Ingress 2.79.1 Release Notes

edited September 2021 in Release Notes

What’s New

• Added the Latest button to quickly jump down to the latest COMM activities, alerts, and chat messages when reading older updates.

• Updated map tiles from March 2021 with new transportation and building information.

Bug Fixes

• Fixed: COMM doesn’t fill the width of the device.

• Fixed: COMM feed is shifted to the left or appears blank when opening COMM.

• Fixed: Black vertical line overlaps the right side of COMM updates.

• Fixed: Agent Header overlaps Drone Footage and Remote Portal View.

• Fixed: Darkened visualization makes it difficult to see Portals during Portal Scanning.

Post edited by NianticBrian on


  • mortuusmortuus ✭✭✭✭✭

    Great update! 😁

  • Good up :)

  • Genial

  • Comm fixes are always expected. 👍

  • DestroyerTJDestroyerTJ ✭✭✭✭✭


  • Jo0LzJo0Lz ✭✭✭✭✭

    some of these issues are so annoying. What bugs me lately is the XM. It’s being layered more and more, and it’s no longer updated in real time. You used to see XM disappear when any agent was walking around you picking it up. This now only happens when you pick up the XM yourself. To see accurate XM you have to restart the game every time. :/

  • kittysukittysu ✭✭✭

    Please clarify what you mean by bug 7 - the description as is sounds like expected behaviour - both reasonable and as Redacted was.

    The portal requires less than 1000 XM to fill. Why would you expect 1000 XM to be taken?

    Behaviour I have observed in Redacted, and Prime, for a portal that is (mostly) charged):

    • At least 1000 XM in agent XM tank is required, regardless of how much is needed to fill portal.
    • 1000 XM is divided among unfilled resonators and reduced according to recharging efficiency.
    • Any resonators that are filled by amount, the excess is returned to your XM bar
    • Any resonators that are not filled by this amount have their XM increased appropriately, but remain unfilled.

    What are you experiencing as (or expect to be) different?

  • ItsutsumeItsutsume ✭✭✭
    edited August 2021

    Let's say the portal I am recharging needs about 800-900XM more to be fully charged. This is less than 1000XM, so I would expect I need one more charge, right? Instead, one charge takes about 500-600XM, and then the last charge of 200-300XM brings it to full charge.

  • InvestigateXMInvestigateXM ✭✭✭✭✭

    I mean hey, as far as I'm concerned, that's the best explained button in the scanner :D

  • They probably mixed up button name and button description 😃

  • ZeroHecksGivenZeroHecksGiven ✭✭✭✭✭

    Don’t worry, the XMAs have been beta testing and finding all the bugs for us peasants. Surely that wouldn’t make it to the play store/App Store…

  • ZeroHecksGivenZeroHecksGiven ✭✭✭✭✭
    edited August 2021

    I know, I was aiming to be sarcastic and a little snarky, hehe ;)

  • kittysukittysu ✭✭✭

    This is the same as Redacted. It is a consequence of a single charge never giving any resonator more than 1/n of the 1000XM, where n is the number of resonators which can take charge.

    I find the current behaviour just as logical as the behaviour you expect. Since the intent was to have Prime behave the same way as Redacted, this does not look like a bug to me. It would perhaps help if Niantic were to pick this up and state intended behaviour.

  • 1valdis1valdis ✭✭✭✭✭

    It works (and worked) different and is not a bug. Your 1000 of XM is split equally for each resonator to be charged, and the remainer is given back to you. This way if one reso needs 200xm and the other needs 800xm, and the rest are full, your 1000xm charge will be split on 500xm per reso. So then it will full charge first reso, and charge 500xm (remaining 300xm) on the second reso, and you'll have 300xm back as a remainder after charging the first reso (500-200). So entire charge would require 1000xm but actually only take 700xm.

  • I don't remember having this in Redacted, but I might be wrong. I'll keep an eye on this, especially with portals that have the same level resonators on them and that only decay and are not being attacked.

  • @Robert4444 thanks for the heads up. We'll update this button text to Najnowsze in an upcoming release.

  • So much has changed to good in this game. Why not a possibility to change language on android devices?

    Please add a language selection or an easier switch for English on android devices. Ingress in English would make it better to share screenshots international on events and more. If you consider that, I will rate 10 of 10.

  • ZeroHecksGivenZeroHecksGiven ✭✭✭✭✭
    edited August 2021

    There were no frustrations, just a little jab. I have given pretty thorough feedback in the release note threads previously & elsewhere here on the forums and never got any sort of acknowledgment from anyone at Niantic.

    Post edited by ZeroHecksGiven on
  • 1valdis1valdis ✭✭✭✭✭
    edited August 2021

    What do we do if Ingress team doesn't respond to (downright ignores) any negative feedback? And the situation didn't get better with the new community specialist: people still talk to a wall. General section of the forum is the most obvious example. All open letters, all concerning topics - no response. Ingress team only responds to the topics that someone from the team creates - like release notes topics (and not always) - and ignores the rest.

  • mortuusmortuus ✭✭✭✭✭
    edited August 2021

    we need AMA back Brian - you know the community loved those and miss them since Krug left. Perhaps something you could look into getting back.

  • Jo0LzJo0Lz ✭✭✭✭✭

    Well it seems that one of the biggest issues with the game has finally gotten some love. Comms seems to be working a lot better. Can't say enough about it yet, but it's hopeful.

    However some of these little annoyances get no love. For instance the fact that I still see all timestamps in 12 hour format, even though I have 24 hour format selected on my phone. This was changed without any notes in an update almost (if not more) than a year ago and it's still not sorted. How hard can it be to revert this change that was made...

    Props to the 'Lightship' update, it's great to see all those additional photo's finally show up in game ;)

  • "Latest" button is cool, but unfortunately is doesn't appear when tapping on activities in the bottom right corner. It will still show old activities and no Latest button.

    Loading times for the app seems faster though, which is good.

  • Jo0LzJo0Lz ✭✭✭✭✭

    Some of the 'links to comms' don't automatically bring you to the latest update. When that doesn't happen, the latest button is missing. When you scroll all the way down, it will appear. Should be an easy enough fix.

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