I would make more banners. There are 2 things holding me back
No mission slots available. So I have to unpublish old missions, but I need to give people a chance to do my current ones. After I unpublish, people always come back and say they still want to do those old missions, so then I republish them, and unpublish something else. I have roughly 500 missions, but only 180 live at any given time. Its a pain for me, republishing, a pain for Niantic, reapporving, a pain for ingressmosaic, where I have to ask them to make banners online or offline manually, and a pain for end users, who can't be sure which missions are live and have to wait for them to be republished. As I push on toward 1000 missions, it will get worse.
Niantic is slow to review. I've suggested in a different thread, OPR for missions. My last banner was put up for review in July and still waiting. Feedback on rejects is not specific enough, so I try one of the things mentioned. When it gets rejected I try the next. There are about 16 things it could be, since they say it could be the art, title, description or way points, and several possible reasons for the rejection.
I have a concept for a new banner and am ready to start authoring. Just no space, so I'll need to check my locals are done for now, on my banners, and then I'll unpublish and submit.
Note that while waiting for review, I wont have missions live, since submitting requires mission slots.
Brian's statement is misleading. Mission Authoring Tool performance does not degrade with more LIVE missions.
It may degrade with total number of missions, but I haven't observed this on client side. I've even done edits on my phone and 'performance' wasnt an issue. Layout was awful. Its just a very long list of missions that you have to search thru to find the one you want to edit. I've got about 500 missions and I'm confident it could handle a few thousand and just require more scrolling and searching. A 'compact' view would help - 1 line per mission.
Suggesting other people make missions is not an answer. They could do that now, but they don't, because they don't enjoy missions as much. Making good missions is hard. People that enjoy missions make them, and have hit their limit. Just when they were getting good at it. So now, world wide, we see fewer new missions being published. Even though there is a will, and we're working from home and have the time. And there are so many good things we could be making missions about right now. We may not want to do the missions until its safe, but making missions is safe.
I'm not comfortable asking people for their login to use their accounts to make missions. Thats an approach some players take... get their friends up to level 9 or whatever it takes, and then use their account to make missions. Its a pain if the missions get rejected, since the emails go to the account owner, and sites like ingressmosaic only allow the owner account to make edits.
If you want to encourage missions and/or authoring, have a mission oriented event? Or add a badge for authoring? Give us AP for completing a mission? Niantic could do little things, that would make a big difference.
I'm suggesting a little thing.: Tweak the mission limit. I suggest 500.
I made no claim anyone at Niantic is lying. I feel like you're trying to turn a technical request into drama?
Brian indicates a performance issues. Its unclear which aspect of the Mission Authoring tool he meant, but I measured it on my PCs.
Both this site (community), and mission authoring tool, have initial log in issues, usually failing the first time. So I almost always have to do a retry and it usually works the 2nd time. This initial time to open the webpage is the slowest thing for me
On a Macbook Pro, it takes 24.8 seconds to show the initial page of missions.
On a Linux work station, it takes 10.1 seconds.
Wayfarer, for comparison, takes 16 seconds to show my portal nominations on linux.
I have about 100 portals nominated. Didnt count them all, but 66 are in voting.
Once the list of missions is up, it takes no time to scroll top to bottom. Roughly 0.2 seconds.
Editting is fast, and I haven't noticed any difference between live and draft mission edits.
Submitting a mission takes 6 seconds on Macbook Pro.
On average it takes me 5 minutes per mission when making a banner. It would be nice if the interface were streamlined for banners, but because the limit is only 180 live missions, I'm not as concerned about how long it takes to make missions.
So you're seeing the same effect as me then. Super long, often failing initial load of missions, then after it's cached it's fine. Which the more missions you have, the more the initial load is likely to fail.
That's precisely what's wrong with allowing more and more missions. Let them work out the issues with the website, then maybe they can open up to 1000 missions created. I never said they "shouldn't". Without the technical issues, there shouldn't be a limit. But with the technical issues, they need to limit it until those are solved.
For reference, my original comment was:
Last I heard, the issue was that they need to rebuild the Mission Creator website, because too many missions and it buries itself under the spaghetti code.
Not much point having 500 missions available, if you can't use the website to make more than 200 without it crashing.
