Question on how shields work
There was a change in how shields work in the game in the beginning of 2019 I believe.
I have three fresh examples from today:
(1) Level 7 portal with 3 mods: Aegis shield, Common shield, Turret
(2) Level 7 portal with 3 mods: Very Rare shield, Rare shield, Turret
(3) Level 7 portal with 3 mods: Very Rare shield, Common shield, Turret
Portal (1) was attacked. Single level 8+ attacker. When I checked the portal to see if recharging was possible there was just a Common Shield on it. I recharged for a bit but portal was destroyed by the attacker.
A portal close to portal (2) and (3) was attacked and destroyed. Single level 8+ attacker. Portal (2) and (3) is still standing:
(2) Level 7 portal now with 2 mods: Rare shield, Turret
(3) Level 7 portal now with 2 mods: Common shield, Turret
This is three examples from just today that the most rare shields jumps from the portals first.
Before the change less rare shields jumped from the portal first and more rare shields stayed on longer. This seems more natural/logical to me that something more rare is better.
What is the idea behind this? This is happening so often so it is no coincidence it is a game engine change.
I truly can't get my head around this -so I figured I would ask here.
How should I think? Any strongest shield takes one hit then jumps off and then the next strongest takes the next hit then jumps off and so on? Then I can fire with low level xmp:s to get the most rare shields like Aegis and Very Rare shield off the portal using critical hits? Then why do I need high level firepower like level 7, 8? And why do we have very rare shields if they jump off first?
Help me understand the new Ingress.