Also I saw the ping. So unfair I have nice open stats for you to peruse and I can't even see if you have wings on badges cause no recursion XD (jk I fully understand why people close their stats I enjoy leaving mine open)
2) They believe that stopping people from being able to link/field over long periods of time is a legitimate tactic and want people to stop playing the game in their area.
I think I'm with you. This "strategy" needs to go for the sake of the game.
I've been that <insert expletive>. (I might still be, depending on who you ask. 😐️) I kept thinking, "this will inspire Agent XYZ to reach out to their team, and for the whole team to engage in more effective teamwork, etc., etc." More often, what actually happened is that Agent XYZ just stopped playing. And then I wonder why the game board feels like it's dead…
What is the point of demolishing fields and redoing them with your own team's agent?
And the backstops are fine to demolish, as well as farming the keys from them. You can use ADA/Jarvis at least, and I don't know how you're going to keep it all under control.
I'll admit the effectiveness on the strategy. Agents on both sides here in CT have done it and actively are doing it in some cases. But despite the effectiveness, it's ultimately a health issue for the game. We can make compromises so it doesn't throw scoring out of w-h-a-c-k (banned word?), but allowing the game to stay as-is will continue a pattern of new player loss.
I keep it so that the enemy did not see that I, for example, somehow suddenly increased the value of glyph-hacks and there is no visible activity in the fields :))).
Let me ask you this - if you had put several thousand hours, and 10's of thousands of miles on your vehicle, and hiked far more than you'd like to admit - to ensure you had anchors that were hard to reach and take down - would you like someone to just poof, drop those anchors without even going there? And if you had spend time every single week, for 300 to 500 weeks, ensuring that your fields stayed up, that your score wasn't broken every cycle, how happy would you be if the other faction was suddenly awarded the win for this cycle for something like, say, they got more popular votes on a forum post than you did. Would you be happy? I mean, it's just one little things, just one event, shouldn't bother you, right?
Now, yeah, it's just a week, but for a lot of people that's going to be a very devastating week. The game's been running for years now, people have built strategies, deep strategies, and this is massively disruptive.
Ingress is very much like a game of chess to those that want to do more than toss yolos or do missions - so let's use the analogy of a chess tournament. Chess is an established game and chess masters spend countless hours working on their strategy. What this is like is exactly like a chess tournament where, 15 games into a 20 game series, the rules committee suddenly says "for this next game, you can move your pieces anyway you want, and if you just want to take your opponent's king off the board and say checkmate, we'll let you" - the entire game of chess is totally destroyed by them saying that, all those hours that the chess players on both sides of the board have put into their game for years are now wasted and ruined.
You don't actually own anything. You established a control field for your team. Your MU should count for global score. No other opposing fields under that field should count towards a global score, unless *potentially* 2 or more anchors of the controlling field are outside of the cell being scored. This allows for players to still contribute to global where they might not have an ability to remove the field. If you spend way more time making way more fields, there's a pretty good chance you're going to beat out the BAF regardless, previous to a change like this, you might not have been able to. You might be the one sleeping in your car over in another cell after taking down the anchor and throwing some blockers.
I've seen both sides of this. I got brought into the game and was repeatedly BAF'd and it basically turned into a troll war. We also now control most of the area in surrounding cells, and even yesterday had some L3's some fail to pull down an anchor that's covering their small town. They just want to play they game. Just like I did when I started. Now they have a chance I never had.
It's a game, enjoy it as a game, enjoy that it's still here, adapt and don't take it so seriously,
I used to argue that people should go build portals and save up keys so they can throw blockers when the perma-baf's go down. The reality was that people on both sides just quit playing. I stopped putting up the perma-baf over my town when I thought about how much time and money I was dumping into it. Having more MU than the other side only rewards you by putting the numbers down in the scoreboard history, which is buggy to access, anyways.
I think I'm with you. This "strategy" needs to go for the sake of the game. <--- no, that's a valid strategy. What needs to go are agents that refuse to do what's needed to take down the fields they are unhappy with.
Fields within fields!!!! I'm delighted to be shocked this morning .... lol... have not even had my morning coffee.... yet brain has been jolted awake. Currently running through scenerios.
