Ingress Insights: UI Pass 2
It’s time for UI Update 2! Our continued efforts to enhance Prime have been ongoing, and in 2.31.2, we focused on delivering a more advanced scanner and improved play experience for all. Agent feedback is invaluable, and plays a critical role in the decisions we make for the future of Prime. With UI Update 2, we continued to improve UI and UX interactions, and put in place key parity features. There are also some new additions agents should find effective in the field.
Starting on the map, we made adjustments to the hack output item animations and windows. Moving animations to the left side of the screen and windows above the action circle opens up important map real estate for continued play. Additionally, tapping a portal now opens the portal detail view directly, even if there are hack output windows open on the map.
A key parity feature that aids in on-the-move gameplay is long-press hacking on the map. Agents can now long-press a portal and swipe to hack with or without a key. No need to enter the portal detail view if you want to grab some gear on the go.
We have also added animations to better explain swipe actions one can make on the main menu button. A long-press on the main menu button expands to three primary buttons usually seen inside the main menu. This allows for quick swipe gestures without having to leave the map. Swipe up for the attack carousel, left for inventory, or right for comm.
Protip: The small dots on the main menu button indicate that long-press actions are available. On the portal detail view, agents can also long-press the swipe the Deploy, Hack, and Charge buttons.
Moving on to the inventory carousel, it appears as though Ingress items may have been affected by dark matter or some as-yet undiscovered ordered data. The base color of inventory items or “XM objects” has shifted to mirror the XM hue, and item level and rarity colors should now be more visible for most items. This should help agents more easily identify items at a glance.
Additionally, we have added multi-item recycling and agents can now swipe to different categories within item detail view. This allows players to add specific quantities of items from each item category to their recycle total, helping to speed up inventory management.
Accompanying the modifications above, glyph hacking has been refined to address readability issues, along with timing adjustments that really make this interaction snappy. The agent header has been updated to more accurately reflect progress on your current AP, which is now horizontally displayed at the top of your device. Mission UI has been polished for improved clarity, and list sorting has been fixed. The key icon within portal interaction now acts as a shortcut to key detail allowing faster key management. Finally, the implementation of tap feedback adds a crucial layer of response when interacting with the scanner.
We hope these new additions to the Prime scanner will serve you well.
- The Ingress Team