Battle Beacons concerns (in particular, alignment reversal)
As Battle Beacons are coming to their release and some leaks from apparent live tests of them appear, I'd like to share some concerns. It's good if Niantic has already thought of them; if they haven't then here they are.
In particular there's a rule which says "After each checkpoint, the Portal will reverse alignment to the opposing Faction".
If handled improperly, this rule creates a problem of portals being flipped by a faction A with no possibility to prevent it somehow by faction B, especially if the portals have important fields or links on them.
This creates such situations:
- Faction A covers a city. Agent of faction B comes to the anchor portal and deploys Battle Beacon. The portal gets realigned on first checkpoint and all the fields go down.
- Faction A covers a city. Faction B creates a one-time account of L1, spoofs to the anchor location, and sets a Battle Beacon on it. The portal gets realigned without the need of using a virus (and thus being, say, L7 agent to flip a P8).
One of proper ways of handling this in my opinion would be to start the battle only if at least one agent of an opposing faction has agreed to it, and show the nick name of such agent (or all participants) publicly to detect possible backpack accounts. The battles should start (and the alignment should change via Battle Beacon rules) only if there are agents of opposing faction who have agreed and are ready to battle.
If you, the readers, have some other concerns about the recent leaks/live tests, please share them there as well.