Ninatic has never stated how far they have progressed on the new backend server. All we know that the game will transition to it after Redacted is retired.
If I had to guess, there is probably an abstraction layer between the client and the main body of the application, this layer is proably different than whatever either of the apps speaks, especially since we can reasonably assume some kind of data-based sharding of work.
Ingress runs an insane amount of clients at once, and some of its other strange behavior is indicative of the back-end being distrubted.
Passcodes can take ages to redeem, but only if a lot of people are trying at once (fighting for a lock, probably to prevent double-spends of one-use passcodes)
When the game has a partial outage, it is often limited to a geographic area.
Crossed links are possible in a small time window, but only across cell boundaries.
When there is a lot of activity in an area, clients interacting with that area ( even remotely) preform badly, while other users are largely unaffected.
When "global" settings are changed (like XM color, item decay time, hack rewards) some clients experience the change before others, but only events that are announced as they go live, "scheduled" events often don't show this. (XM color might be caching, but the serverside ones...)
It is also possible that some Niantic games might share some level of infrastructure, (road maps, event scheduling), but this is pure speculation.
Comments
Ninatic has never stated how far they have progressed on the new backend server. All we know that the game will transition to it after Redacted is retired.
When Niantic rewitten the backend sever for Prime we cant play Ingress Prime?
No prime will work as normal, they retire redacted sept 30, after that they can improve prime servers even more if they want.
If I had to guess, there is probably an abstraction layer between the client and the main body of the application, this layer is proably different than whatever either of the apps speaks, especially since we can reasonably assume some kind of data-based sharding of work.
Ingress runs an insane amount of clients at once, and some of its other strange behavior is indicative of the back-end being distrubted.
It is also possible that some Niantic games might share some level of infrastructure, (road maps, event scheduling), but this is pure speculation.
"Crossed links are possible in a small time window, but only across cell boundaries."
???
not true. see https://www.youtube.com/watch?v=Ch7OUYYsjL8
I hope Niantic fix the bug soon.
I hope Niantic leaves it EXACTLY as it is now. This is the sort of emergent feature that is fun and challenging to play with.