Ingress app stop/crash regularly

KhatreKhatre ✭✭✭✭✭
edited January 24 in Report a Bug

I am not sure if it's due to android 11, ingress update 2.63.1 or both but since few days ingress keeps crashing.

for example 2h gameplay yesterday ingress just stopped without error message every time i burst a lot.

Feels like being back to beta instability.


Ingress v2.63.1-a91bc0a5

samsung s10

android 11


Already reinstalled + cleared chache

Post edited by Khatre on
Tagged:
11
11 votes

Working On A Fix · Last Updated

Comments

  • mortuusmortuus ✭✭✭✭✭

    i guess its android 11 that causes it, im on s10 too, well s10+ but android 10 but no issues so far latest version except the new broken emoojis in comm..

  • KhatreKhatre ✭✭✭✭✭

    error on clipboard just after crash :



    [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

  • KhatreKhatre ✭✭✭✭✭
    edited February 11

    Today usual crashes but i got real errors in the clipboard !


    [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Plugin Error - System.Exception: Promise<T>.Then<T> threw an exception ---> System.NullReferenceException: Object reference not set to an instance of an object.

     at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0

     at UnityEngine.UI.Text.set_text (System.String value) [0x00000] in <00000000000000000000000000000000>:0

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Promises.Promise1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Rpc.RpcManager+<CreateActionRequest>c__AnonStorey02[TInput,TResult].<>m__0 (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, Google.Protobuf.IMessage result) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Rpc.ParsedRpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0

      --- End of inner exception stack trace ---

     at Niantic.Promises.Promise1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Rpc.RpcManager+<CreateActionRequest>c__AnonStorey02[TInput,TResult].<>m__0 (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, Google.Protobuf.IMessage result) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Rpc.ParsedRpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Plugin Error - System.Exception: Promise<T>.Then<T> threw an exception ---> System.NullReferenceException: Object reference not set to an instance of an object.

     at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0

     at UnityEngine.UI.Text.set_text (System.String value) [0x00000] in <00000000000000000000000000000000>:0

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Promises.Promise1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Rpc.RpcManager+<CreateActionRequest>c__AnonStorey02[TInput,TResult].<>m__0 (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, Google.Protobuf.IMessage result) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Rpc.ParsedRpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0

      --- End of inner exception stack trace ---

     at Niantic.Promises.Promise1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Rpc.RpcManager+<CreateActionRequest>c__AnonStorey02[TInput,TResult].<>m__0 (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, Google.Protobuf.IMessage result) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Rpc.ParsedRpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Plugin Error - System.Exception: Promise<T>.Then<T> threw an exception ---> System.NullReferenceException: Object reference not set to an instance of an object.

     at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0

     at UnityEngine.UI.Text.set_text (System.String value) [0x00000] in <00000000000000000000000000000000>:0

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Promises.Promise1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Rpc.RpcManager+<CreateActionRequest>c__AnonStorey02[TInput,TResult].<>m__0 (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, Google.Protobuf.IMessage result) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Rpc.ParsedRpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0

      --- End of inner exception stack trace ---

     at Niantic.Promises.Promise1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Rpc.RpcManager+<CreateActionRequest>c__AnonStorey02[TInput,TResult].<>m__0 (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, Google.Protobuf.IMessage result) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Rpc.ParsedRpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Coroutine threw Object reference not set to an instance of an object.

    System.NullReferenceException: Object reference not set to an instance of an object.

     at Niantic.Ingress.GlyphHack.CommandChannelState+<AnimateGlyphCommandResult>d__50.MoveNext () [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Zeppelin.Scheduler.Scheduler+ActiveCoroutine.Step () [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Zeppelin.Scheduler.Scheduler.StepQueue (Niantic.Zeppelin.Scheduler.SchedulerQueue queue) [0x00000] in <00000000000000000000000000000000>:0

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

    Plugin Error - System.Exception: Promise<T>.Then<T> threw an exception ---> System.NullReferenceException: Object reference not set to an instance of an object.

