Portal scan to slow spoofers?

SSSputnikSSSputnik ✭✭✭✭✭
edited August 2020 in General

@ofer2 @NianticBrian

How about a forced portal scan before you can attack/use flip card at each level up?

Or every X hours of gameplay? Plus some action that appears on COMM.

Unsure how easy this would be to emulate. Just an idea.

I'm not keen on scanning portals, however it might be fix?



  • ikaros02ikaros02 ✭✭✭✭

    This won't be implemented since there are many agents using hardware that doesn't support ARCore. Here's a list of supported hardware: https://developers.google.com/ar/discover/supported-devices

    Additionally, scanning is restricted to agents L8 and above who have chosen to enable it in the settings. Scanning is supposed to be voluntary.

  • MoogModularMoogModular ✭✭✭✭✭

    Maybe a forced glyph hack? I know that basically just makes the spoofers have to add one more step into their program

  • 3car3car ✭✭✭

    The idea of a forced something after some gameplay should be approached with caution: portal scan limitations are mentioned above. What if you're stuck in the middle of nowhere and the app forces a hack/glyph? Detecting spoofing will be a never-ending game.

  • ZeroHecksGivenZeroHecksGiven ✭✭✭✭✭

    Agree with everything already posted. There should be ways for this to be stopped without changing the way we play.

  • SSSputnikSSSputnik ✭✭✭✭✭

    Hrm, yeah phone hardware's a pain.

    Back to machine learning then to detect em.

  • TheAuraStormTheAuraStorm ✭✭✭✭

    Everything above, plus not every portal is suitable for scanning, what’s to stop a potential bad actor to walk in a circle in their home, adding a bad scan to the portal.

  • Portal scan? You should know that there are ton of players who cannot scan portals due to missing AR+ feature.

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