I ran out of mission quota on Feb 16, 2015. My 150th approved mission went live.
I've had 1064 missions approved. But I've only made 738. The difference, 326, is missions I've republished.
382 missions rejected. Some of those would be edited and ultimately approved. Regardless, they had to be authored and took up quota from the 180 missions while being reviewed. If they were never approved, I deleted them.
Those that were unpublished, are kept so they can be republished on demand. If I had the quota, I'd republish all 738.
But also I have plans for several new and large banners
no I'm not seeing super long or often failing load.
the first time I go to the site, it fails 100% of the time, very quickly. 0.25 seconds or less. This is a cookie issue.
Then I remove the cookies and sign in again, and again it fails 100% of the time, fairly quickly. I assume this is another cookie issue, but it only happens once per session, and is fast. Then I press refresh and it works most of the time.
I wouldnt call it 'super long', because its faster than wayfarer. Performance is not an issue for me. I have 738 missions.
Your next statement doesnt make sense. You said "That's precisely what's wrong with allowing more and more missions. "
If theres a slowdown, which I'm not observing, it would be due to number of missions in the mission authoring tool.
There is no limit to the number of missions in the authoring tool.
Of the missions an agent has authored in the past and unpublished, it should not make a difference to performance, how many are currently live. I would test this by unpublishing all my missions, but I'm not observing a performance issue, and it would take awhile to republish them - I've been waiting 9 months for a review on my current banner. While I wait for reviews, they are not live and take up mission slots, preventing me from authoring and submitting new banners, due to the 180 quota limit.
Bumping this because, though details are still light on this new Second Sunday Mission Day thing, it sounds like agent-created missions are going to be a part of it, and who better to be creating missions for this new format than those who already have experience creating good missions, who are likely to be at or near their mission cap already.
With Second Sundays, there are more agents making missions, but an almost equal number of missions being unpublished, to make space for those monthly banners.
I agree, the site needs an overhaul, at least a filter. Currently it displays all missions all the time, no matter if they are live, drafts, unpublished or under review. Unpublished ones should get a different state from simple drafts and they shouldn't be displayed per default. That would descrease the load the site has and would probably quicken everything.
Anyway, since there is no limit on creating missions, the limit seems rather pointless.
I believe there's Mission Creator extensions by third parties, that allow you to condense that down, and search for stuff, but that's still a third party element.
Yes, the IMATTC script for tampermonkey, which is awesome. But afaik it doesn't reduce the site load but rather does "cosmetic" changes. Anyway, if Niantic is open for suggestions, they should have a look at it and maybe adopt some features of it.
The argument has always been that THE Mission Authoring Tool ca not handle more than 180 mission slots, I like many have 300+ Missions that are retrieved from the server as we un-publish to make space, but they still get shunted back and forth. The limit could quite easily be upped to 250 or 300 to allow people to be creative with minimal impact on the current user experience.
Exactly. I'm approaching 1000 missions in the authoring tool. 180 live and 820 unpublished. Plus a bunch that were rejected and I'm still trying to get them live, so probably 1200 or so in the authoring tool.
There is no limit to the number of missions we can author; Only the number that are live at any given time.
The reason for the 180 limit is because the database is old, and accessing it takes a lot of resources. When the webpage tries to fetch 1000 missions, it is slooooooow at best, crashes at worst. One quick solution might be to have a "LIVE" tab and a "DRAFTS" tab - then you wouldn't have to read/fetch all of them every time. But the best solution is to recode it on a modern platform.
In the past, I created a "Dog Catcher" (at a dog portal) and a "Bird Watcher" (at a bird portal) mission. After a few months, I'd withdraw them, and create different versions at different portals. Thing is, it takes a while for people to find new single missions. So only a few of us would get each one.
Maybe an easy help would be: the mission tool could highlight missions that haven't been done in a long time, or have a low rating. Then, of your 180, it would be easier to know which to withdraw. For example, I have one that 10 people did, all thumbs up. But I THINK it was sitting at 10 five years ago. But maybe my memory is flawed. Should I remove it to submit something else? Hmmmm
To refresh the missions authoring page with 1000 missions is about 5 seconds; Fast enough.
