Cannot get past "Do not play Ingress while driving" disclaimer

As the title says, I can login and load the game, but clicking on the OK button does nothing, I've left it a few minutes before.

This has happened a few times. I am aware that if I delete all data I will likely get back in, but I have quite a few portal scans at the moment that I really don't want to lose.

Tagged:
3
3 votes

New Report · Last Updated

Comments

  • @Zeppelin63 can you share more info to help us reproduce what you're describing?

    1. What phone and Android or iOS version are you on?
    2. Are you moving or traveling when you try and tap the OK button?
    3. Are you on a mobile connection or Wi-Fi connection when you tap the OK button?
  • Yes of course sorry.

    Android 11, Pixel 4a

    I've mostly tried whilst stationary, it has been like this for 2 days now.

    Via Wi-Fi and 4g

  • bIbejvtipbIbejvtip ✭✭
    edited October 2021

    I get into this situation twice a day, I have given up any effort to prevent data deletion. I have a Poco X3 NFC and Xiaomi in the latest update has a very aggressive killer app in the background. When I manage to place ingress on all exception lists and I don't have to start from the beginning of each look in the Intel map, this twisting error happens and I have to delete all data 😡😡😡

    , Xiaomi Poco X3 NFC

    Android 11

    MIUI 12.5.2 stable

    Walking / standing doesn't matter

    Mostly 4G, but it also happened on WiFi

    https://drive.google.com/file/d/1DKyJLFuyNYLgnRQSlOwPGhnwvoc72327/view?usp=drivesdk

  • PhantomR1982PhantomR1982 ✭✭✭
    edited October 2021

    I think this maybe partly down to some new code or tools that one of the programmers has added on my request so i maybe partly to blame here while he was trying to band-aid my version to fix the map data error and where he succeeded to get my Ingress Globe location animation back that had been lost for two years this error appeared straight away on version 2.77.1 but wasnt present on 2.76.1 and this continues with each future version released currently,but we havent found the cause of it just yet.

    @NianticBrian will know who im talking about but it is getting to be a bit of a pain in the backside not being able to just have a black screen or even a working app...im now stuck as you are withcthe disclaimer as well but as with all things one good fix unlocks and breaks something else.

    No one know whats going to happen until it does this is why id love to test these things in a beta version first before forcing it on everyone and any noticable glitches can be picked up quickly.

    Im HOPING this minor glitch will be fixed Soon.

    @Zeppelin63 & @bIbejvtip try the 4 finger log trick from that final load screen and paste it into this reply to see if theres anything in your log that might be different to my logs as thats all we can try at the moment.

    You wont know its created the log until you paste it in the comment box below.

  • ToxoplasmollyToxoplasmolly ✭✭✭✭✭

    Eh. You're not blame for anything. Niantic's developers and testers are ultimately responsible for making sure that they ship an app that works — or, at the very least, doesn't make things worse for anyone — regardless of who or what might have motivated them to make a change.

  • PhantomR1982PhantomR1982 ✭✭✭
    edited October 2021

    Aww thanks @Toxoplasmolly its just if i wasnt trying to get my scanner working with these fixes it may not have broke for any other users...this is the first other occurance of the stuck disclaimer button i've seen posted about though so i just hope theres not many more of them.

    While i do agree its not my actual fault as i didnt put the code there to cause this i did kinda ask for movement any way they could thats why i feel like im partly to blame for it...that said your right the real fault does lay at Niantic's Door on the QA side but not every device would cause this and they cant test every single one out there so in a way we the users are there real world testers & critics.

    Sounds like im defending them lol so i'll stop digging myself a bigger hole.

  • Valyok2Valyok2 ✭✭
    edited November 2021

    same problem.

    One day it works another day I can't log in and it's not clear what is the reason for this kind of freeze.

    lasts more than a month.

    a complete reinstallation of the application often helps. But not always

    mi note 10 lite

    miui 12.5.4

    4 finger log :


    TargetInvocationException: Exception has been thrown by the target of an invocation.

    Error initializing Player Model: System.NullReferenceException: Object reference not set to an instance of an object.

     at Niantic.Ingress.WorldMap.WorldMapState.InitializePlayerModel () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.WorldMap.WorldMapState.EnterState () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.GameStates.GameState.SetActiveSubstate[T] () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.RootState.TransitionToWorldMapState () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.Core.Utility.SchedulerUtils+<>c__DisplayClass1_0`1[T].<TryInvoke>b__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+<RunOnMainThreadWrapper>c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 Object reference not set to an instance of an object.