Bit eye roll with the negative comments .... but rigid thinking to be expected with our gaming community ...we do like our rules. Lol
I've been there, and done all that. I realized that those fields are detrimental to the game, and stopped doing it. Learn to let go.
Edit to say: Your use of the chess analogy is pretty funny. Chess can be something you can earn a living off of. You cannot earn a living off of Ingress. Only Niantic and the cell phone and satellite providers can make money off of Ingress.
so excited for this event! Keep up the work ingress all these events have been great! I’m excited to see something different and I hope it causes some players to change their game alittle bit. (-:
and to the people complaining just work harder if it bothers you that much (-:
Wow. Seems to be more vitriol than warranted over this temporary change. i wouldn't mind seeing it become permanent. IMHO, one of the flaws in the game currently is that a small group of people with a big travel budget can essentially make the game unplayable for more casual players with limited resources. In some areas, groups have fallen into a rut of relying on repeated fielding using the same small number of difficult / unicorn portals. i like the urban exploration aspects of the game. i dislike having to drive out to the same unicorn for the 20th time just so other players can field again.
Here's the deal.... If you spent all this effort making hard anchors, those resources could just as easily be spent under that BAF actually fighting for control of territory against people you've been covering. You'll have to shake off those old bursters. You'll actually have to leave your house and play to maintain control of the area. You'll have to create more and more fields, capture more portals, put up actual blockers.... Don't want a new player to level up? You'll have to capture and actively control the areas they're playing in instead of throwing a couple links and saying "done!" with minimal recharging required.
No more "sorry if you want to play you'll need to get a boat to an island, get a friend at the **** forces base, or hike a 3 hour hike just so you can do the basic game mechanic of leveling". That's been killing this game.
Work needs to be done to limit link length and MU score while under existing fields.... But the ability to make fields which prevent players from normal AP gains needs to go. I'd also be open to removing AP gain from links/fields and shuffling it into deployment... Make fielding a MU-only action. That would also fix this toxic behavior.
I'm surprised for the people thinking it changes the game for the opposing team - it also changes the game for you as well. Maxfielding with this change seems to be very beneficial.
The argument (unless I'm failing to see something) is my outer field stays up and the other team hollows it and makes their own field under it. That locks them into an area. They need anchors within my anchors for that to work. I know my area. If they start taking my spine... Imma look for their baseline. Hopefully I've used the most durable anchors I can (if not why don't they just farm my anchors and rethrow my exact same field?) If I see them taking durables, it trails inside my anchors.. I start planning defense. I'm confused as to how this is so confusing.
For my use-cases... There are multiple players in my state who are more casual, who have one player constantly field over them from a set of hiker portals. They just avoid playing instead of hiking over and over and over just so they can play regularly for a day. So, they disappear after a while. In my own personal case, my area is covered by my team, which I'm alright with. BUT.... Between covid and being covered, I'm down probably 30,000,000AP over the past year from my normal areas not being available. This opens a lot of great play potential. It's very refreshing and seems to only annoy people who believe they should have the ability to dictate others' AP gain rates.
As far as the impact this week with no limits on link distance... I envision our cell boosting the score up significantly. Which, I don't think is the point we should make of allowing under-field links. It should be more about enabling people to get their AP along their normal play areas.
#3 was not originally a law. It was change in game mechanic when the scoreboard was introduced. What year was the game "perfect" and we have to keep it exactly the same to that point in time?
I am fine with this as a temporary event. It sounds interesting, even. I'm curious how or if people's playstyles will change. I said this in another thread, but I wish the fields thrown underneath other fields would be worth 0 MU--but overall it's an interesting shakeup.
However--I would be upset if this were a permanent mechanic change, even if the under-fields were worth nothing. It is a problem that new players can get locked out of the game by perma-BAFS, but this is the wrong direction. Making large fields more difficult to maintain is the right direction. This could be done by tying decay to link length/field MU, or by making SBULA and Link Amps increase decay.
In a nutshell I'm looking forward to this but I'm glad it's temporary.
You don't get AP for upgrading your own resonators…
And I've actually tried the "only capture and deploy portals" for AP approach, thanks to being under a field. My total AP gain was abysmal compared to being able to link and field those same portals, in addition to capturing and deploying on them.