As I publish an average of 100 new missions/year, they can stay live for less than 2 years. About 300 of those were in Seattle, where I used to live, and I would have liked to leave some up, or even make some new ones there, but no space.
Thanks to UMM I'm able to make more missions in less time.
Niantic still reject about 4 out of 5 banners and dont give a clear reason, and review times are going up. But I make a lot of banners, so some get approved.
Therefore with all these new banners, I'm equally unpublishing old banners to make space and it is
slow... it takes a long time to individually select a mission and click unpublish. It would be great if we could do a filtered search by name, and then select all and say unpublish. Even more so for republishing, since you have to click thru the 5 steps of making a mission.
error prone. sometimes you miss one, or accidently select the wrong one and unpublish 1 mission from a different banner.
It would be great if we didn't need to unpublish to submit. But if we must, a way to select multiple missions to unpublish would be nice.
You should unlock 10 nominations when you get Spec Ops. After that, +50 for each badge level, including double onyx, triple, etc. (The more you do missions, the more you understand what makes a good one. Including doing your own.)
Whenever 10 people do a mission you created --> you get +1 mission slots (getting that slot back).
There should be a way to transfer missions. Like when someone quits. And they shouldn't count on your mission limit.
OK maybe all three of these would be a bit much, but any would really help.
We also need some kind of cleanup. If no one has done a mission in a year, its author should get an email suggesting they improve it. If no one has done it in 18 months, it should be automatically withdrawn. No more eternal taunting by an impossible mission on your scanner.
You know what? I'm going to disagree with everybody and say 180 missions is enough for anybody, because there should be a limit to how much one player can affect the Ingress map. Niantic already lets players have too much say in this game, and letting one player dominate their area with a thousand missions worth of ugly banners would be bad for players who don't like that player's missions.
If I ever hit my mission publishing limit, I'll be fine with saying "I'm done" and moving on the next challenge, whatever that is.
Go ahead and disagree with me. Your hate makes me stronger.
What about schooling the new submitters? Telling them that actually reading the rejection mails and the mission guidelines would help? That they should include information about the mission's location to the description, which seems to be the most frequent reason for rejection with first timers. Hell, you could even help them with their first missions by designing an image, slicing it, providing title/description and route. This would probably minimize the chance for frustration.
Also, as a seasoned banner creator I am happy about every new agent in my area who is interested in missions or banners and even likes/wants/is able to create them. The more the merrier. So I see no reason, why to take those mission creations out of the hands of new submitters and into those of oldtimers. Although, I'd be really happy about an increased limit.
The limit has no impact on the number of missions a single player can publish. Only how long they stay live. Every new mission posted, means an older mission needs to be unpublished. This is frustrating for players that havent had a chance to do a mission before its offline.
I appreciate your comment about clutter, but those are by authors that dont publish or even play any more. Many of those old missions have fallen into disrepair and should be taken offline.
Comments
I knew I'd seen it somewhere recently.
Here's the link from @NianticBrian and props to @Naruwasher for pointing it out.
I would make more banners. There are 2 things holding me back
I have a concept for a new banner and am ready to start authoring. Just no space, so I'll need to check my locals are done for now, on my banners, and then I'll unpublish and submit.
Note that while waiting for review, I wont have missions live, since submitting requires mission slots.
Brian's statement is misleading. Mission Authoring Tool performance does not degrade with more LIVE missions.
It may degrade with total number of missions, but I haven't observed this on client side. I've even done edits on my phone and 'performance' wasnt an issue. Layout was awful. Its just a very long list of missions that you have to search thru to find the one you want to edit. I've got about 500 missions and I'm confident it could handle a few thousand and just require more scrolling and searching. A 'compact' view would help - 1 line per mission.
Suggesting other people make missions is not an answer. They could do that now, but they don't, because they don't enjoy missions as much. Making good missions is hard. People that enjoy missions make them, and have hit their limit. Just when they were getting good at it. So now, world wide, we see fewer new missions being published. Even though there is a will, and we're working from home and have the time. And there are so many good things we could be making missions about right now. We may not want to do the missions until its safe, but making missions is safe.
