Suggestion: method to encourage activity
As we all know, there are thousands upon thousands of backpack accounts and many “armories” which are just a collection of dozens of unused accounts holding and duping items. This continues to damage the game as old players with dozens of accounts still have many thousands of Aegis and viruses, and factions hold large stores of gear in dump accounts that never played and never will. As a solution I propose:
activity level: if an account doesn’t link or field for seven days, quantum capsules will stop duplicating items. If an account doesn’t link or deploy for 30 days, items begin to decay (not frackers, beacons, or items purchased with CM). 1% per day chance of decay, increasing over time, until the account becomes active again. Items in capsules and inventory are affected; the capsules themselves are not. I’m on the fence about key lockers, overall I guess they should be left alone.
This will let backpacks make a choice: move all their items to active accounts, use their backpacks and therefore expose them to Intel, or lose their hoard. Inactive legit players will be affected as well, and while unfortunate, most players never come back and stay for long anyway.
To clarify, when I say “chance of decay” I mean an item disappears forever. Not Xmp8 turning into Xmp7.