Sustainability Idea: Reverse Bug Bounty
2.35.2 contains a bug fix that makes me really happy - so happy that I'd like to reward Niantic in some way for dealing with it quickly. At them moment there's no way for me to do that, unless I buy items that I don't really need from the shop. This, and recent posts about subscriptions and Niantic's bug fix priorities got me thinking;
Some large software houses offer bug bounties - they pay hackers to reveal bugs to them rather than exploiting them. Imagine that in reverse: Players pledge money for specific bug to be fixed or feature to be added, and Niantic gets that money when players are happy that it's been done.
Players can help set priorities.
Unlike subscriptions or donations, this is performance related.
Funding is guaranteed for large projects that would otherwise be speculative - for example Niantic won't do an Redacted skin at the moment because it's a lot of work for no quantifiable return, but if doing it guaranteed a large lump sum, larger that the cost of hiring a temporary team to do it, then they would be mad not to.
Niantic can see how players value things.
Players will fee the developers are more accountable
Financial Incentive for Niantic to break stuff (not as bad as it sounds, players can refuse to fund fixing things that shouldn't have broken).
Potential conflicts: I'd pay good money to have chromatic aberration removed, but what if people would then pay to have it put back in?
This would cost a lot to develop. A cheaper alternative would be a subscription model, but each payment gives 1 plus/minus vote on a subscriber's forum.