New Ideas

in General
A couple of thoughts.
1. How broken would a lose one res power be? No questions asked, choose portal. That portal loses a resonator. It should be a rare ability. Something to give recharging a cold sweat
2. How broken would it be if you could ONLY get VR+ items via tap hacking.? Glyph hack would be to fill inventory up nice, but the really good stuff (aegis, ADA/Jarvis, etc.) Could only be gotten via tap hacking.
1
Comments
would be nice if any recursion gives a ability, like, 1 recursion, "action range +"X" range" and this goes up progressivement.
I'd love to see more incentive for recursion, say, a permanent +100 inventory increase per recursion or something, with a cap at 5 recursions. 2500 inventory would be a godsend.
What about using Onyx badges + recursion for that? Example list:
-Hacker: Permanent 5% extra CDR on portal hack
-Translator: Extra 10% (above total) bonus hack output for a successful glyph sequence
-Explorer: You have 1 extra portal submition tokens
-Pioneer: Portals you own get +5% (total) shielding (cap will still apply)
-Liberator: Extra 25 AP for every portal capture
-Purifier: Extra 5% (total) critical hit on all attacks
-Builder: You get extra L5 and L6 resonator slot (this will allow a single agent to build up a L6 portal but will still require 3 agents to build up a L7 portal, and also increanse portal energy and link range)
-Engineer: Extra 5% stickyness for all your mods (deployed by you)
-Recharger: Extra 5% recharge range
-Connector: Extra 5% (total) link range
-Mind Controller: Extra link above link limit for every 8 possible links (8+1, 16+2, 24+3...)
-Illuminator: Your fields add up +5% (total) to total MUs obtained (which will impact in Global measurements)
-Spec-Ops: Extra 5% action range
-Trekker: Extra 5% action range
-Recruiter: Extra 10 AP for every resonator upgrade
-Sojourner: Portal hacks consume no XM (on hack; if portal is controlled by enemy faction it will still attack)
-Recon: You have 1 extra portal submition tokens
Each reward is somewhat related to the badge. Numbers are calculated to be low in order to prevent the upgrades to be game-changers.
Perhaps a little tweak on Phoenix badges could be applied too.
normal inventory is with unlimited space...
I like this idea, but bonus only to Phoenix medals.
Just without any incentive besides extra leveling gear (which I don't need), I don't feel there's any real reason to recurse more than once.
Yet...
@Mirthmaker
1: You already can kinda "instant smash" a resonator with a quick load of 2 US8's ontop of a single resonator. works for me about 75% of the time in Prime. While I would save A LOT of cubes and US's if I could do it insta it would completely break game play in anomaly's and highly contested areas.
2: VR from only tap hacking would reward cargress players significantly more than walking players. currently the product mix is not that bad, ya I wish I got more VRHS and would love to see a transmuter that increased VR hackable items as a mod option but I wouldn't want to see more encouragement for me to cargress.
@GoblinGranate
I love the idea that badges buff you related to the badge, I'd like the badge to ONLY count after you recurse,
I'd like to see the buff multiply as well as you get multiple onyx, BUT it can only multiply by the number of times you recurse. so you could have a Illiminator x 100 but the buff is only 5% more MU on the first recurse 7.5% on the second, 9% on the 3rd 10% on the 4th, etc... Really push you to get your Onyx doubled up as well as recursing repeatedly