No, you might not have the same amount of portals, but the game works vastly differently when you are in the middle of 100+ portals making tons of tiny little links/fields than it does when you don't play in such clusters. Park behind my office is 150+ portals. (I think I only have one portal that I submitted in that park go active.)
The S9 has 4 GB of RAM, the S9+ has 6GB of RAM, so you have more RAM as well, which has been mentioned before as having better performance.
I have a Samsung S9 (SM-G960U1) Snapdragon running Pie. Latest security patch as usual.
There were no flames in Redacted, so any flame removal is not a parity feature. Pics on the map in redacted only appeared when running a mission, navigating to a portal, or perhaps when a nearby portal was marked, so portal pics appearing in flames when you get near a portal is also not a parity feature, especially since portal pictures still appear when running a mission, or when being notified of a "nearby" portal.
Removing the portal pictures in flames from the main map actually brought PrimeCLOSER to parity with redacted for two reasons. Firstly, because the feature was never in Redacted, and secondly, because reducing the amount of animations on prime allowed for faster game play.
The only way I can think of that the flames might be considered parity is that they made neutral portals more visible... but I think the problem here is just that for visibility, portals shouldn't scale up/down in size quite so much per level, and portals should have more width in general on the map.
You could ask for flames back as an optional thing... but they dont seem to have been very popular.
As far as the portals adding "lore" to the game.. nah. Wavy lines around a photo do not equal lore.
If you want to discuss lore and portals, I'd like to mention how it was in Redacted, where each portal had a rapidly regenerating "tree skirt" of densely packed stationary XM for 40 meters all around it, and all the other XM just drifted back and forth... compared to prime, where all XM appears as stationary patches of XM with no clear connection to the portals at all.
Incidentally, putting a "tree skirt" of XM around each portal might make the portals easier to see...
More like this borrowed image, and with non-portal XM showing a different behavior to make it even more noticeable.
In Redacted, the XM by a portal was very dense, stationary, and approximately 40 meters in a tidy circle... unless someone had gathered it recently. I also believe it respawned every 5 minutes. Environmental XM was tied to population, it drifted, and I believe it respawned every half hour.
In prime, there is no visual difference. XM is XM, and not as clearly defined around the portals. In sparse spots, areas nobody picks up look as much, or more like a tree skirt than the blobs around the portals. There also does not appear to be any difference in respawn rates.
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No, you might not have the same amount of portals, but the game works vastly differently when you are in the middle of 100+ portals making tons of tiny little links/fields than it does when you don't play in such clusters. Park behind my office is 150+ portals. (I think I only have one portal that I submitted in that park go active.)
The S9 has 4 GB of RAM, the S9+ has 6GB of RAM, so you have more RAM as well, which has been mentioned before as having better performance.
I have a Samsung S9 (SM-G960U1) Snapdragon running Pie. Latest security patch as usual.
You are not lying, just not remembering it correctly.
The flames was a new feature introduced with prime.
And they still are in the game, in resonator view and on map when a bug happens.
There were no flames in Redacted, so any flame removal is not a parity feature. Pics on the map in redacted only appeared when running a mission, navigating to a portal, or perhaps when a nearby portal was marked, so portal pics appearing in flames when you get near a portal is also not a parity feature, especially since portal pictures still appear when running a mission, or when being notified of a "nearby" portal.
Removing the portal pictures in flames from the main map actually brought PrimeCLOSER to parity with redacted for two reasons. Firstly, because the feature was never in Redacted, and secondly, because reducing the amount of animations on prime allowed for faster game play.
The only way I can think of that the flames might be considered parity is that they made neutral portals more visible... but I think the problem here is just that for visibility, portals shouldn't scale up/down in size quite so much per level, and portals should have more width in general on the map.
You could ask for flames back as an optional thing... but they dont seem to have been very popular.
As far as the portals adding "lore" to the game.. nah. Wavy lines around a photo do not equal lore.
If you want to discuss lore and portals, I'd like to mention how it was in Redacted, where each portal had a rapidly regenerating "tree skirt" of densely packed stationary XM for 40 meters all around it, and all the other XM just drifted back and forth... compared to prime, where all XM appears as stationary patches of XM with no clear connection to the portals at all.
Incidentally, putting a "tree skirt" of XM around each portal might make the portals easier to see...
"Tree skirt" is there
More like this borrowed image, and with non-portal XM showing a different behavior to make it even more noticeable.
In Redacted, the XM by a portal was very dense, stationary, and approximately 40 meters in a tidy circle... unless someone had gathered it recently. I also believe it respawned every 5 minutes. Environmental XM was tied to population, it drifted, and I believe it respawned every half hour.
In prime, there is no visual difference. XM is XM, and not as clearly defined around the portals. In sparse spots, areas nobody picks up look as much, or more like a tree skirt than the blobs around the portals. There also does not appear to be any difference in respawn rates.
XM respawns/regenerates every 20 minutes, regardless of source (portal or environment)
Agree that Redacted xm looked better and was much easier to see.