Someone didn't play during the Devra virus. The goal was to reach an overall MU threshold. The easiest way was to create teal fields - overlapping blue and green fields.
Haha. Oh don't worry the people in charge of those north fields are actually excited for the event. Yes there's many anchors you can use under those fields, but we do in fact watch Intel :) we're excited that the one green who really actively tries to field up there is gonna get to do something. Some if the blues are excited to get to micro field areas they don't usually touch.
Yes the blues can just rethrow their field without wasting a Jarvis... But honestly... When we need the mu we send one person with the Jarvis another to the spine easy peasy.
We're real interested instead to see how the greens will block with the field up. It's going to be FUN! It's going to make our brains work different then they have with this field for awhile.
Just like we had to move out our anchor on Bowen when it became clear a green started playing/living there.
Change exercises your brain. It breaks up the monotony.
My real interest right now... Is who hikes cypress mountain next. Green or blue.
It's been used here and there in recent times but it's mostly ignored. It's back in play now :)
Cause only Bowen has to come down for it to be linkable. You don't have to get out to the sunshine coast (or do the bike signal dance at gazebo). And there's 1 agent from each team on that island. I mean it's linkable otherwise if you take down the whole field... But like the moving pieces, how many people you can field... The timing it all CHANGES. Which I for one find cool.
Não sei dizer se este evento foi uma boa ou uma má ideia, mas estou curioso por ver qual será o nível de adesão dos agentes que não desistiram do jogo apesar de estarem debaixo de permafields e os efeitos que se farão sentir nos checkpoints.
Apesar de não haver um objectivo global a cumprir neste evento, penso que seria interessante se no final do evento também viesse a público alguma estatística da contagem de MU's Matryoshkas (gerados no interior de fields já existentes).
Hi everybody, our team has been reading your replies and we appreciate your candid feedback. Planning and BAFs are important, I love 57Cell's Fan Field tutorials, and I do understand this is a big change to how Ingress normally works. Matroyshka (or nesting dolls) is a temporary event, and it's one without an event-specific Medal. I feel we should continue to try new and different event types, and experiment with new ways to play, as we continue to work towards getting even more people playing Ingress.
So this is a campus I regularly blanket. Sure the students are casual players but I feel like we lose a lot of student recruits if I leave their entire area unplayable.
This is perhaps one of the worst advice I have ever heard. No wonder you have an issue with this temporary event. It's because you don't actually understand the game.
Lets do the math:
AP you can earn by your strategy:
Deploy the first resonator: 625 AP
Deploy second-seventh resonator: 125 AP each = 750 AP
Deploy the eighth resonator: 375 AP
Glyph hacking a L1 portal with ~90% speed bonus: ~ 170 AP
Add two mods: 125 AP each = 250 AP
But to keep it consistent with a good strategy which makes a layered field, lets multiply that by 4.
TOTAL AP EARNED: ~ 2,170 AP x 4 = ~ 8,680 AP
AP you can earn if you really know how to play this game:
Deploy the first resonator: 625 AP
Deploy second-seventh resonator: 125 AP each = 750 AP
Deploy the eighth resonator: 375 AP
Glyph hacking a L1 portal with ~90% speed bonus: ~ 170 AP
Add two mods: 125 AP each = 250 AP
Make a link: 313 AP
Make a field: 1,563 AP
Make a layered field with the right link order: 2,813 AP
AP EARNED BY DEPLOYING AND MODDING PORTALS: ~ 2,170 AP x 4 = ~ 8,680 AP
AP EARNED BY CONNECTING THOSE PORTALS WITH LINKS: 313 AP x 6 = 1,878 AP
AP EARNED BY MAKING FIELDS: 5,839 AP
TOTAL AP EARNED: ~ 16,397 AP
So your definition of "lot" doesn't really seem a "lot" because if you play properly, you can get nearly twice as much AP as you'd do just by capturing portals.
I feel we should continue to try new and different event types, and experiment with new ways to play, as we continue to work towards getting even more people playing Ingress.
