You are losing control over the red link part 2
You have recently implemented Machina, a player that creates totally random portals and red links, equivalent to a NPC in other games.
Some time ago I wrote a post about red links
Now a rule has been added: red links cannot cross other links, but I see that it changes little, after all because there is a high density of portals.
Red portals are not a problem, indeed a resource, because they can increase the playability of a game.
However once a player starts any game, whether it is Ingress, Pokémon Go, Legue Of Legend, Hogwarts Legacy or any other game what is it that makes the player continue to play? In my opinion it is the socially behind the game itself, that is, other people who do the same game as you.
And here it's the geniality of ingress, the success it guarantees to a game, which I guarantee to the simple making triangles on a server, the fact of not ending up like HP: wizard unites.
For the simple fact of making links or fields between more place you need a certain lever of sociability that ingress guarantees, I give an example with the field that in fact I often do:
I live in the green circle, next to the blue circle another friends, next to the pink circle two other friends.
To be able to make field/link we have to see each other, socialize and interact; whether it's a trip to the bar or an invite me at their home or them at my home: we have to meet to exchange keys or agree to clean, and it is this “playing together” that keeps the game alive, if I played alone I quite the game long time ago.
The links are “connection” between players, and are those links to keep the game “alive”, which is why I don't understand why NIA insists on creating random links that block these “connections” between players.
I know I'm heavy because I keep complaining about the red links, but how do I get through here, for example:
How can I make “connections” in this space? How can I compete with an algorithm that cuts these links?
It’s a good thing that they can no longer cross existing links, but they go to cross the moment he is knocked down by the opposing faction, Considering that sometimes there are so many links that they do not allow the other faction to make new links or fields.
Now I can understand the need to make the game more dynamic, but helping one faction thwart the other is one thing, killing the game is another.
If you want to make the game more dynamic, red links in my opinion can be a good thing but they MUST BE few, targeted and last as long as it takes for the other side to make new links or files, disappearing shortly after.