How do you get a log from the game? I’ve seen it in other bug reports.

edited July 2021 in Report a Bug

This message means the game is trying to load too much data. It should only appear if you load a lot of previous cell history. Here 1 cell causes it. This seems like it could be used in buffer overflows, if this message is bypassed and my theory about glitched cells is true.

found a few things including:

Broken scoring cells extending into nonexistent locations

Intel map trying to display these locations resulting in coordinates in Antarctica supposedly of a restaurant (spoofer could nominate it?)

Action circle extending over 400m, unsure if visual or usable

Freecam possible under very specific circumstances

A new way to perform the stacked bursters that isn’t being targeted

Location falsification up to 1km without external tools

Random teleportations into locations on the opposite side of the world, Russia and China was teleported to during normal gameplay in The US causing a softban for 2 hours. Portals can be hacked for a split second

Near- Infinite non-leveled items (technically an oversight and not a bug/exploit, 30+ JARVIS/ADA and 100 softbanks easily created)

Intel links, which if clicked, can cause the same message to appear as if the user was banned from Ingress, until cookies are cleared

Speedlock not working at all

A bug which can cause the player to be unable to change factions during the second prompt

Said faction change resulting in a lot of extra AP possibly being created

And the list goes on…

I’d like to see what exactly is happening here. People are talking about logs, I don’t know how to get a log and it’s no where in the game. Aside from the teleportation bug I can reproduce these easily. I will disclose them to Niantic if they are interested but as of now I just want to see why these issue occur. I know what is wrong with the scoring cells, and they shouldn’t have an effect on normal gameplay, but a large enough BAF could possibly result in the same bug with zero area fields depending on how nonexistent population data is handled. Spoofing wouldn’t even be required, i’ve drawn a few fielding lanes which could work.

Post edited by Ryaninator81st on
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  • 1valdis1valdis ✭✭✭✭✭
    edited July 2021

    Tap with four fingers at once (anytime anywhere in the game) copies log to clipboard.

  • @1valdis Does this work on IOS?

  • 1valdis1valdis ✭✭✭✭✭
  • Looks like it worked. I’ll see what exactly happens when I reproduce these

  • edited July 2021

    >Coroutine threw Promise<T>.Then threw an exception

    System.Exception: Promise<T>.Then threw an exception ---> System.Exception: Promise<T>.Then<T> threw an exception ---> System.Exception: Promise<T>.Then<T> threw an exception ---> System.NullReferenceException: Object reference not set to an instance of an object.

      at Niantic.Ingress.PortalInteraction.PortalDetailsGuiController.SetHeaderImageActive (System.Boolean headerImageEnabled) [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Ingress.PortalInteraction.PortalDetailsGuiController.<SetPortalDetails>b__76_0 (Niantic.Ingress.Core.DataStructures.Collections.Tuple`2[T,U] portalImagePair) [0x00000] in <00000000000000000000000000000000>:0 

      at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

      at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Ingress.AssetCache.TextureCache+<>c__DisplayClass14_0.<RequestSpriteHelper>b__0 () [0x00000] in <00000000000000000000000000000000>:0 

      at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Ingress.AssetCache.TextureLoader+<GetTextureFromUri>d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 

       --- End of inner exception stack trace ---

      at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

      at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Ingress.AssetCache.TextureCache+<>c__DisplayClass14_0.<RequestSpriteHelper>b__0 () [0x00000] in <00000000000000000000000000000000>:0 

      at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Ingress.AssetCache.TextureLoader+<GetTextureFromUri>d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 

       --- End of inner exception stack trace ---

      at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Ingress.AssetCache.TextureCache+<>c__DisplayClass14_0.<RequestSpriteHelper>b__0 () [0x00000] in <00000000000000000000000000000000>:0 

      at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Ingress.AssetCache.TextureLoader+<GetTextureFromUri>d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0 

       --- End of inner exception stack trace ---

      at Niantic.Promises.Promise`1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Ingress.AssetCache.TextureLoader+<GetTextureFromUri>d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0 

      at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0


    this is what I see during the intended limit on data view. I’ll probably see if I can get the rest tomorrow.


    Edit: Action circle enlargement is visual only, but causes a lot of things to break. I see this

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Post edited by Ryaninator81st on
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