I'm not comfortable asking people for their login to use their accounts to make missions. Thats an approach some players take... get their friends up to level 9 or whatever it takes, and then use their account to make missions. Its a pain if the missions get rejected, since the emails go to the account owner, and sites like ingressmosaic only allow the owner account to make edits.
If you want to encourage missions and/or authoring, have a mission oriented event? Or add a badge for authoring? Give us AP for completing a mission? Niantic could do little things, that would make a big difference.
I'm suggesting a little thing.: Tweak the mission limit. I suggest 500.
I mentioned I've made more than 500, and you said "no you haven't". Clearly you're not in the mission communities. :-)
But just to be accurate, I made a list from all my missions in mission authoring tool, and there are 738 to be exact
Thanks for the Link Amps 11 of 18
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23 of 24 The Perfect Storm, El Camino Hospital, CA
Cheezy Cows 6 of 6: Brown Swiss
1 of 6 #MPExplorer - Jacques, Alivso, California
Sacramento Skyline 1-56
6 of 6 #MPExplorer - Zheng, Alivso, California
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Presidents of Change 4 of 6
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10- 18 #MP Year of the **** Theme US-Los Altos, CA
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Freedom 22 of 24
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3 of 24 The Perfect Storm, El Camino Hospital, CA
#MP Halloween 2019 Mountain View 24-24
Cheezy Cows 4 of 6: Guernsey
Thanks for the Link Amps 2 of 18
18 of 24 The Perfect Storm, El Camino Hospital, CA
#MP Halloween 2019 Mountain View 22-24
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2-6 #MP Year of the **** Theme US - Eagle Park, CA
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Pumpkin King of Pioneer Park 1
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3 of 6 #MPExplorer - Juan, Alivso, California
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6 of 24 The Perfect Storm, El Camino Hospital, CA
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Kalaupapa Lighthouse
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8 of 24 The Perfect Storm, El Camino Hospital, CA
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1 of 24 The Perfect Storm, El Camino Hospital, CA
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Remember George Floyd 6 of 42(Draft in review)
ublished 8.5.2019, 11:55 PM
- 6 #MP Year of the **** Theme US- Menlo Park, CA
4 of 6 Pear Republic: History of California's Flag
2 of 6 #MPExplorer - James, Alivso, California
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22 of 24 The Perfect Storm, El Camino Hospital, CA
4 of 6 #MPExplorer - Leifur, Alivso, California
12 of 24 The Perfect Storm, El Camino Hospital, CA
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Freedom 1 of 24
9 of 24 The Perfect Storm, El Camino Hospital, CA
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14 of 24 The Perfect Storm, El Camino Hospital, CA
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19 of 24 The Perfect Storm, El Camino Hospital, CA
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Golden Gate Bridge
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15 of 24 The Perfect Storm, El Camino Hospital, CA
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#MP Halloween 2019 Mountain View 20-24
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1 of 6 Pear Republic: History of California's Flag
2 of 24 The Perfect Storm, El Camino Hospital, CA
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Pacifica Pier
Black Lives Matter 2 of 42 in Mountain View, CA(In Review)
Black Lives Matter 1 of 42 Mountain View, CA(In Review)
Black Lives Matter 4 of 42 Mountain View, CA(In Review)
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Black Lives Matter 5 of 42 in Mountain View, CA(In Review)
Pacifica - 1 of 6 Alt
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#MPExplorer - Hubble Telescope, Sunnyvale, CA
#MPExplorer - Sojourner, Sunnyvale, CA
#MPExplorer - Mir S.S., Sunnyvale, CA
#MPExplorer - Pioneer 10, Sunnyvale, CA
#MPExplorer - Sputnik, Sunnyvale, CA
#MPExplorer - Space Shuttle, Sunnyvale, CA
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test mission
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7 of 24 Alviso Marine Park: Operation Pomegranate
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1 of 36 The Niantic Hotel in San Francisco
