"Hanging" alerts on the scanner

I figured I might as well report this to the new bug tracker. This issue has been present since the start of Prime.

In the bottom right of the scanner, the last alert is shown to the player. There's no timeout to this display and it should have some x amount of time to no longer display an alert. (maybe 24 hours?) It seems cumbersome to display the last alert when there's also a tab to look at the history of your alerts. I'm surprised there's no placeholder for this section.

Attached screenshot for reference. The portion where "Portal Under Attack" is shown.

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Comments

  • MoogModularMoogModular ✭✭✭✭✭

    Bumping to get more feedback. The alerts should have some set time for them to no longer show up.

  • ToxoplasmollyToxoplasmolly ✭✭✭✭✭

    The one alert in that corner of the main screen that bothers me is the one for when my Kinetic Capsule is ready. After I've retrieved the item from the capsule, I no longer need the alert. Yet, there it remains, making me worry that I've wasted a bunch of my walking distance by not starting a new recipe.

  • Having the capsule alert persist longer than it takes to fix the capsule up is useful though, at least on Intel. I've gone back and counted the number of capsules I completed during a hike by checking my alerts when I got home.

    As for a timeout for display the appropriate value would be wildly different for different players, which is why they went the simple route and put a time (or date) on it.

  • Yeah it feels odd for the alerts to sit there indefinitely like that. If you're not an active player, the same alert could be there days or weeks.

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