Vibration seems to have gone into overdrive
Every interaction in game now seems to vibrate. It's hard for me to quantify but it feels like things that didn't vibrate before now do. What's more, the vibrations are intense and almost at full ****. Am I going mad? I've had to switch vibration off, which is a pain as I like having it for glyphing.
Recently updated my pixel 3 XL to android if that helps.
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Yes, they upped the vibrations in the last update. It's annoying as all heck because not every action should have a vibration. In fact, most don't. Too bad that turning vibrations off also turns it off in the one place where they are a benefit, glyph hacking.
This latest vibration change is extremely annoying. I can't imagine anyone actually requesting this, so why this kinda superfluous stuff gets added while real parity/bugs issues go on ignored?
Does any one working on the app (and at the speed things are going, it's gotta be just some ONE poor overworked guy) actually play Ingress to come up with these **** UX decisions?
Why do these forums even exist if it's just a one way echo chamber where users are bouncing off the walls while nia does what they want.
Agreed. Vibration should stay on glyphs only, as it was before. It's unnecessary everywhere else.
I liked the introduction (In 2.32) of the vibration when the mission objective comes into range.
But this new behaviour of each and every button tap vibrating is madness
Raised this as an issue with support stating the NEED for haptic feedback, but the intensity and duration of vibrations in 2.33 is too much, and was suggested to turn of vibrations, from support.
Sometimes I wonder if support can read
Wow, yeah, that's really quite disconcerting. If it's going to stay, can we have a separate setting that allows us to turn off the UI vibrations but enable glyph hacking vibrations? The latter are (for me at least) extremely handy, whereas the former is actually quite horrible.
I made the mistake of posting this in General but 100% agree. Glyphing with a nice subtle hepatic feedback is great. Recharging a group of portals for 5 or 10 min with vibration set to over 9000... awful.
BuZz BuZz BuZz BuZz BuZz!!! 😕
I'm adding my voice to this. Less haptic is better. For me it is essential for glyphing but that is it. Nothing else is needed.
I had to disable vibrations with this update. Please allow us to have options as to what vibrates and what dosn't.
I actually kinda like the added vibrations
I appreciate that some haptic feedback has been included, but I think that the strength is a bit too high. To be honest any haptic on UI buttons probably should only be as strong as that of a keypress on the GBoard. The only things that should rumble anywhere near as high are when the scanner runs out of XM—even then it shouldn't be quite that strong.
Fine tuning for the developer is a difficult thing, and while it may be somewhat excessive, I'd think that in addition to the "Vibration" checkbox there should be set of radio buttons or a slider for "Off"/"Low"/"Medium"/"High" for both the UI, glyphs, and the game special effects would be much appreciated and allow for better personal fine tuning. I'd like to be able to set the UI for something fairly low and the glyph for medium, and special effects medium. However, for someone with accessibility issues they would still be able to set the haptic feedback fairly high.
Please give us the choice to activate and deactivate those vibrations where we need them or where not. As previous already written, this is just too much and I guess it doesn't improve battery life.
This is a problem for a lot of people in my community as well. Vibrations for glyphs are great but not like this for everything.
It is definitely too much now. Please make i configurable. I am worried that the vibration motor in my phone will break soon because of too much vibrations.
I told you guys...the vibrations are nothing compared to Nokia 3310!
Ok, so I want to raise a counterpoint to all the complaining.
Given that half the time interactions fail even when the UI boxes animate, the vibration is a good way to confirm anything actually happened, because it only vibrates on successful touches.
So if they're going to dial back vibration, they need to fix the tap to drag switch point first.
Also, Redacted used to vibrate like this. I miss the vibration from being attacked when destroying portals.
Prime also vibrates when touching a disabled button...
I haven't noticed it doing so, and I'm talking about when you tap an active button, the button animates, and nothing happens, because you didn't tap it fast enough.
It would be nice to see some more customization options for vibration. I like having it on for glyphs, but the menu presses can get really annoying with vibration on. Deploying resos and recharging are awful when you just mash the button now.
The vibrations for scanner running out of XM, glyph hacking, and for portals under attack are all great. Haptic feedback when pressing the ok button or recycling items is overkill. Please consider adding a toggle Niantic.
Vibration also made loading items into capsules slower.