Idea that would cut down on trespassing incidents and add a new layer of strategy
A few days ago I was looking at a portal in the middle of a gated buisness when it occurred to me... Ingress needs a ranged weapon. And considering all the options I came to the conclusion that the best fit for Ingress would be something that acted like an artillery shell or mortar. Strong yet slightly inaccurate to counterbalance its use.
Heres my pitch:
The weapon would be used like a jarvis/ADA but rather than be limited to a portal in your action zone you can launch it at any portal within your clickable view on the map. The weapon aims for the center, however "drift" is introduced into its trajectory based on the distance. Damage radius of its point of impact is the same as a lv8 xmp. Multiple shots require a short cooldown so you cant spam it.
With an item like this players wont need to tresspass or spoof their location to get "that portal just out of range."
It would also lead to a new job class for ops and anomalies; artillery divisions.