Thank you! In my city, we have at least 4-5 new players we noticed in the last couple days. Unfortunately they are stuck under permanent fields and can't play to the max to level up. This is an excellent event in helping those new players instead of them getting bored with nothing to do besides hack and capture portals.
In my area Enlightened drive around throwing xmp out the window of the car to destroy stuff in about 15 minutes that took me hours to build. I won't be giving them that extra ap for this one.
While I agree with you about needing new stuff, how about not making that new stuff disrupt the core of the game - and how about asking the community in the future about new events that are going to, even for a few days, change how the game has to be played and impact everyone. And how about NOT trying to make the ENL and RES work together and be friends - or try to turn Ingress into a version of pogo to attract players that have no actual interest in the Ingress story line or the game? We had enough of that during the enemy mine chapter. Ingress is supposed to be a war between the factions for control of the XM - a lot of us breathed a sign of relief when Enemy mine was over and the promise of real competition became possible again. We would like that to continue to be the case.
It's only for one week. Read the room, you're being a vocal minority. Breath in and relax. Maybe take a week off and not play while the event is happening? Life will go on.
I like the idea, and I like this to be a temporary thing.
While crystalwizard says it breaks the core of the game and make it xfac,
remember Ingress is a team-work game, BAFs not only prevent enemies but also *your allies* to enjoy the game.
Like there's one high-level agent with unlimited time and vehicles covered up the city, while you can only play for 1 hour and walk by foot , you can do almost nothing but glyphing after captured all the portals until someone destroy them. (Of course I'm the one being effected when I was a newbie)
Also for newbies they seem to need more AP than MU :)
Give it a try as it is a limited-time thing, don't just deny it before you tried.
I think this will be a fun novelty to experience for a week. I'm undecided as to whether it should become permanent. I will say though, as someone who used to throw a permafield over my old area before I moved, I can already think of ways to try to stifle someone throwing links under my field. Toss some long blockers through any potential micro-linkable areas under your field, even better if those work as good rails for your larger field.
One of the things I like about Anomalies is that the rule sets keep changing from series to series. Enough change to be noticeable, but not so much change as to make each new series feel completely unfamiliar. Is every rule set a winner? No. But rules that don't work out get dropped soon enough.
The effect, in the end, is that Anomalies somehow feel fresh and familiar at the same time. Capturing that feeling in day-to-day play is a good thing.
LOL. You don't get AP for upgrading your own resos. EVEN IF your strategy was viable, you would STILL get EVEN MORE AP by also linking and fielding. This comment simply shows how little you know about the game.
One of them is viable to give an F about doing seriously, doing the other seriously leads to threads like this. I'll let you think about which is which.
can u link under a field to portals that are already linked? do u get mu? when a part gets destroyed ur links inside will remain? so u can actually build something new?
But it's not a new way of playing the game, it's just a strong simplification. Such an innovation will make it boring.
If you want to make the game attractive, you'd better pay more serious attention to cheating. If spoofers are more or less banned, then multi-accounts are not.
Once there were a lot of interesting events, now alas not. For example, I remember an Event for a glyph drawing with fields and links, why was it cancelled and not even reported in the last month of that event? There was also an event for the number of fields. It would be cool if we didn't have to say how many fields per onyx in the event, but just took a percentage cutoff. This is difficult, but very interesting, it would make the game, it would improve the skills of the same beginners, they would have to turn to older and more experienced players, get acquainted. There are shards, not KF, common, but long forgotten. I would love to play in such, but alas came to ingress a little later and did not take part in them.
Making it more interesting does NOT equal making it super easy. Those who want an easy walkthrough can catch pokemons, your game too. And such measures will not bring new people into the ingress, much less those who will become worthy competitors or associates. And if they do come, and start "fawning" under our fields, making new cross-links, I doubt that these people will play for long, I doubt that such people will go to the anomaly, or buy a subscription. It will just be mindless boring action on the way from home to work, and I doubt I myself would want to play with such players at all.
