Factionless lands, baf, and ingress
Let's fac it there are fewer and fewer players everywhere.
The 1st consequence is that some area are just one faction with few to no opposition at all. Those area are usually controled by perma baf from one faction or the other.
And it's hard to begin under those as oppositon there.
Why not introduce simple elements to add more dynamics to ingress:
- the bigger the field the faster the decay.
- New players in the minority faction get an ap boost until l8 (real new players not recursed). Dynamic boost by cell, the more difference the more boost.
Is that a dumb idea ? I am pretty sure nia would not like the boost part as it would show the disparity though.