How about a cell-based event?

A lot of events disadvantage rural agents, so how about this:

An event where each cell is scored separately, and it's faction versus faction. The winning faction gets an advantage and the losing faction a penalty. Whatever you have to do for the event should be possible even if you are under a field.

Advantages:

Rural players are against other rurals, and city agents against city agents.

Agents get familiar with the boundaries of their cell.

Encourages players to get to know others in their cell - and possibly neighbouring cells.

No big travel costs, play where you live.

Disadvantages:

Might be too much work for Niantic to score every cell - or is the infrastructure in place to do this automatically?

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Comments

  • grendelwulfgrendelwulf ✭✭✭✭✭

    Isn't that already the weekly scoring challenge?

  • supastagsupastag ✭✭✭

    I'm not joking when I say that I have no idea if there's a weekly scoring challenge, or where the boundaries of my cell are. That part of the game is a mystery to many of us, and nothing much happens to make it worth exploring.

  • ArtilectZedArtilectZed ✭✭✭✭✭
    edited August 2019

    The cell scoring is already done on a weeklyish timer. See this link for the countdown: https://septicycl.es/

    As for giving advantages for winning: no. That would easily cascade and further disadvantage the losing side. There are cells that are under perma-fields already, where agents (regardless of faction) can no longer link/field. You'll see people complain that they can't play at all because of those conditions (you can still play, just not fully).

    Regardless, it kills the game for a lot of people.

    As for the cell boundaries, search a location on this map and the boundaries for it will be drawn. https://ingress-cells.appspot.com

  • MaliciousWolfMaliciousWolf ✭✭✭
    edited August 2019

    Uhhh.... Niantic already does this, if you check the scoreboard within the app it displays your current cell location and score, heading to Ingress Intel also allows you to browse other cells and see who are the top three contributers for each one. I live in the epicenter of 4 cells (literally, each of the three other cells are within 5-10 miles of my current position within my 'home' cell), so I learned fairly quick how to monitor them all. Only thing I am still trying to figure out is how my BAFs are calculated per cell when they cover multiple cells, does it only apply the MU control score to the cell in which I casted the final link from a portal within, or does it split my score across each cell based on how much coverage my single field has over each? I assume the latter given the nature of cells.

    Disadvantages are that neither faction can cast links or fields within the field (except same faction casting links from field anchors to overfielded portals). Advantages are the same, that no one can cast links or field within one (aside aforementioned method), allowing the controlling faction to easily take down multiple pre existing smaller competing faction links and portals to reset the play area for micro fielding once the BAF goes down.

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