Show enemy portal mods in attack view

When attacking an enemy portal it is not easy to see what mods there are or what mods has been destroyed.

Adding mods grid to attack view would make it easy to see enemy mods:

Tapping a portal on map in attack view shows mods grid in top right part of the attack view.

Mods grid content is updated when mod is destroyed or when enemy adds more mods there.

Samsung S8

Android 9.0

Prime 2.30.2



  • NineBerryNineBerry ✭✭✭✭✭

    You want to see 30 mod boxes when there are 30 enemy portals in attack range when you fire an xmp? Shields are visible. The shield decoration of the portal goes away when the shields are destroyed. There are also distinct animations and sounds when mods are destroyed in a portal.

  • thesolothesolo ✭✭✭✭

    It would be nice if, when you're using ultrastrikes only, if the scanner could show the mods for the portal you're on top of. But that's a pretty big feature request at this point.

  • "Tapping a portal on map in attack view shows mods grid in top right part of the attack view."

    The meaning of this was that an agent can tap and select ONE portal at time in attack view

    and mods grid of selected portal is shown on top-right corner of screen.

    An agent can tap and select all 30 portal one by one and see portal mods and decide if

    Ultra Strike attack is needed for some of portals or if just firing an xmp is enough.

    Tapping a map area with no portals will hide a mods grid and tapping a portal

    again shows mods grid again with updated content.

    By this way an agent can see easily if an enemy has put more mods to portal.

  • Ooh, I like the sound of that. Would save a lot of "fire a strike, look at the details, repeat and rinse" faff. Very handy when you're trying knock something out rapidly whilst being kit-efficient, or trying to ping specific mods off a flipped portal.

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