I love how all the BAF'rs are freaking out when the #1 complaint about BAFs is that it prevents people from playing the game. Making fielding under fields permanent would mean no one had to complain about BAFs.
I'm starting to wonder if you actually play the game? No AP for upgrading your own resos, and micro-fielding is way faster than only capping/deploying resos. People can go from levels 1 to 16 inside of 24 hours if they have the right keys. There is no way to do that only with deploying resos.
Well, for example, as in the picture I drew, especially found Vancouver. And convenient, because you can even inside their own matryoshka polynkova, no need to go back and forth, just take it and pour it on :)
The thing is, it's easy, you don't have to think about anything, what would be built correctly, what would not be a "shalashik" for example.
As I understand it, the fields drawn in the picture were. They were removed by the opponents, but left one outside.
In a normal game you would have to flip the outer fields, then go to the beginning of the bed, and only then dolink the fields. In event, you just arrive there and throw the missing fields, while starting from the end of the bed, you will not necessarily go to the beginning.
So do the opponents. Inside this triangle there are many portals, you can quietly take and relink them into a mega-matrix, without attracting much attention. and already you have to go off there in the woods and knock it down.
In general, ****, well, honestly.
Well, as for beginners, even with the example of Vancouver, you can see that there are plenty of places where you can play to your heart's content and not sit under the fields.
Then again, maybe you have some other technique of play, we (Moscow, Russia) fields will not hang for a long time, and this is from both fractions - go and cut them :)
Comments
If they're on my team whatever. Hopefully they needed to build their illuminator. Waste of virus tho.
If they're on the other team.. they'd need anchors inside that work with my spine. I try to keep control of such anchors.
Also I saw the ping. So unfair I have nice open stats for you to peruse and I can't even see if you have wings on badges cause no recursion XD (jk I fully understand why people close their stats I enjoy leaving mine open)
2) They believe that stopping people from being able to link/field over long periods of time is a legitimate tactic and want people to stop playing the game in their area.
I think I'm with you. This "strategy" needs to go for the sake of the game.
I've been that <insert expletive>. (I might still be, depending on who you ask. 😐️) I kept thinking, "this will inspire Agent XYZ to reach out to their team, and for the whole team to engage in more effective teamwork, etc., etc." More often, what actually happened is that Agent XYZ just stopped playing. And then I wonder why the game board feels like it's dead…
What is the point of demolishing fields and redoing them with your own team's agent?
And the backstops are fine to demolish, as well as farming the keys from them. You can use ADA/Jarvis at least, and I don't know how you're going to keep it all under control.
I'll admit the effectiveness on the strategy. Agents on both sides here in CT have done it and actively are doing it in some cases. But despite the effectiveness, it's ultimately a health issue for the game. We can make compromises so it doesn't throw scoring out of w-h-a-c-k (banned word?), but allowing the game to stay as-is will continue a pattern of new player loss.
😀
Ha ha :)
I keep it so that the enemy did not see that I, for example, somehow suddenly increased the value of glyph-hacks and there is no visible activity in the fields :))).
If interested, I opened it.
Let me ask you this - if you had put several thousand hours, and 10's of thousands of miles on your vehicle, and hiked far more than you'd like to admit - to ensure you had anchors that were hard to reach and take down - would you like someone to just poof, drop those anchors without even going there? And if you had spend time every single week, for 300 to 500 weeks, ensuring that your fields stayed up, that your score wasn't broken every cycle, how happy would you be if the other faction was suddenly awarded the win for this cycle for something like, say, they got more popular votes on a forum post than you did. Would you be happy? I mean, it's just one little things, just one event, shouldn't bother you, right?
Now, yeah, it's just a week, but for a lot of people that's going to be a very devastating week. The game's been running for years now, people have built strategies, deep strategies, and this is massively disruptive.
Ingress is very much like a game of chess to those that want to do more than toss yolos or do missions - so let's use the analogy of a chess tournament. Chess is an established game and chess masters spend countless hours working on their strategy. What this is like is exactly like a chess tournament where, 15 games into a 20 game series, the rules committee suddenly says "for this next game, you can move your pieces anyway you want, and if you just want to take your opponent's king off the board and say checkmate, we'll let you" - the entire game of chess is totally destroyed by them saying that, all those hours that the chess players on both sides of the board have put into their game for years are now wasted and ruined.
but, it's only 1 game, what's the big deal?