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5 of 6 #MP CNY Theme US-Mountain View, CA
4 of 6 #MP CNY Theme US-Mountain View, CA
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5 of 24 Moffett Airfield in Mountain View
4 of 6 Year of the **** at Philadelphia City Hall
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Restful Portland to Seattle
Restful Seattle to Portland
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Restful - Seattle to Vancouver
Something Fishy
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Restful - Vancouver to Seattle
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Kirkland Bakery Crawl
Google Engineer
Redmond Library
Talus Rocks Trail
Fremont Monsuang
Murdo Part 1 of 150
Wallace Falls - Lower Falls
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Little Si
David Brink Park
Houghton Beach
Peter Kirk Park
Cross Kirkland Corridor - South
Fremont Bridge
Mailbox Peak
Mason Lake
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Redmond Town Center
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Stately
Dinosaurs and Icecream: Fremont Apatosaurus
Marsh Park
Capture Google
Into the Woods
South Rosehill Park
Salmon Days
Movie Night in Redmond: Bottega
Medina Park
Childish
Google Fields
Bellevue Asian Food
Green Lake
Kirkland Marina
Kirkland Cityhall
Bridle Trails Trillium Loop
Heritage Park
Marymoor Heron Loop Trail
Google Hyper Linked
Hello Kitty
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Cedar Butte Trail
Wavy Glass - Kirkland Edition
Carillon Point
West Tiger 3
McAuliffe Pea Patch
Sports in Kirkland
North West University
Google Layered Fields
Explore Marymoor Park
Saint John's Secret
Rattlesnake Ledge
Google Shuttle
Houghton Lynx
Yarrow - Lake Washington Boulevard
Butterfly at Anderson Park
Picturesque Park Lane
Redmond Brewery Tour
Bellevue College
Historic North Bend
Movie Night in Crossroads: Stadium 8
Murdo Part 2 of 150
SR520 Floating Bridge Freeway Challenge
Lake Street Stroll
Yarrow Bay Wetlands Park
Crestwood Park Trail Stairway
Redmond: Bicycle Rack Capital of the North West
Juanita Boardwalk
Rattlesnake Lake
Wedgy
Snow Lake
Snoqualmie Tunnel
Sand Point Naval Air Station
Bronze Children
Kirkland Murals
It's all about Peter
Fishin
Anderson Park Picnic Links
Sammamish River Walk
Sammamish River Trail - Woodinville
Sammamish River Trail - Bothell
Sammamish River Trail - Redmond
Straight Shot
Burke-Gilman Trail - Ballard
Burke-Gilman Trail - Bothell
Burke-Gilman Trail - Golden Gardens Park
Burke-Gilman Trail - Fremont
Burke-Gilman Trail - Sand Point
Burke-Gilman Trail - Matthews Beach
Google Burnout
Yarrow Point
Space Needle 1B
Edmonds Murals
Bill Gates' House
Wedgwood Rock
Of those, that 2nd last one was the worse mission ever. You would get arrested just for trying it.
Is that sufficient evidence that I'd currently got 738 missions? roughly 174 live at the moment, as some are up for review.
You can look up the live ones on ingressmosaic. It also shows my banners that are offline at the moment.
The misunderstanding being you haven't had 500 online at the same time.
I was referencing:
Which means, unless you're claiming Niantic is lying, that this is the case.
Wow... everything in that sentence is wrong :-)
I made no claim anyone at Niantic is lying. I feel like you're trying to turn a technical request into drama?
Brian indicates a performance issues. Its unclear which aspect of the Mission Authoring tool he meant, but I measured it on my PCs.
Both this site (community), and mission authoring tool, have initial log in issues, usually failing the first time. So I almost always have to do a retry and it usually works the 2nd time. This initial time to open the webpage is the slowest thing for me
On a Macbook Pro, it takes 24.8 seconds to show the initial page of missions.
On a Linux work station, it takes 10.1 seconds.
Wayfarer, for comparison, takes 16 seconds to show my portal nominations on linux.
I have about 100 portals nominated. Didnt count them all, but 66 are in voting.
Once the list of missions is up, it takes no time to scroll top to bottom. Roughly 0.2 seconds.
Editting is fast, and I haven't noticed any difference between live and draft mission edits.
Submitting a mission takes 6 seconds on Macbook Pro.
On average it takes me 5 minutes per mission when making a banner. It would be nice if the interface were streamlined for banners, but because the limit is only 180 live missions, I'm not as concerned about how long it takes to make missions.
