Idea: Rotating cell boundries.

Here is an idea that may solve a number of issues with perma fields, perma blockers etc.

At the end of each cycle, rotate the cell grid say 5-10km.

This would make game play more interesting with players being forced to deal with different scoring cell areas.

Yes it may mean your forever field is not as effective but I think it would spice things up nicely.

Kudos to LeethalAgent for the idea.

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