutput] converter) [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.Reflection.MessageDescriptor..ctor (Google.Protobuf.Reflection.DescriptorProto proto, Google.Protobuf.Reflection.FileDescriptor file, Google.Protobuf.Reflection.MessageDescriptor parent, System.Int32 typeIndex, Google.Protobuf.Reflection.GeneratedCodeInfo generatedCodeInfo) [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.Reflection.FileDescriptor+<FileDescriptor>c__AnonStorey0.<>m__0 (Google.Protobuf.Reflection.DescriptorProto message, System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.Reflection.DescriptorUtil+IndexedConverter`2[TInput,TOutput].Invoke (TInput element, System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.Reflection.DescriptorUtil.ConvertAndMakeReadOnly[TInput,TOutput] (System.Collections.Generic.IList`1[T] input, Google.Protobuf.Reflection.DescriptorUtil+IndexedConverter`2[TInput,TOutput] converter) [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.Reflection.FileDescriptor..ctor (Google.Protobuf.ByteString descriptorData, Google.Protobuf.Reflection.FileDescriptorProto proto, Google.Protobuf.Reflection.FileDescriptor[] dependencies, Google.Protobuf.Reflection.DescriptorPool pool, System.Boolean allowUnknownDependencies, Google.Protobuf.Reflection.GeneratedCodeInfo generatedCodeInfo) [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.Reflection.FileDescriptor.BuildFrom (Google.Protobuf.ByteString descriptorData, Google.Protobuf.Reflection.FileDescriptorProto proto, Google.Protobuf.Reflection.FileDescriptor[] dependencies, System.Boolean allowUnknownDependencies, Google.Protobuf.Reflection.GeneratedCodeInfo generatedCodeInfo) [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.Reflection.FileDescriptor.FromGeneratedCode (System.Byte[] descriptorData, Google.Protobuf.Reflection.FileDescriptor[] dependencies, Google.Protobuf.Reflection.GeneratedCodeInfo generatedCodeInfo) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Ingress.Core.Proto.GameEntity.MEKDOFKGGHO..cctor () [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Ingress.Core.Proto.GameEntity.CHAMCOJDEHM.PIBLHNBGLDN () [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.JsonFormatter.WriteValue (System.Text.StringBuilder builder, System.Object value) [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.JsonFormatter.WriteList (System.Text.StringBuilder builder, System.Collections.IList list) [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.Collections.RepeatedField`1[T].ToString () [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Ingress.Inventory.KineticCapsuleState.<ClaimRewards>b__32_0 (Niantic.Ingress.Core.Proto.Gameplay.HGKNCLNJAAC response) [0x00000] in <00000000000000000000000000000000>:0

at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Rpc.ActionRequestHandler`1[T].Invoke (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, T message) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Rpc.ActionRequestHandler`1[T].Invoke (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, T message) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Rpc.ParsedRpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0

at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0

--- End of inner exception stack trace ---

at Google.Protobuf.Reflection.FileDescriptor.FromGeneratedCode (System.Byte[] descriptorData, Google.Protobuf.Reflection.FileDescriptor[] dependencies, Google.Protobuf.Reflection.GeneratedCodeInfo generatedCodeInfo) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Ingress.Core.Proto.GameEntity.MEKDOFKGGHO..cctor () [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Ingress.Core.Proto.GameEntity.CHAMCOJDEHM.PIBLHNBGLDN () [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.JsonFormatter.WriteValue (System.Text.StringBuilder builder, System.Object value) [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.JsonFormatter.WriteList (System.Text.StringBuilder builder, System.Collections.IList list) [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.Collections.RepeatedField`1[T].ToString () [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Ingress.Inventory.KineticCapsuleState.<ClaimRewards>b__32_0 (Niantic.Ingress.Core.Proto.Gameplay.HGKNCLNJAAC response) [0x00000] in <00000000000000000000000000000000>:0

at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Rpc.ActionRequestHandler`1[T].Invoke (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, T message) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Rpc.ActionRequestHandler`1[T].Invoke (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, T message) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Rpc.ParsedRpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0

at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0

--- End of inner exception stack trace ---

at Niantic.Ingress.Core.Proto.GameEntity.CHAMCOJDEHM.PIBLHNBGLDN () [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.JsonFormatter.WriteValue (System.Text.StringBuilder builder, System.Object value) [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.JsonFormatter.WriteList (System.Text.StringBuilder builder, System.Collections.IList list) [0x00000] in <00000000000000000000000000000000>:0

at Google.Protobuf.Collections.RepeatedField`1[T].ToString () [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Ingress.Inventory.KineticCapsuleState.<ClaimRewards>b__32_0 (Niantic.Ingress.Core.Proto.Gameplay.HGKNCLNJAAC response) [0x00000] in <00000000000000000000000000000000>:0

at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Rpc.ActionRequestHandler`1[T].Invoke (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, T message) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Rpc.ActionRequestHandler`1[T].Invoke (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, T message) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Rpc.ParsedRpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0

at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0

--- End of inner exception stack trace ---

at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Rpc.ActionRequestHandler`1[T].Invoke (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, T message) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Rpc.ActionRequestHandler`1[T].Invoke (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, T message) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Rpc.ParsedRpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0

at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0

at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

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Intended - Not a Bug · Last Updated

Comments

  • @CyBerJak if you multi-touch tap Ingress, it copies a stack trace or log to your device clipboard. This information can be used by our team to try and debug or investigate specific kinds of technical issues. If you see this unintentionally continue to happen in the future, let us know and we'll investigate further.

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