    System.NullReferenceException: Object reference not set to an instance of an object.

     at Niantic.Ingress.WorldMap.WorldMapState.InitializePlayerModel () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.WorldMap.WorldMapState.EnterState () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.GameStates.GameState.SetActiveSubstate[T] () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.RootState.TransitionToWorldMapState () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.Core.Utility.SchedulerUtils+<>c__DisplayClass1_0`1[T].<TryInvoke>b__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+<RunOnMainThreadWrapper>c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 

    Error Invoking Action: System.Exception: Promise<T>.Then threw an exception ---> System.NullReferenceException: Object reference not set to an instance of an object.

     at Niantic.Ingress.WorldMap.WorldMapState.EnterState () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.GameStates.GameState.SetActiveSubstate[T] () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.RootState.TransitionToWorldMapState () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.Core.Utility.SchedulerUtils+<>c__DisplayClass1_0`1[T].<TryInvoke>b__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+<RunOnMainThreadWrapper>c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 

      --- End of inner exception stack trace ---

     at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.Core.Utility.SchedulerUtils+<>c__DisplayClass1_0`1[T].<TryInvoke>b__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+<RunOnMainThreadWrapper>c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 Promise<T>.Then threw an exception

    System.Exception: Promise<T>.Then threw an exception ---> System.NullReferenceException: Object reference not set to an instance of an object.

     at Niantic.Ingress.WorldMap.WorldMapState.EnterState () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.GameStates.GameState.SetActiveSubstate[T] () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.RootState.TransitionToWorldMapState () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.Core.Utility.SchedulerUtils+<>c__DisplayClass1_0`1[T].<TryInvoke>b__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+<RunOnMainThreadWrapper>c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 

      --- End of inner exception stack trace ---

     at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.Core.Utility.SchedulerUtils+<>c__DisplayClass1_0`1[T].<TryInvoke>b__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+<RunOnMainThreadWrapper>c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 

    Plugin Error - System.Exception: Promise<T>.Finally threw an exception ---> System.NullReferenceException: Object reference not set to an instance of an object.

     at Niantic.Ingress.Avatar.PlayerMapAvatar.UpdateAvatarVisuals () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.Avatar.PlayerMapAvatarCustomizationService.<GetCurrentPlayerMapAvatarId>b__28_1 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Rpc.ActionRequestHandler`1[T].Invoke (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, T message) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Rpc.ActionRequestHandler`1[T].Invoke (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, T message) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Rpc.ParsedRpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0 

      --- End of inner exception stack trace ---

     at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Rpc.ActionRequestHandler`1[T].Invoke (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, T message) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Rpc.ActionRequestHandler`1[T].Invoke (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, T message) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Rpc.ParsedRpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0 

    Coroutine threw Trying to request file before initialization

    System.InvalidOperationException: Trying to request file before initialization

     at Niantic.Ingress.Core.AssetCache.LoadingDiskCache.InternalRequest (System.String url, System.Boolean localOnly) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.AssetCache.TextureLoader+<GetTextureFromDisk>d__5.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 

    Coroutine threw Object reference not set to an instance of an object.

    System.NullReferenceException: Object reference not set to an instance of an object.

     at Niantic.Ingress.WorldMap.WorldMapState.OpenWorldMapGui () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.WorldMap.WorldMapState.ContinueToMap (Niantic.Ingress.Toast.IToastReceipt dialogReceipt) [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.GlobeState.OnZoomInComplete () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.Globe+<TargetAquiredRoutine>d__107.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 

  • now for some reason another log appeared with the same hang.

    I hope all this will help solve the problem.


    TargetInvocationException: Exception has been thrown by the target of an invocation.

    [Ditto] RPC failed! Rpc Method: 310001, Rpc Id: 2, Rpc Status: NoRetriesError

    [Ditto] RPC failed! Rpc Method: 310201, Rpc Id: 3, Rpc Status: NoRetriesError

    [IAP] [RefreshHandler] Failure while sending RPCs to server: System.AggregateException: One or more errors occurred. ---> Niantic.Platform.Ditto.Rpc.RpcException: RPC error (2): NoRetriesError

     at Niantic.Platform.Ditto.Rpc.RpcFuture.get_Value () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.RpcExtensions.RpcHelper+<>c__DisplayClass3_0`1[TResponse].<SendRpc>b__0 (Niantic.Platform.Ditto.Tasks.IFuture`1[T] dittoFuture) [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Rpc.RpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0 

      --- End of inner exception stack trace ---

    ---> (Inner Exception #0) Niantic.Platform.Ditto.Rpc.RpcException: RPC error (2): NoRetriesError

     at Niantic.Platform.Ditto.Rpc.RpcFuture.get_Value () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.RpcExtensions.RpcHelper+<>c__DisplayClass3_0`1[TResponse].<SendRpc>b__0 (Niantic.Platform.Ditto.Tasks.IFuture`1[T] dittoFuture) [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Rpc.RpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0 <---


    ---> (Inner Exception #1) Niantic.Platform.Ditto.Rpc.RpcException: RPC error (3): NoRetriesError

     at Niantic.Platform.Ditto.Rpc.RpcFuture.get_Value () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.RpcExtensions.RpcHelper+<>c__DisplayClass3_0`1[TResponse].<SendRpc>b__0 (Niantic.Platform.Ditto.Tasks.IFuture`1[T] dittoFuture) [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Rpc.RpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0 <---


    Error Getting the Store info, GetStoreInfoResult.Succeeded is false

    Error initializing Player Model: System.NullReferenceException: Object reference not set to an instance of an object.

     at Niantic.Ingress.WorldMap.WorldMapState.InitializePlayerModel () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.WorldMap.WorldMapState.EnterState () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.GameStates.GameState.SetActiveSubstate[T] () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.RootState.TransitionToWorldMapState () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.Core.Utility.SchedulerUtils+<>c__DisplayClass1_0`1[T].<TryInvoke>b__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+<RunOnMainThreadWrapper>c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 Object reference not set to an instance of an object.

