Off shore portal requirements / Portal ruining gameplay
I read a post earlier on the theme "why is ingress losing players". I would like to partly answer with a question, "Do you have to buy a boat to play ingress?". This is the situation in Falkenberg, Sweden regarding the portal "Kummel på Marsten".
In the process of nominating portals, two of the most important questions asked is, "Is the portal accessible?" and "Is it safe to approach?" Somehow this portal seem to pass both of theese requirements, incorrectly according to me. We've had players going to the portal by padelboard as an only option if you don't own a boat. As you can see on the intel map, players in the area are not able to play without disproportionate effort. Neither green or blue due to the actions of a couple of players. In my consideration, special critera should apply for an off shore portal. The piece of land hosting the portal should be accessible by public transportation 365 days a year. I thought it was a game of capturing portals, not a game of not being able to capture portals.
I posted a respons to why ingress is loosing players, and one of the aspects is the inconsistent management by Niantic. I can see the point in letting the game have a dynamic and self regulating development but some rules must apply, consistently, setting a foundation for gameplay. Not just a wild experiment in how a game develops if you just let it go.
A game require balance if it's a game for many.