Diesel40Diesel40 ✭✭

Don't get me wrong, the new silver medal looks good on my profile. But I've been saying for years that they should have tired medals for links and fields destroyed. They already track this. So it would not be hard to add. Instead we get another hack medal. I mean how many more do we actually need. Of course we have to hack to get gear so it's not very hard to get. Why do we need so many hacking medals? Links and fields would bring out more competition. Would definitely bring people to my area. Instead of waiting for stuff to die, there could be competing. I've made close to 70 new portals to add to the many here. Plus I've added more than 10 missions. All in order to try and get more players. Just my thoughts.



  • HydracyanHydracyan ✭✭✭✭✭

    Why do we need so many hacking medals?

    Agree with this. I prefer a badge for unique portal visited by drone rather than the maverick (hack any). Would be a much greater challenge, just like the Pioneer and Explorer are.

    tired medals for links and fields destroyed

    Well, all current badges (except destroyer) are based on creation. I imagine that one for destroying links or fields would result in a easy job that could be wintraded or just make people target portals based on ther individual desires rather than team based goals (win the score). Actually a badge based on cycle winned would be more interesting.

  • Diesel40Diesel40 ✭✭

    I've been saying this for years!! They count links and fields destroyed. Why not make medals for these. It could go along with the purifier. Since it seems like we can go with hacking. Plus put a little competition. Instead of people building around each other fields. Take them out like the good old days. I just have to sit and wait for my fields to decay before I can do anything.

  • AgentX1976AgentX1976 ✭✭✭

    The regional scoreboard could use a tweek. Add some other aspects to the score instead of just MU for fields.

  • PangarbanPangarban ✭✭✭✭✭

    One reason there aren't many badges for destroying is that some players would stop building in order to deny their opposition a medal. I know people reading this will say that it would be a pointless tactic, but in fact a lot of players like to play the denial game.

    An example of this type of playing occurred a few years ago when there was a special challenge, the Cassandra Neutralizer, in which the badge was based on the number of portals neutralized. Many players around the world neutralized portals but refused to capture them because that would give the opposing team the opportunity to earn the medal. After a few days Niantic added bonuses for deploying resonators, which improved the situation in most places.

    Ultimately, Niantic want to reward behaviours which build rather than actions which leave the portal network dead.

  • WikiBlueWikiBlue ✭✭✭

    If we were talking about a limited time event I would agree about the 'deny tactic'... but for a here to stay badge/medal? IF they stop building because of that reason they won't be able to play anymore.

  • MoogModularMoogModular ✭✭✭✭✭

    It's more that it takes less time to destroy something than to build.

    The AP has always favored playing the defense.

  • ZeroHecksGivenZeroHecksGiven ✭✭✭✭✭

    I play in an area that is heavily favored for one faction. That makes some medals much easier to "finish" and others have taken forever just to get to gold. "Too busy" to build anything...

  • I don't stop destroying to deny my enemy a building badge... why would it be any different for the reverse?

    I get why Niantic doesn't make other destroying badges, because its the same action, destroying Resonators, for all the current stats. However, I think it would be worthwhile to introduce a stat that was "Enemy MU Released" to track when you take out fields of the opposite faction and how much MU you released. Whether that then needs a badge or not, probably not, but a cycle leaderboard for MU released would be a worthwhile addition.

Sign In or Register to comment.