Do you understand the word temporary?
You don't actually own anything. You established a control field for your team. Your MU should count for global score. No other opposing fields under that field should count towards a global score, unless *potentially* 2 or more anchors of the controlling field are outside of the cell being scored. This allows for players to still contribute to global where they might not have an ability to remove the field. If you spend way more time making way more fields, there's a pretty good chance you're going to beat out the BAF regardless, previous to a change like this, you might not have been able to. You might be the one sleeping in your car over in another cell after taking down the anchor and throwing some blockers.
I've seen both sides of this. I got brought into the game and was repeatedly BAF'd and it basically turned into a troll war. We also now control most of the area in surrounding cells, and even yesterday had some L3's some fail to pull down an anchor that's covering their small town. They just want to play they game. Just like I did when I started. Now they have a chance I never had.
It's a game, enjoy it as a game, enjoy that it's still here, adapt and don't take it so seriously,
An unknown exploit detected on the Ingress Scanner has disturbed the behavior of Mind Units, which is said to last for 168 hours.
"An unknown exploit..." "...is said to..."
How can something be said to last for X time if it's unknown? Otherwise somebody knows about it if they are saying something about it.
lol
I used to argue that people should go build portals and save up keys so they can throw blockers when the perma-baf's go down. The reality was that people on both sides just quit playing. I stopped putting up the perma-baf over my town when I thought about how much time and money I was dumping into it. Having more MU than the other side only rewards you by putting the numbers down in the scoreboard history, which is buggy to access, anyways.
I think I'm with you. This "strategy" needs to go for the sake of the game. <--- no, that's a valid strategy. What needs to go are agents that refuse to do what's needed to take down the fields they are unhappy with.
Fields within fields!!!! I'm delighted to be shocked this morning .... lol... have not even had my morning coffee.... yet brain has been jolted awake. Currently running through scenerios.
Bit eye roll with the negative comments .... but rigid thinking to be expected with our gaming community ...we do like our rules. Lol
This is exciting twist! Looking forward to it!
Love your work Niantic!
I've been there, and done all that. I realized that those fields are detrimental to the game, and stopped doing it. Learn to let go.
Edit to say: Your use of the chess analogy is pretty funny. Chess can be something you can earn a living off of. You cannot earn a living off of Ingress. Only Niantic and the cell phone and satellite providers can make money off of Ingress.
Your attitude needs to go from this game. It is anything but productive.
so excited for this event! Keep up the work ingress all these events have been great! I’m excited to see something different and I hope it causes some players to change their game alittle bit. (-:
and to the people complaining just work harder if it bothers you that much (-:
Wow. Seems to be more vitriol than warranted over this temporary change. i wouldn't mind seeing it become permanent. IMHO, one of the flaws in the game currently is that a small group of people with a big travel budget can essentially make the game unplayable for more casual players with limited resources. In some areas, groups have fallen into a rut of relying on repeated fielding using the same small number of difficult / unicorn portals. i like the urban exploration aspects of the game. i dislike having to drive out to the same unicorn for the 20th time just so other players can field again.
Here's the deal.... If you spent all this effort making hard anchors, those resources could just as easily be spent under that BAF actually fighting for control of territory against people you've been covering. You'll have to shake off those old bursters. You'll actually have to leave your house and play to maintain control of the area. You'll have to create more and more fields, capture more portals, put up actual blockers.... Don't want a new player to level up? You'll have to capture and actively control the areas they're playing in instead of throwing a couple links and saying "done!" with minimal recharging required.
No more "sorry if you want to play you'll need to get a boat to an island, get a friend at the **** forces base, or hike a 3 hour hike just so you can do the basic game mechanic of leveling". That's been killing this game.
Work needs to be done to limit link length and MU score while under existing fields.... But the ability to make fields which prevent players from normal AP gains needs to go. I'd also be open to removing AP gain from links/fields and shuffling it into deployment... Make fielding a MU-only action. That would also fix this toxic behavior.
