@JukkaJuu You use both "they" and "we" Are you a Niantic employee?
I seriously think that implementing and maintaining a solid spoof detection/rejection system should be a high priority for Niantic at a platform level. Spoofing is a significant detriment to Pokemon Go. It's a significant detriment to Ingress. It's likely to be a significant detriment to most games going forward.
Well we will get to see how long Nia OPs takes to restore the easiest spoofing case ever. You know, third largest field in the world currently missing.
NIA Ops doesn't do portal restores. VG logs them after spoofer ban and then a Niantic will run it.
You can pm me to check if the reset request has reached us and if so, when it should be run. Or you can ask me here and I'll be happy to check for you. We have several resets pending already.
On the off-chance that it hasn't reached us yet, I'll be happy if you can then assist me in getting the necessary information that I may log it.
implementing and maintaining a solid spoof detection/rejection system should be a high priority for Niantic at a platform level. Spoofing is a significant detriment to Pokemon Go.
We aren't on the Lightship platform though. Spoofer detection in Ingress is implemented independently of the primary products, and therefore doesn't have the same impetus to be paid for by the main development group. It's single use, dead end code to Niantic.
@Perringaiden I would be willing to bet that 80% or more of the code would be common to all games and could be implemented in a cross-platform way. You do the heavy lifting in a common library and then just interface to it from whatever game/platform.
Wish they had some sort of actual speed limit being used. I'm sure they have one, but we've seen spoofers move around the world in less than 30 minutes. Pretty sure that isn't doable in the real world. Thousand miles in 2 hours time? Not happening... At least have it softban and set for review or such.
Speed limit set for short-range and long-range movement are different. As far as I can see, some obvious spoofers are exploiting the long-range movment speed limit and do something superhuman but are not banned automatically when they should be.
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@JukkaJuu You use both "they" and "we" Are you a Niantic employee?
I seriously think that implementing and maintaining a solid spoof detection/rejection system should be a high priority for Niantic at a platform level. Spoofing is a significant detriment to Pokemon Go. It's a significant detriment to Ingress. It's likely to be a significant detriment to most games going forward.
Well we will get to see how long Nia OPs takes to restore the easiest spoofing case ever. You know, third largest field in the world currently missing.
NIA Ops doesn't do portal restores. VG logs them after spoofer ban and then a Niantic will run it.
You can pm me to check if the reset request has reached us and if so, when it should be run. Or you can ask me here and I'll be happy to check for you. We have several resets pending already.
On the off-chance that it hasn't reached us yet, I'll be happy if you can then assist me in getting the necessary information that I may log it.
@Hosette
"You use both "they" and "we" Are you a Niantic employee?"
No. I use google.translate and sometimes i forget to check the text it produces :D
Preventing spoofing is important, of course, but it seems to focus on making games where it’s not as harmful as in Ingress.
implementing and maintaining a solid spoof detection/rejection system should be a high priority for Niantic at a platform level. Spoofing is a significant detriment to Pokemon Go.
We aren't on the Lightship platform though. Spoofer detection in Ingress is implemented independently of the primary products, and therefore doesn't have the same impetus to be paid for by the main development group. It's single use, dead end code to Niantic.
@Perringaiden I would be willing to bet that 80% or more of the code would be common to all games and could be implemented in a cross-platform way. You do the heavy lifting in a common library and then just interface to it from whatever game/platform.
It's written in a completely different language...
Wish they had some sort of actual speed limit being used. I'm sure they have one, but we've seen spoofers move around the world in less than 30 minutes. Pretty sure that isn't doable in the real world. Thousand miles in 2 hours time? Not happening... At least have it softban and set for review or such.
@Perringaiden OK, fine. A spoof microservice. That's even easier.
@EvilSuperHeros Yes, I agree about the speed limit. It should probably be set at roughly that of commercial air travel.
@Nysyr can you confirm for me that the fields you were referring to are back up?
Speed limit set for short-range and long-range movement are different. As far as I can see, some obvious spoofers are exploiting the long-range movment speed limit and do something superhuman but are not banned automatically when they should be.
Yep, Hawaii fields were restored in about 24 hours. The delay caused some headaches with the links in the south however.
Always a stressful time waiting for a reset to go through.