Negative towards the game. Let everyone speak out, and the developers will draw conclusions.

GreenVamGreenVam ✭✭✭✭✭

Dear Sirs, I don’t like your scanner in its modern form, its UI and gameplay in general.

Dear developers. Your game is getting worse and worse every day. If redacted worked even on an old smartphone with 1 gigabyte of operative memory, then the new scanner freezes even on smartphones with 4 gigabytes of RAM. If in the old scanner everything was more or less logical and standardized in terms of interface, then here is complete ******. but that is not all the problems.

Interface.

There are buttons of different sizes, absolutely inconvenient controls for left-handed users, Round buttons in some places and square buttons in others. Sometimes it seems that several different people worked on the interface, with different points of view on the game.

The color palette of the interface, unlike redacted, is unpleasant for the eyes, capsules look like ink cans, mods and weapons are smeared with purple ink for fountain pens. If in the old redacted scanner there were buttons of turquoise color (blue + green = turquoise), then this was at least somehow explained by the plot, then in the new scanner there are purple inks, inks and again purple inks (which, by the way, look terribly miserable on some types of screens).

Map. Oh no, this is not a map, this is ugliness. Even in redacted streets were with smoother edges. And here, bumps on both sides, even on modern smartphones. Ok, redacted was for old smartphones, there were minimal features, but on new smartphones could you add texture to the earth, sky? You do not want to make the map dynamic? No - only a void with crooked streets and statically standing portals. Instead of water, emptiness. instead of green areas, emptiness. Dead empty world, world - a dying game.

One more thing, the map is not relevant, on it you can meet long-drained lakes, there are no new streets, and so on.

Items in the inventory. Not only are they stained in nasty ink, but in some people (with a weak vestibular apparatus), twitching of individual elements causes dizziness and nausea. The appearance of objects on the screen after breaking the portal takes up too much space. There is no need to repeat this procedure twice showing objects on the left, and in a separate window.

During this time, there were dozens of plot moves capable of transforming into game mechanics, but they all broke off and went nowhere. shapers - did not appear on the map magnuss13 - did not develop into a more active interaction between players on the principle of regional clans, archetypes did not allow the creation of different types of agents.

Faction fights turned into nothing. If previously there was a great battle between the two factions, and we believed that we could turn the tide of battle, history, and even a simple agent in a small town, suddenly, without taking part in paid events, we could do something that no one else could do ... Now many people have a question, but why draw triangles if this does not lead to anything ??????? there is no development of battle as in any conflict, there is no evolution of means of attack and defense, and strangely enough, over time, even the feeling disappears that you are in general an agent of a great secret organization that is fighting with an opponent for the fate of the world! Recently, we often have to cooperate with the enemy to carry out certain tasks. This innovation kills the main mechanics of the game, the confrontation of two factions.

The fractions are the same, they use the same weapons and game mechanics. Remember starcraft? Three completely dissimilar races, different units, and the approach to the game is also different. And nevertheless, a balance has been observed! And in ingress is creative impotence. It does not matter who you choose, you will play equally monotonously. And once again I remind you of the evolution of the battle there is no, since the time of the 201st year there have been no new weapons or new means of defense. only a couple of types of shields and two types of weapons, + attack modifiers that are similar in effect.


Nobody needs garbage in the form of cubes and bombs of the first level, which is useless for agents of 8+ level is a separate topic.

I could talk about a lot more - about agents who put 4 modes in 1 portal playing from two devices, but let others speak out.

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