I'm surprised for the people thinking it changes the game for the opposing team - it also changes the game for you as well. Maxfielding with this change seems to be very beneficial.
I can't see one except to grind illuminator.
The argument (unless I'm failing to see something) is my outer field stays up and the other team hollows it and makes their own field under it. That locks them into an area. They need anchors within my anchors for that to work. I know my area. If they start taking my spine... Imma look for their baseline. Hopefully I've used the most durable anchors I can (if not why don't they just farm my anchors and rethrow my exact same field?) If I see them taking durables, it trails inside my anchors.. I start planning defense. I'm confused as to how this is so confusing.
NO. Do NOT freaking break the game in this way.
There are 3 LAWS within Ingress.
1) Links can NOT Cross.
2) Links can NOT be created while under a field.
3) MU is the metric where you are either Winning or Loosing an area.
This upcoming event Breaks the Second rule. This is Unacceptable.
Build Fields, Layer, but lets NOT let niantic think this is a good idea...
For my use-cases... There are multiple players in my state who are more casual, who have one player constantly field over them from a set of hiker portals. They just avoid playing instead of hiking over and over and over just so they can play regularly for a day. So, they disappear after a while. In my own personal case, my area is covered by my team, which I'm alright with. BUT.... Between covid and being covered, I'm down probably 30,000,000AP over the past year from my normal areas not being available. This opens a lot of great play potential. It's very refreshing and seems to only annoy people who believe they should have the ability to dictate others' AP gain rates.
As far as the impact this week with no limits on link distance... I envision our cell boosting the score up significantly. Which, I don't think is the point we should make of allowing under-field links. It should be more about enabling people to get their AP along their normal play areas.
Oh this is amazing! They should make this permanent!
👌 sounds like it is going to be a very bussy and fun week
#3 was not originally a law. It was change in game mechanic when the scoreboard was introduced. What year was the game "perfect" and we have to keep it exactly the same to that point in time?
I am fine with this as a temporary event. It sounds interesting, even. I'm curious how or if people's playstyles will change. I said this in another thread, but I wish the fields thrown underneath other fields would be worth 0 MU--but overall it's an interesting shakeup.
However--I would be upset if this were a permanent mechanic change, even if the under-fields were worth nothing. It is a problem that new players can get locked out of the game by perma-BAFS, but this is the wrong direction. Making large fields more difficult to maintain is the right direction. This could be done by tying decay to link length/field MU, or by making SBULA and Link Amps increase decay.
In a nutshell I'm looking forward to this but I'm glad it's temporary.
You don't get AP for upgrading your own resonators…
And I've actually tried the "only capture and deploy portals" for AP approach, thanks to being under a field. My total AP gain was abysmal compared to being able to link and field those same portals, in addition to capturing and deploying on them.
I love how all the BAF'rs are freaking out when the #1 complaint about BAFs is that it prevents people from playing the game. Making fielding under fields permanent would mean no one had to complain about BAFs.
#BAFarentevil
I'm starting to wonder if you actually play the game? No AP for upgrading your own resos, and micro-fielding is way faster than only capping/deploying resos. People can go from levels 1 to 16 inside of 24 hours if they have the right keys. There is no way to do that only with deploying resos.
Well, for example, as in the picture I drew, especially found Vancouver. And convenient, because you can even inside their own matryoshka polynkova, no need to go back and forth, just take it and pour it on :)
The thing is, it's easy, you don't have to think about anything, what would be built correctly, what would not be a "shalashik" for example.
As I understand it, the fields drawn in the picture were. They were removed by the opponents, but left one outside.
In a normal game you would have to flip the outer fields, then go to the beginning of the bed, and only then dolink the fields. In event, you just arrive there and throw the missing fields, while starting from the end of the bed, you will not necessarily go to the beginning.
So do the opponents. Inside this triangle there are many portals, you can quietly take and relink them into a mega-matrix, without attracting much attention. and already you have to go off there in the woods and knock it down.
In general, ****, well, honestly.
Well, as for beginners, even with the example of Vancouver, you can see that there are plenty of places where you can play to your heart's content and not sit under the fields.
Then again, maybe you have some other technique of play, we (Moscow, Russia) fields will not hang for a long time, and this is from both fractions - go and cut them :)