     at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0

     at UnityEngine.UI.Text.set_text (System.String value) [0x00000] in <00000000000000000000000000000000>:0

     at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0

    at Niantic.Promises.Promise1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Rpc.RpcManager+<CreateActionRequest>c__AnonStorey02[TInput,TResult].<>m__0 (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, Google.Protobuf.IMessage result) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Rpc.ParsedRpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0

      --- End of inner exception stack trace ---

     at Niantic.Promises.Promise1[T].Complete (T completionValue) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Rpc.RpcManager+<CreateActionRequest>c__AnonStorey02[TInput,TResult].<>m__0 (System.Int32 rpcId, Niantic.Platform.Ditto.Rpc.RpcStatus rpcStatus, Google.Protobuf.IMessage result) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Rpc.ParsedRpcFuture+<Set>c__AnonStorey0.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Tasks.AsyncTaskQueueImpl.ProcessOnMain (System.Double timeBudgetMs) [0x00000] in <00000000000000000000000000000000>:0

     at Niantic.Platform.Ditto.Plugin.DittoPlugin.Update () [0x00000] in <00000000000000000000000000000000>:0

    Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

  • KhatreKhatre ✭✭✭✭✭

    More information, it only happen while use burster.

    after some time of bursting it just crash

  • 1valdis1valdis ✭✭✭✭✭

    S10e, Android 11, Ingress crashes or locks while firing bursters in dense areas of opposing faction. Approximately once in 10-15 minutes.

  • oscarc1oscarc1 ✭✭✭✭✭

    Can confirm the same experience as others have reported. When using lots of bursters in dense area fielded by the opposing faction, Ingress will freeze. Restarting allows you to get back to the action, but by then portals may be recharged if you're in a battle.

    • Ingress Prime version: The one before 2.69.1-2a3517b8 (sorry, I updated this morning and experienced that problem last night, plus countless other times before hand lol)
    • Phone: Samsung Galaxy S10 (SM-G973F)
    • Android: 10


  • mortuusmortuus ✭✭✭✭✭
    edited April 14

    Maybe this is because of the servers cant handle a very dense area when uwant take down alot of fields/links ? server cant catchup and goes crazy and app freezes or crashes... either way this shouldnt happen dense or not.

  • NaraxerNaraxer ✭✭

    Just after update to android 11 ingress started crashing or hanging up when firing xmp's usually when there's more fielded opposing faction portals but not necessary super dense area, phone samsung galaxy s10e. I have installed update on february 22 and it continues to be like that.

  • edited April 23

    A client crash is usually the fault of overloading the client. It may be a factor of the change to AP gains being split, or some other element where there's too many 1%'s on the screen etc. The server wouldn't be lagging specifically because of a burster fired in a dense area. And a laggy server would affect everyone, not just the people firing the bursters.

  • HopeaKotkaHopeaKotka ✭✭✭

    Noticed also today a total UI stuck once when firing XMP. Only thing that was able to do was to restart the App. Haven't noticed any crashes.

    Screenshot when Ingress UI was stuck:


    Samsung S10+
    Android 11
    2.69.1
    
  • KhatreKhatre ✭✭✭✭✭
    edited May 1

    So 4 months later, app is still crashing.

    But with the Matryoshka Event and more fields everywhere i was able to do some tests.

    More tests needed but it seems that the app crashes more while using charged attacks, i had a lot less crash while spamming the attack button (so without the "attack +xx %")


    Samsung S10

    Android 11

    Ingress v2.70.1-3e2b0b3d

  • HopeaKotkaHopeaKotka ✭✭✭
    edited May 22

    Fired lots of XMPs using charged attacks to enemy portals on dense enemy portal area today but so far haven't noticed any crash or UI freezing with latest version 2.72.1.


    Maybe this "speculative fix" fixed the XMP firing bug:

    • Fixed: On Android, speculative fix for our top crash.


    Samsung S10+
    Android 11
    2.72.1
    
  • KhatreKhatre ✭✭✭✭✭

    This bug seems to be fixed since 2.72.

    No burst crashes since.


    I still crash a lot while scanning but it's another problem

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