Possible improvement to constantly rethrown fields to inaccessible portals.



  • HosetteHosette ✭✭✭✭✭

    @kernelPanic192 Where I live it's not hard to find three field anchors that are extremely difficult. One closed lighthouse, one snowed-in portal in the Sierras, and one lighthouse that's only open on weekends and you can make a pretty durable field. We also have portals in Alaska and Hawaii that are very difficult to get to. It's a horrible idea and I'd never consider doing it but it might be possible to throw a field that couldn't be taken down for an entire winter.

  • PerringaidenPerringaiden ✭✭✭✭✭

    Or like a recent field in Australia, an isolated, a no access mining site, and a quarantine restricted island off the coast maintain a 2800km link semi permanently, ready for fielding whenever people desire.

  • Its just a suggestion, but honestly, how often do you see the same team using the same anchor constantly? At the very least they csn just move to another portal and that means the mu gets fixed anyway.

  • HosetteHosette ✭✭✭✭✭

    Using the same anchors constantly is normal play out here. "They can just move to another portal" is an interesting double-edged sword. If you have two or three hard anchors close together then you could just switch between them constantly and never fall into your MU trap. If there aren't multiple portals in that area then you've negated a strong advantage that one team has gained.

  • oscarc1oscarc1 ✭✭✭✭

    Can attest to the Australian fields, there are more than just the one you're referencing, but all similar with hard to get portals (hell I own one of them lol). Even so, I detest the laziness involved, it shows that bigger fields are more important than actually allowing people to play the game and fostering competition. You can make way more MU and AP by making lots of layered fields closer to the cities. Plus for the most part, the opposition has died off here, so there's no real strategy or challenge involved. It's just for the lazy MU and at the cost of everybody else.

  • EvilSuperHerosEvilSuperHeros ✭✭✭✭✭

    LOL VR items aren't VR items at all anymore. Even without them replicating.


    I hacked 4 softbanks today from key hacking a single portal with a VR multi hack. (no fracker used)

    Please remind me what a Very Rare item is again?

    I gave away a capsule of VR items away 2 weeks ago to a traveler. Since then I've already gained back a quarter of those items from general play. Most of the gear was obtained from glyph hacking while micro fielding. So level 1 to level 6 portals.

    Very Rare is a joke these days.

  • EvilSuperHerosEvilSuperHeros ✭✭✭✭✭

    Replicating keys is bad.

    Having power cubes whereas agents can sit at home and recharge portals (including hard to reach one's) from the comfort of their couches is good.

    Being able to purchase cubes from the store so one can recharge hard to reach portals or others is good too, right?

    This would **** the ability to run a recharge room and force agents to attend an anomaly on SITE. (when we get back to those)

    Having to run around and collect xm from the ground is bad. Wouldn't want agents to be able to HAVE to move, right? Wouldn't want to promote movement/exercise, right?

    Can argue core changes to the game play in multiple ways. Odd that this is the outcome of not having enough local agents in certain areas...

    Just because a few agents want to change a "core" aspect of the game doesn't mean it will happen.

    Niantic likes teh big fields anyway. They wouldn't want to slow those down.

  • PerringaidenPerringaiden ✭✭✭✭✭

    Norfolk for example. The keys have been sent, so no-one need travel there any more, ever again.

  • PerringaidenPerringaiden ✭✭✭✭✭

    Actually, when the pandemic is over, I'd like to see the cubes withdrawn, but the Resonators remain. But your snarky sarcasm has been addressed already. Just because someone wants to see one thing changed, doesn't mean we pack up and go home.

    Just because a few agents want to change a "core" aspect of the game doesn't mean it will happen.

    But if it's never suggested and never put forward, it will likely never happen. You miss 100% of the shots you don't take.

  • That Was actually my point, people yse the sane anchors all the time, so choosing to weaken the amount if mu to get from those anchors means they won't be used as often

  • I'd say that was just your luck, I hack regularly yet very, very rarely do I get vr multi hacks. I get very heat sinks on occasion but again, but not like its a daily, or even weekly, occurance.

  • PerringaidenPerringaiden ✭✭✭✭✭

    If you look real close at the eastern end of that link there's a bunch of portals. So they could just vary the portal on the island to thwart your logic. And QC's replicating, means they only have to send one of each portal's key across, once.

  • aaronviannoaaronvianno ✭✭✭✭

    An issue with the way decay rates are right now, and has always been, is that it takes 7 whole days to get to neutral. Up the decay rate from 15% to 17% permanently and you'll have portals decay in time for agents to re-field once a week at least. In a rural area that means a lot.

    Other mechanics to help areas affected by long standing fields could be to give more APs for certain actions if a portal is covered under a field. The extra AP would compensate for the inability to make fields.

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