Comments
Someone didn't play during the Devra virus. The goal was to reach an overall MU threshold. The easiest way was to create teal fields - overlapping blue and green fields.
Haha. Oh don't worry the people in charge of those north fields are actually excited for the event. Yes there's many anchors you can use under those fields, but we do in fact watch Intel :) we're excited that the one green who really actively tries to field up there is gonna get to do something. Some if the blues are excited to get to micro field areas they don't usually touch.
Yes the blues can just rethrow their field without wasting a Jarvis... But honestly... When we need the mu we send one person with the Jarvis another to the spine easy peasy.
We're real interested instead to see how the greens will block with the field up. It's going to be FUN! It's going to make our brains work different then they have with this field for awhile.
Just like we had to move out our anchor on Bowen when it became clear a green started playing/living there.
Change exercises your brain. It breaks up the monotony.
Fully agree. BAFs **** the game for new players or anyone who doesn't have unlimited time.
My real interest right now... Is who hikes cypress mountain next. Green or blue.
It's been used here and there in recent times but it's mostly ignored. It's back in play now :)
Cause only Bowen has to come down for it to be linkable. You don't have to get out to the sunshine coast (or do the bike signal dance at gazebo). And there's 1 agent from each team on that island. I mean it's linkable otherwise if you take down the whole field... But like the moving pieces, how many people you can field... The timing it all CHANGES. Which I for one find cool.
Não sei dizer se este evento foi uma boa ou uma má ideia, mas estou curioso por ver qual será o nível de adesão dos agentes que não desistiram do jogo apesar de estarem debaixo de permafields e os efeitos que se farão sentir nos checkpoints.
Apesar de não haver um objectivo global a cumprir neste evento, penso que seria interessante se no final do evento também viesse a público alguma estatística da contagem de MU's Matryoshkas (gerados no interior de fields já existentes).
It's just a damn week. Iguess people will never be pleased...
Hi everybody, our team has been reading your replies and we appreciate your candid feedback. Planning and BAFs are important, I love 57Cell's Fan Field tutorials, and I do understand this is a big change to how Ingress normally works. Matroyshka (or nesting dolls) is a temporary event, and it's one without an event-specific Medal. I feel we should continue to try new and different event types, and experiment with new ways to play, as we continue to work towards getting even more people playing Ingress.
Ugh it's so not letting me edit
So this is a campus I regularly blanket. Sure the students are casual players but I feel like we lose a lot of student recruits if I leave their entire area unplayable.
This is perhaps one of the worst advice I have ever heard. No wonder you have an issue with this temporary event. It's because you don't actually understand the game.
Lets do the math:
AP you can earn by your strategy:
AP you can earn if you really know how to play this game:
So your definition of "lot" doesn't really seem a "lot" because if you play properly, you can get nearly twice as much AP as you'd do just by capturing portals.
I feel we should continue to try new and different event types, and experiment with new ways to play, as we continue to work towards getting even more people playing Ingress.
Thank you! In my city, we have at least 4-5 new players we noticed in the last couple days. Unfortunately they are stuck under permanent fields and can't play to the max to level up. This is an excellent event in helping those new players instead of them getting bored with nothing to do besides hack and capture portals.
Any word on if MU captured under fields will be counted towards cell scoring?
And thanks for being willing to try new things. The game will dry up if it never changes.
In my area Enlightened drive around throwing xmp out the window of the car to destroy stuff in about 15 minutes that took me hours to build. I won't be giving them that extra ap for this one.
While I agree with you about needing new stuff, how about not making that new stuff disrupt the core of the game - and how about asking the community in the future about new events that are going to, even for a few days, change how the game has to be played and impact everyone. And how about NOT trying to make the ENL and RES work together and be friends - or try to turn Ingress into a version of pogo to attract players that have no actual interest in the Ingress story line or the game? We had enough of that during the enemy mine chapter. Ingress is supposed to be a war between the factions for control of the XM - a lot of us breathed a sign of relief when Enemy mine was over and the promise of real competition became possible again. We would like that to continue to be the case.
yeah - that entire chapter was Let's force XFAC and turn ingress into pokemon go - thankfully that's finished, hopefully forever.
