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Subscriptions in Ingress

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Comments

  • I actually like both of your ideas @NinthAnt As long as the subscription fee is not a huge impost then I could see myself getting on board with these. We have needed a better intel map for years and I have always wanted to be able to interact with my inventory and recharge from the map.

    @633KYN35D Agreed on capacity, I would also like to see more capacity for keys or extra key lockers would be fantastic. I currently have the max of 6 and keys still choke my inventory. Also making Media excluded from item count would be a great improvement that my son would love as he collects media.

  • Yeah I'd rather spend a small amount of money to make sure Ingress is sustainable. I'd rather support Ingress than spend my money gambling or getting drunk every weekend.

  • CliffMCliffM ✭✭✭✭
    edited November 2019

    @NianticBrian I wish I could do a subscription now. I don't care about benefits, or a badge. If those are going to be a thing, you can figure it out later. There are lots of good ideas already in this thread. But I want to show support now, because I want Ingress to be profitable/sustainable. I enjoy playing the game.

    In the past, I have bought Anomaly kits and characters, but because of the immediate redeem change, I don't want to do that. Opportunity lost.

    I buy frackers and beacons, but because they take up inventory, I can only have a few in inventory. I don't use them enough to be a good source of money.

    Please find new ways to take my money, ways that are not Pay to Win. (I know you are already sensitive to this)

    Post edited by CliffM on
  • RostwoldRostwold ✭✭✭✭

    A temporary Patreon donation option while you're deciding on a long term answer would both raise revenue for very little work, and would let you know how much demand there is for a low/no-benefits system.

    If you needed an easy to implement benefit package, how about:

    $5 a month - nothing

    $10 a month - one AMA question

  • Daily hack streak and a small amount of CMU sounds really good. Quantums should probably not dupe VR for subscribers, though.


    A 13.31% AP gain increase would be a great incentive while being thematic, a passive all the time bonus to subscribe, and balanced when comparing against free to play players

  • If you’re not too picky about what comes with a subscription, come join us on December 1 as we make a subscription out of what we already have.

  • I’m going to say a flat out “No,” to an increase of inventory capacity resulting from a monthly subscription. It would give a direct game play advantage to subscribers. In addition to that, I actually doesn’t work. This would mean you’d lose that inventory when skipping a payment. Your inventory would just disappear. Can you for a moment imagine that.

  • XQlusioNXQlusioN ✭✭✭✭✭

    I agree that inventory increases by subscription is PayToWin, and we don't want that.


    But... Your excess inventory wouldn't disappear... It would just be over limit so you couldn't hack until you either subscribed again or you used all excess items.

  • I think 100 items would work well. It's a 5% increase in inventory and not really some insane advantage, but any serious player is not going to want to turn it down.

  • SoylentGrienSoylentGrien ✭✭✭✭✭

    I think an extra 500 items would be acceptable if:

    • It was only available to recursed players;
    • It was only available in increments of 50; and
    • Each increment has to be unlocked by some non-trivial gameplay achievements.
  • 500 items would be a game changer. Players with it would have a significant advantage. Think; that’s 500 more bursters. I like where you went with it though. I’ve been recursed for a year, and we still haven’t gotten any bells and whistles for it, but really it’s the increments of 50 along with non-trivial game play achievements that I dig the idea of. It makes you earn it.

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