Really wish they had decided to make multiple levels. Might of been able to hold on to more revenue. Not sure why they always seem to have such odd knee-j3rk changes. Then again, maybe the system wasn't developed in a way that they could have multiple tiers/levels of subscription. Would think that more subscriptions would = more revenue, and more revenue would = more dev cycles/hours/time/whatever you wanna call it.
** Silly filter that does zero good other than to bring out the "leet speak (1337 5P34K)"
Comply or be locked at the last available runtime.
I think Unity has some back pedaling to do, if they want to continue this route I'd see them having to implement their idea to runtimes after Jan 1. Legal on both sides of will probably end up determining this, but I gotta think there's going to be some contract and or consumer protection suits that complicate things. Unity might be "forced" to provide the existing runtime as-is but not support it.
Between the consumer and developer backlash, I can't see this playing out how they planned.
If they are forced to comply without change it hurts, but once contracts are renewed they can pass that on as "platform" costs for the other properties. Ingress they can't really do that. Costs will go up, less will get done as there is less staff and funds to cover them.
If they don't make multiple changes real quick, there's going to be no one willing left to fund them with C.O.R.E.
Taking a look at last cycle we closed with 25 on the board. 5 have CORE.
If you have ~5k actives per day. (Correct Us Niantic, not a great metric to go by), Lets say 20% pay.
~1000*$11CAD = 8K USD / Month (could be higher, as the active's are a poor start metric, but we're also using the new higher price and not accounting for app store gouging)
That's covering some operating costs, maybe a dev part? time. It's not an encouraging look.
Unity is sh.ooting itself in the foot with these charges. Developers can and will change to a different gaming environment if they feel screwed over. Niantic did it before for Ingress.
It's either Unreal engine or some new open alternative that will make people abandon Unity. The development can suffer against Unity's favor.
Niantic IMO, would need to be able to see a light at the end of the tunnel Ingress wise for that to even be a consideration.
Maybe they break even? But realistically that's not a winning business model to dump a bunch of dev time into a product that isn't banking.
Maybe it's finally time for that Ingress Lite client. Something that can run on older devices, doesn't drain batteries, something like the old client that's just a UI with buttons, like it used to be. The Ingress Shell. Something you can actually use in the mountains where a signal is weak, doesn't use Unity, but still talks "the platform".
For Niantic to leave Unity, it's going to come down to Pokemon Go installs. It has zero to do with Ingress, and whatever they choose will be completely based on the funded projects costs. Moving to Unity and Prime being made was the same issue, but Pokemon Go never had RoboVM, so they started there.
Ingress will move using the same development effort used to move the rest, because it's an overlapping codebase with a small contingent of players, compared to the big game revenue.
Comments
Between Machina and now this, are you just trying to **** the game?
We used to have a community of 20-30 on each side, now we have less than 10 making the scoreboard each cycle.
We've got a thread for that: https://community.ingress.com/en/discussion/21871/cancel-core-until-the-machina-situation-is-handled#latest
It's funny, if they would have just made two levels of subscriptions, like +1000 inventory for the higher price, I would be all over this.
Now all they did was lose a customer.
niantic knows how it did.
if they earn less they will change back.
but i am sure the few loud unhappy are worth less than the fans with the increase 😅
Really wish they had decided to make multiple levels. Might of been able to hold on to more revenue. Not sure why they always seem to have such odd knee-j3rk changes. Then again, maybe the system wasn't developed in a way that they could have multiple tiers/levels of subscription. Would think that more subscriptions would = more revenue, and more revenue would = more dev cycles/hours/time/whatever you wanna call it.
** Silly filter that does zero good other than to bring out the "leet speak (1337 5P34K)"
If the 5k active's per day is an accurate number, they don't care and are just milking you till they shut it down.
Wonder what NIA is going to do once the Unity debacle happens...
Comply or be locked at the last available runtime.
I think Unity has some back pedaling to do, if they want to continue this route I'd see them having to implement their idea to runtimes after Jan 1. Legal on both sides of will probably end up determining this, but I gotta think there's going to be some contract and or consumer protection suits that complicate things. Unity might be "forced" to provide the existing runtime as-is but not support it.
Between the consumer and developer backlash, I can't see this playing out how they planned.
If they are forced to comply without change it hurts, but once contracts are renewed they can pass that on as "platform" costs for the other properties. Ingress they can't really do that. Costs will go up, less will get done as there is less staff and funds to cover them.
If they don't make multiple changes real quick, there's going to be no one willing left to fund them with C.O.R.E.
Taking a look at last cycle we closed with 25 on the board. 5 have CORE.
If you have ~5k actives per day. (Correct Us Niantic, not a great metric to go by), Lets say 20% pay.
~1000*$11CAD = 8K USD / Month (could be higher, as the active's are a poor start metric, but we're also using the new higher price and not accounting for app store gouging)
That's covering some operating costs, maybe a dev part? time. It's not an encouraging look.
Unity is sh.ooting itself in the foot with these charges. Developers can and will change to a different gaming environment if they feel screwed over. Niantic did it before for Ingress.
It's either Unreal engine or some new open alternative that will make people abandon Unity. The development can suffer against Unity's favor.
I hear RoboVM is nice.
Many indie devs will probably ditch unity next year
Niantic IMO, would need to be able to see a light at the end of the tunnel Ingress wise for that to even be a consideration.
Maybe they break even? But realistically that's not a winning business model to dump a bunch of dev time into a product that isn't banking.
Maybe it's finally time for that Ingress Lite client. Something that can run on older devices, doesn't drain batteries, something like the old client that's just a UI with buttons, like it used to be. The Ingress Shell. Something you can actually use in the mountains where a signal is weak, doesn't use Unity, but still talks "the platform".
🤣
For Niantic to leave Unity, it's going to come down to Pokemon Go installs. It has zero to do with Ingress, and whatever they choose will be completely based on the funded projects costs. Moving to Unity and Prime being made was the same issue, but Pokemon Go never had RoboVM, so they started there.
Ingress will move using the same development effort used to move the rest, because it's an overlapping codebase with a small contingent of players, compared to the big game revenue.
Niantic did it before for Ingress
Yes and it took them two years to provide a half-finished product that made two-thirds of the user base give up in disgust.
and? You're still here. Niantic will most likely choose to abandon Unity.
Survivor bias. Anyway, they don't have two years to write another one as charging kicks in in January 2024.
Unity is backpedaling already...
Not sure how far back though...
Can niantic afford keep unity? I mean if they dont want it what will they do
They might of backpedaled that statement. But would you trust your company with them, that they won't try it again in the future?
Indeed, that's the issue...
Bridges have been burned. (And the new pricing still affects Niantic (not Ingress though))