It's only for one week. Read the room, you're being a vocal minority. Breath in and relax. Maybe take a week off and not play while the event is happening? Life will go on.
Excellent!!!👌
And that was the day after Earth day celebration 🌎🌊🏞️🍁🌻🍃🌴🌹🌷🌳🍀🌺🌵🌾🌸 and earth month celebration continues.....
Good luck, fellow agents!!😎
I like the idea, and I like this to be a temporary thing.
While crystalwizard says it breaks the core of the game and make it xfac,
remember Ingress is a team-work game, BAFs not only prevent enemies but also *your allies* to enjoy the game.
Like there's one high-level agent with unlimited time and vehicles covered up the city, while you can only play for 1 hour and walk by foot , you can do almost nothing but glyphing after captured all the portals until someone destroy them. (Of course I'm the one being effected when I was a newbie)
Also for newbies they seem to need more AP than MU :)
Give it a try as it is a limited-time thing, don't just deny it before you tried.
I think this will be a fun novelty to experience for a week. I'm undecided as to whether it should become permanent. I will say though, as someone who used to throw a permafield over my old area before I moved, I can already think of ways to try to stifle someone throwing links under my field. Toss some long blockers through any potential micro-linkable areas under your field, even better if those work as good rails for your larger field.
One of the things I like about Anomalies is that the rule sets keep changing from series to series. Enough change to be noticeable, but not so much change as to make each new series feel completely unfamiliar. Is every rule set a winner? No. But rules that don't work out get dropped soon enough.
The effect, in the end, is that Anomalies somehow feel fresh and familiar at the same time. Capturing that feeling in day-to-day play is a good thing.
Its VEry good
I feel like you saying "let's force xfac" is a coping mechanism for "I don't work well with others"
@NianticBrian Will underfield provide MU and points towards score?
I was just thinking the same! I'd love to take advantage of this to get some under-field micro-fielding in that usually isn't possible.
LOL. You don't get AP for upgrading your own resos. EVEN IF your strategy was viable, you would STILL get EVEN MORE AP by also linking and fielding. This comment simply shows how little you know about the game.
what does making a living off a game, or any activity, have to do with not breaking the game for a special event?
One of them is viable to give an F about doing seriously, doing the other seriously leads to threads like this. I'll let you think about which is which.
I can see this confusing new agents.....
Hopefully it's one off event......
I forgot about onboarding of new players that just happen to be under a BAF during the event.
questions :
can u link under a field to portals that are already linked? do u get mu? when a part gets destroyed ur links inside will remain? so u can actually build something new?
But it's not a new way of playing the game, it's just a strong simplification. Such an innovation will make it boring.
If you want to make the game attractive, you'd better pay more serious attention to cheating. If spoofers are more or less banned, then multi-accounts are not.
Once there were a lot of interesting events, now alas not. For example, I remember an Event for a glyph drawing with fields and links, why was it cancelled and not even reported in the last month of that event? There was also an event for the number of fields. It would be cool if we didn't have to say how many fields per onyx in the event, but just took a percentage cutoff. This is difficult, but very interesting, it would make the game, it would improve the skills of the same beginners, they would have to turn to older and more experienced players, get acquainted. There are shards, not KF, common, but long forgotten. I would love to play in such, but alas came to ingress a little later and did not take part in them.
Making it more interesting does NOT equal making it super easy. Those who want an easy walkthrough can catch pokemons, your game too. And such measures will not bring new people into the ingress, much less those who will become worthy competitors or associates. And if they do come, and start "fawning" under our fields, making new cross-links, I doubt that these people will play for long, I doubt that such people will go to the anomaly, or buy a subscription. It will just be mindless boring action on the way from home to work, and I doubt I myself would want to play with such players at all.