Blame on you Niantic

After Fieldtest problems, after First Saturday problems, you sucks again....

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Comments

  • Game is freezing in Brooklyn. This could be a very long afternoon.

  • DerNarfDerNarf ✭✭✭

    This doesn't sound good, and is a sign that the servers can't handle the local load.

  • I don’t think you and I are understanding each other. Aside from the cost of this anomaly, the game has always been free. I think you are being rude to Niantic. You act like they own you something. They do not. (Anomaly excluded)

  • DerNarfDerNarf ✭✭✭

    I think we talk from different think's, I do not talk about the cost for Anomalie and the Ticket costs.

    I talk about the stability from the Server's, and this are blame for Niantic... over half time of the Anomalie the server doesn't work.

    And don't start a discussion that Prime us new and they must test it, because they have test it several times.

    The same engine works fine with much more players on community days in Pokémon Go ...

  • For me, I know that there is a lot of competition and with at least three Niantic games, all having the same or similar customers. Each is vying with one another for that customers attention and activity to showcase their success and value to Niantic. There will be times this causes problems for players.Until Niantic come up with a schedule that works for each game, this will continue. Our only way to stop it is to stop playing completely on those days.

    However, the game is not free. It gives the impression of being free but in fact we give a lot. The data of movement, OPR portals data, both for those already online and then the data of what has changed through reviews is worth a lot...

  • mortuusmortuus ✭✭✭✭✭
  • RostwoldRostwold ✭✭✭✭✭

    As a Pokemon player, I must strongly disagree with the statement that "same engine works fine with much more players on community days in Pokémon Go"!

    In my experience community days are around 50% bugged and 15% unplayable, with no noticeable improvement over time. Today's one for example was very low on spawns, with some parts of the world reporting almost no boost at all.

  • You make a good point. I can see why you’re very disappointed. I have no problems with Prime. Thus far I have assumed Prime is effortless for me because I’ve played it near exclusively since it’s launch. When it gives me any trouble I just restart it, but I’m not playing in an anomaly, and I am playing on a new device.

  • I'd argue this may not entirely be the fault of Niantic, but in fact the cell phone carrier providers. Bring a group of people close together in a confined area, all of whom are using a large amount of data, and most cellular infrastructure will end up dropping packets here in the United States which may not be a problem when streaming video thanks to buffering or loading websites thanks to caching, but can be a killer for Ingress which is extremely data sensitive and a love service that depends on real time feedback. Add to this the fact it has to keep track of each individual agent's actions in a short period of time in a small condensed area you do of course run into the issue of Niantic's servers not being able to keep up, but the lack of optimization is only further exacerbated by dropped packets from cellular providers.

    I wonder if anyone was running some network analytics while there? The information could be useful to Niantic to better optimize both the user client as well as things server side to inprove data transfer speed.

  • grendelwulfgrendelwulf ✭✭✭✭✭

    The game never stopped working for me apart from normal anomaly lag during the rr


  • Pretty much the same experience; in my case the nearest anomaly site was about 800 km away. I had been doing a mission banner with no issues (being the first time I used Prime for a mission banner, I was actually pleasantly surprised how well things worked), until the scanner suddenly started to lag massively, with any scanner operations taking dozens of seconds at best to complete, with complete failures/error messages happening too. Oh well, it was a time for a coffee break anyway.

    All other network connectivity continued to work just fine.

  • MaliciousWolfMaliciousWolf ✭✭✭
    edited October 2019

    I never experienced the same issue myself during the event, so I cannot answer that. Like I said, this can still fall back on the servers, I just dont think the servers are the only thing to blame.

    Like I said to @LemoMcLemonFace , this is not just carrier issues, it is also server, both issues worsen each other and to be looked into respectively by Niantic. Using PoGo as a test is not appropriate either, its like comparing apples to oranges.

    Like I said to @LemoMcLemonFace and @rz231 , it is both likely carrier and server, please re-read my post.

    The first real useful and insightful response I have gotten so far unlike everyone else just parroting one another and venting their frustations without truly reading my post, thank you. My opinion of carrier I'd still argue given this additional information you have shared. Redacted left a much lighter data use footprint than Prime ever has, carriers can easily keep up with the packets Redacted sent, while Prime not as easily as I see higher data use just on initial boot of Prime compared to Redacted (2mb-2.2mb Prime vs .3mb Redacted), and Prime has a horrible time picking back up where it left off when packets are lost (easily tested via switching phone to airplane mode and off, or roaming between cellular and wifi connection).

    As I said, I only speculate cellular contributing to the issue given the way Prime is designed vs Redacted. I retract my statement regarding server issues, as the middle man system you discuss makes more sense as being a point of additional failure/overload. Your insight on this matter is appreciated.

    I just wish someone who was at one of the events did some network analysis where I was only a remote agent, as I'd believe this would still be useful data for Niantic to have to improve things client side to make data transmission to the server side less heavy.

  • HydracyanHydracyan ✭✭✭✭✭

    I'm in Brazil and feel lag during hacks over 1 minute each. I was doing a banner so it was a real pain in the sun.

  • ditahditah ✭✭
    edited October 2019

    I was not at the dresden anomaly but some 500km away. But game did not work at least on the first hour or so. Lags, random strange error messages, app hangs. It went better during the next hours but even then there were lags and app hangs. I needed to restart the scanner at least 7 times.

    So yes, if I would had paid for a ticket I'd be mad at niantic. And even without having paid for anything it leaves a bad anomaly event and the question if this happens during the next events again.

  • Very well put 👍️ I agree! Ingress is a great game! But is the current scanner doing the game justice? Hundreds of community posts says it does not. Yet. Sure this may sound like ungratefulness but in my ears it is expressing desperation that the essence of the game is too hard to reach for the players.

    The scanner is dark hard to see small everything is purple ... where did purple come from, the game is about blue and green! Not purple. Why is it dark? People have problems with the colors, contrasts and visibility. And why on earth is my closest portal flashing its picture for me the whole time, it was fun the first 3 times now it is just annoying. I think for many Ingressplayers the scanner is just the tool to play the great game Ingress -the scanner is not the game. Ingress is the game. A tool should be easy to use, easy to see all vital information, fast, secure and customizable. I can't see who does what and says what nor my AP or field MU size in comm while playing any longer. I can hardly see xm -why hide the gaming information that makes the game? I hope for a scanner that does the game justice so it is fun to play again!

  • Omg sorry for tagging you/anyone in this. I must have touched the quote button. I can’t get the quote to leave my comment box. It’s been sitting there for days. Restarting doesn’t work. This has got to be the worst site built for discussion.

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