    System.NullReferenceException: Object reference not set to an instance of an object.

     at Niantic.Ingress.WorldMap.WorldMapState.InitializePlayerModel () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.WorldMap.WorldMapState.EnterState () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.GameStates.GameState.SetActiveSubstate[T] () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.RootState.TransitionToWorldMapState () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.Core.Utility.SchedulerUtils+<>c__DisplayClass1_0`1[T].<TryInvoke>b__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+<RunOnMainThreadWrapper>c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 

    Error Invoking Action: System.Exception: Promise<T>.Then threw an exception ---> System.NullReferenceException: Object reference not set to an instance of an object.

     at Niantic.Ingress.WorldMap.WorldMapState.EnterState () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.GameStates.GameState.SetActiveSubstate[T] () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.RootState.TransitionToWorldMapState () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.Core.Utility.SchedulerUtils+<>c__DisplayClass1_0`1[T].<TryInvoke>b__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+<RunOnMainThreadWrapper>c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 

      --- End of inner exception stack trace ---

     at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.Core.Utility.SchedulerUtils+<>c__DisplayClass1_0`1[T].<TryInvoke>b__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+<RunOnMainThreadWrapper>c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 Promise<T>.Then threw an exception

    System.Exception: Promise<T>.Then threw an exception ---> System.NullReferenceException: Object reference not set to an instance of an object.

     at Niantic.Ingress.WorldMap.WorldMapState.EnterState () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.GameStates.GameState.SetActiveSubstate[T] () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.RootState.TransitionToWorldMapState () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.Core.Utility.SchedulerUtils+<>c__DisplayClass1_0`1[T].<TryInvoke>b__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+<RunOnMainThreadWrapper>c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 

      --- End of inner exception stack trace ---

     at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.Core.Utility.SchedulerUtils+<>c__DisplayClass1_0`1[T].<TryInvoke>b__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+<RunOnMainThreadWrapper>c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 

    Plugin Error - System.Exception: Promise<T>.Finally threw an exception ---> System.NullReferenceException: Object reference not set to an instance of an object.

     at Niantic.Ingress.Avatar.PlayerMapAvatar.UpdateAvatarVisuals () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.Avatar.PlayerMapAvatarCustomizationService.<GetCurrentPlayerMapAvatarId>b__28_1 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Rpc.ActionRequestHandler`1[T].Invoke (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, T message) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Rpc.ActionRequestHandler`1[T].Invoke (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, T message) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Rpc.ParsedRpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0 

      --- End of inner exception stack trace ---

     at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Rpc.ActionRequestHandler`1[T].Invoke (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, T message) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Rpc.ActionRequestHandler`1[T].Invoke (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, T message) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Rpc.ParsedRpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0 

    Coroutine threw Trying to request file before initialization

    System.InvalidOperationException: Trying to request file before initialization

     at Niantic.Ingress.Core.AssetCache.LoadingDiskCache.InternalRequest (System.String url, System.Boolean localOnly) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.AssetCache.TextureLoader+<GetTextureFromDisk>d__5.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 

    NullReferenceException: Object reference not set to an instance of an object.

    Coroutine threw Object reference not set to an instance of an object.

    System.NullReferenceException: Object reference not set to an instance of an object.

     at Niantic.Ingress.WorldMap.WorldMapState.OpenWorldMapGui () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.WorldMap.WorldMapState.ContinueToMap (Niantic.Ingress.Toast.IToastReceipt dialogReceipt) [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.GlobeState.OnZoomInComplete () [0x00000] in <00000000000000000000000000000000>:0 

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.Globe+<TargetAquiredRoutine>d__107.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 

    NullReferenceException: Object reference not set to an instance of an object.

    Coroutine threw Object reference not set to an instance of an object.

    System.NullReferenceException: Object reference not set to an instance of an object.

     at Niantic.Ingress.WorldMap.WorldMapState.IsOnMap () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.FX.ContextClickService.PlaceEmptyTap (UnityEngine.Vector3 worldPos) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Ingress.WorldMap.Camera.MapCameraGesture.PostProcessInput () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Input.ScreenSpaceInputLayer.ProcessEvents (System.Collections.Generic.IEnumerable`1[T] events) [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Input.InputService+<ProcessInput>c__Iterator0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 

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