Quantum Capsule Change

BreenzyBreenzy ✭✭✭✭

The current state of quantum capsules is sad. There is still a game breaking feature of them though, and that is key duplication. We would have to travel back to those hard portals to get more keys.

We need to get rid of that entirely, and while we are at it, change the entire mechanics of them.

No longer will it hold items for us, but rather reach across the XM-scape and bring us items (per km walked).

Items generated would scale to level (and we can change the scale if needed, eg only L8 gear, or a range like L4-6), and give us resonators, bursters, ultrastrikes, cubes and common mods, all at a drop rate equivalent to hacking.

We can't look inside the capsules, only watch as they fill up to 100 as we walk, and then burst apart in a shower of XM and items. (Not sure if items count to inventory limit or not, i would say yes if we have inventory cap increased)

We would be limited to how many we can have active at a time, probably 1 or 2 (but no limit to inactive capsules), once activated they also can't be stopped/paused.

Drop rates for the capsules would be the same as they are now (maybe slightly better) and we could introduce a Dark XM Capsule to the store which could also generate VR gear as well as normal drops.

Comments

  • Key duplication is game breaking.

  • Use key duping a lot myself but see why some folks want to shake this aspect of the game up.

  • Quantum capsules should be removed from the game. They reward players for not using gear, for not playing and they stimulate having mule accounts. A very bad game mechanic.

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