So you're seeing the same effect as me then. Super long, often failing initial load of missions, then after it's cached it's fine. Which the more missions you have, the more the initial load is likely to fail.
That's precisely what's wrong with allowing more and more missions. Let them work out the issues with the website, then maybe they can open up to 1000 missions created. I never said they "shouldn't". Without the technical issues, there shouldn't be a limit. But with the technical issues, they need to limit it until those are solved.
For reference, my original comment was:
Last I heard, the issue was that they need to rebuild the Mission Creator website, because too many missions and it buries itself under the spaghetti code.
Not much point having 500 missions available, if you can't use the website to make more than 200 without it crashing.
I ran out of mission quota on Feb 16, 2015. My 150th approved mission went live.
I've had 1064 missions approved. But I've only made 738. The difference, 326, is missions I've republished.
382 missions rejected. Some of those would be edited and ultimately approved. Regardless, they had to be authored and took up quota from the 180 missions while being reviewed. If they were never approved, I deleted them.
Those that were unpublished, are kept so they can be republished on demand. If I had the quota, I'd republish all 738.
But also I have plans for several new and large banners
no I'm not seeing super long or often failing load.
the first time I go to the site, it fails 100% of the time, very quickly. 0.25 seconds or less. This is a cookie issue.
Then I remove the cookies and sign in again, and again it fails 100% of the time, fairly quickly. I assume this is another cookie issue, but it only happens once per session, and is fast. Then I press refresh and it works most of the time.
I wouldnt call it 'super long', because its faster than wayfarer. Performance is not an issue for me. I have 738 missions.
Your next statement doesnt make sense. You said "That's precisely what's wrong with allowing more and more missions. "
If theres a slowdown, which I'm not observing, it would be due to number of missions in the mission authoring tool.
There is no limit to the number of missions in the authoring tool.
Of the missions an agent has authored in the past and unpublished, it should not make a difference to performance, how many are currently live. I would test this by unpublishing all my missions, but I'm not observing a performance issue, and it would take awhile to republish them - I've been waiting 9 months for a review on my current banner. While I wait for reviews, they are not live and take up mission slots, preventing me from authoring and submitting new banners, due to the 180 quota limit.
Bumping this because, though details are still light on this new Second Sunday Mission Day thing, it sounds like agent-created missions are going to be a part of it, and who better to be creating missions for this new format than those who already have experience creating good missions, who are likely to be at or near their mission cap already.
A new player asked me about what MD missions are like, because theyre interested in making missions, but have never been to a mission day.
Nor have they successfully made a mission... they're keep getting rejected for a few months now.
The agents with the most experience and enthusiasm to create high quality missions, are all at their 180 mission limit.
With Second Sundays, there are more agents making missions, but an almost equal number of missions being unpublished, to make space for those monthly banners.
Could we get more mission authoring space?
I second this. Especially now that we have Second Sunday.
I agree, the site needs an overhaul, at least a filter. Currently it displays all missions all the time, no matter if they are live, drafts, unpublished or under review. Unpublished ones should get a different state from simple drafts and they shouldn't be displayed per default. That would descrease the load the site has and would probably quicken everything.
Anyway, since there is no limit on creating missions, the limit seems rather pointless.
I believe there's Mission Creator extensions by third parties, that allow you to condense that down, and search for stuff, but that's still a third party element.
Here's a TaperMonkey userscript that's pretty good: https://github.com/andyjennings314/IMATTC
Yes, the IMATTC script for tampermonkey, which is awesome. But afaik it doesn't reduce the site load but rather does "cosmetic" changes. Anyway, if Niantic is open for suggestions, they should have a look at it and maybe adopt some features of it.
Third party scripts like UMM (Ultimate Mission Maker) that make it easier to make missions don't solve the 180 mission limit.
They make it happen quicker. More and more agents are hitting their limit. We simply need the limit lifted.
The argument has always been that THE Mission Authoring Tool ca not handle more than 180 mission slots, I like many have 300+ Missions that are retrieved from the server as we un-publish to make space, but they still get shunted back and forth. The limit could quite easily be upped to 250 or 300 to allow people to be creative with minimal impact on the current user experience.
