What is the difference between Ingress and other mobile games?
I looked at the profits from Pokemon Go and how people play my game in my hometown. I felt sad.
The news says that despite the pandemic, the most profitable year for Pokemon GO was 2020: it brought the publisher $ 1.3 billion, 41% more than 2019.
I didn't understand Pokemon, you run, catch animals and make them fight each other. Despite the widespread pandemic - on each raid of a very rare Pokemon, 20-30 people gather under the portal in my small town. You walk in the park, everyone keeps their distance despite the relaxation of quarantine measures, but not these fanatics. Here is a group of Pokemon Go players, there is a group of Pokemon Go players. Under the temple, 10 people are catching a xenomorph with a difficult to pronounce name, and opposite the temple, another group of maniacs is catching a taxi to go out of town in order to catch another creature that looks like a monster from a children's book. Conclusion, it means they are interested. So Nia was able to make a product that users like and they fanatically, sometimes even risking their health, go hunting for Pokemon!
At the same time, only I go to ingress around the city ... in iitc there used to be 10-15 people regularly. and at the best of times, there were 40 agents in our small town.
What's going on in our game? Why can't an Ingress company create a profitable product that everyone will love and advertise it as a Legendary game from the creators of Pokemon Go? Why has the game ceased to be interesting for the majority of players?
On my own I will add, I'm ready to pay for the game But the game subscription and even the game itself is buggy, there is no one to play this game with (out of 25 active agents there are only 2-3 left and they do not play every day), I would like to buy various souvenirs directly from company, but unfortunately I can only buy souvenirs for the game from resellers.
Can any of the company's employees comment on this situation?
I honestly can't figure out why games like pubg have a new season every few months with tons of new content! And here devalopers cannot fix a simple chat in half a year and are proud of two low-poly drones that any professional designer will draw in a few hours!
A successful and profitable game project is a huge team of specialists working on a specific game in order to improve it, change it, keep in touch with the community and try to update this project as quickly as possible, otherwise competitors will devour you.
Over the past few years, several versions of Assassins Creed have been developed, cyberpunk and many other lucrative projects have been developed, why can't you do the same with Ingress?