How to fix the cell score game
The cell score game currently has some significant problems:
- A cell is often dominated by one faction either because they have significantly more players or they have one or two players who have essentially unlimited time.
- A couple of portals with limited access can effectively shut out the faction that doesn't have access.
- The extreme example of the previous point: An unkillable BAF over a cell or portion of it completely shuts out the faction that doesn't have access to those portals.
- The scoring mechanism rewards both new and stagnant MU-- cells are often won with fields that stand for weeks or months.
- The dominated faction has no incentive to compete for score if they can't overcome the structural deficiencies.
- Both creating and destroying MU affect the final score but only creation is recognized with a leaderboard.
How I propose to fix this:
- Score septicycles based on the change from the last cycle rather than raw MU.
- Create a leaderboard for MU destroyed that parallels the current MU created.
Example of scoring:
Septicycle #1: Purple has 250K MU average, Orange has 150K MU average. Purple wins the cycle by 100K.
Septicycle #2: Purple has 250K MU average, Orange has 200K MU average. Orange leads by only 50K so Purple wins the cycle because they have improved the difference by 50K.
Septicycle #3: Purple has 350K MU average, Orange has 250K MU average. Orange leads by 100K so they win the cycle because they have increased the difference by 50K.
Why do I believe this mechanism is superior? It rewards activity, not stagnancy, and gives a dominated faction the opportunity to win. It gives every single player an incentive to compete-- throwing or taking down one field just before a checkpoint can be the thing that tilts the score. It negates or at least significantly reduces the effect of That One Player Who Has Unlimited Time. It recognizes that both creation and destruction of fields contributes to the cycle. I think this would wake up the septicycle game in many areas where it has been stagnant.