Exactly. I'm approaching 1000 missions in the authoring tool. 180 live and 820 unpublished. Plus a bunch that were rejected and I'm still trying to get them live, so probably 1200 or so in the authoring tool.
There is no limit to the number of missions we can author; Only the number that are live at any given time.
The reason for the 180 limit is because the database is old, and accessing it takes a lot of resources. When the webpage tries to fetch 1000 missions, it is slooooooow at best, crashes at worst. One quick solution might be to have a "LIVE" tab and a "DRAFTS" tab - then you wouldn't have to read/fetch all of them every time. But the best solution is to recode it on a modern platform.
In the past, I created a "Dog Catcher" (at a dog portal) and a "Bird Watcher" (at a bird portal) mission. After a few months, I'd withdraw them, and create different versions at different portals. Thing is, it takes a while for people to find new single missions. So only a few of us would get each one.
Maybe an easy help would be: the mission tool could highlight missions that haven't been done in a long time, or have a low rating. Then, of your 180, it would be easier to know which to withdraw. For example, I have one that 10 people did, all thumbs up. But I THINK it was sitting at 10 five years ago. But maybe my memory is flawed. Should I remove it to submit something else? Hmmmm
To refresh the missions authoring page with 1000 missions is about 5 seconds; Fast enough.
As I publish an average of 100 new missions/year, they can stay live for less than 2 years. About 300 of those were in Seattle, where I used to live, and I would have liked to leave some up, or even make some new ones there, but no space.
Thanks to UMM I'm able to make more missions in less time.
Niantic still reject about 4 out of 5 banners and dont give a clear reason, and review times are going up. But I make a lot of banners, so some get approved.
Therefore with all these new banners, I'm equally unpublishing old banners to make space and it is
It would be great if we didn't need to unpublish to submit. But if we must, a way to select multiple missions to unpublish would be nice.
You should unlock 10 nominations when you get Spec Ops. After that, +50 for each badge level, including double onyx, triple, etc. (The more you do missions, the more you understand what makes a good one. Including doing your own.)
Whenever 10 people do a mission you created --> you get +1 mission slots (getting that slot back).
There should be a way to transfer missions. Like when someone quits. And they shouldn't count on your mission limit.
OK maybe all three of these would be a bit much, but any would really help.
We also need some kind of cleanup. If no one has done a mission in a year, its author should get an email suggesting they improve it. If no one has done it in 18 months, it should be automatically withdrawn. No more eternal taunting by an impossible mission on your scanner.
You know what? I'm going to disagree with everybody and say 180 missions is enough for anybody, because there should be a limit to how much one player can affect the Ingress map. Niantic already lets players have too much say in this game, and letting one player dominate their area with a thousand missions worth of ugly banners would be bad for players who don't like that player's missions.
If I ever hit my mission publishing limit, I'll be fine with saying "I'm done" and moving on the next challenge, whatever that is.
Go ahead and disagree with me. Your hate makes me stronger.
The website would need to be upgraded, improved ...
While niantic could do one thing, ask the community for help.
There are a lot of great people who were able to create in a short time, e.g. bannergress. They would definitely help to upgrade this site.
@NianticBrian @NianticThia
Don't want help from the community? There is definitely a way for people to help you.
Ok, playing devil's advocat here ...
What about schooling the new submitters? Telling them that actually reading the rejection mails and the mission guidelines would help? That they should include information about the mission's location to the description, which seems to be the most frequent reason for rejection with first timers. Hell, you could even help them with their first missions by designing an image, slicing it, providing title/description and route. This would probably minimize the chance for frustration.
Also, as a seasoned banner creator I am happy about every new agent in my area who is interested in missions or banners and even likes/wants/is able to create them. The more the merrier. So I see no reason, why to take those mission creations out of the hands of new submitters and into those of oldtimers. Although, I'd be really happy about an increased limit.
The limit has no impact on the number of missions a single player can publish. Only how long they stay live. Every new mission posted, means an older mission needs to be unpublished. This is frustrating for players that havent had a chance to do a mission before its offline.
I appreciate your comment about clutter, but those are by authors that dont publish or even play any more. Many of those old missions have fallen into disrepair and should be taken offline.